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Michael Cameron —
Any likelihood of shared source (full source, not just the extension APIs) for paying customers o…
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albatros —
Hi, I've done the serie from 1st to 50th episode on linux. Apart from the post I added to this th…
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Connor —
This is looking really cool! Hope to get lots of updates on the dev progress.Connor
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Nikita Smith —
Thank you for the report, I re-uploaded the fixed build to dropbox, and updated link to it.
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Jeremiah Goerdt —
Sorry I missed the stream. Followed
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Jeremiah Goerdt —
I heard about your project yesterday and was immediately interested. You're working on something t…
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Simon Anciaux —
Hi, thanks for the preview build. I tried it but it hits an assert as soon as I press "start debug…
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Mārtiņš Možeiko —
Metal is not meant for blitting pixels from CPU to GPU. Same with modern OpenGL - it will require …
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Benjamin Arnaud —
Greetings HMN, I'm super happy to be part of the handmade community. I've been coding with love f…
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Nikita Smith —
Hello everyone! In this post I want to tell you about my debugger. When I started to write this de…
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bimbinel —
Well you can simplify things by not having an NSView and just passing the metal layer to the windo…
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Adrian —
Wow this seems like a lot of stuff. Isn't there a shorter way on blitting a bitmap to the screen w…
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Simon Anciaux —
I'm using the super version too, that feature became available for super user in 4coder 4.0.10. Wh…
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Jeroen van Rijn —
The link to Miblo's Patreon page to support his annotation efforts is now much more visible on bot…
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Jesse —
Right, and when I upgrade to Super! I'll just code in a more specialized Build function that trigg…
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graeme —
The thing with the hotloading dlls approach is that you can get most of the speed up you want by j…
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Gianluca Alloisio —
Yes, now I'm using old dls only for strings. About the second concern I'm not really sure. :Hmm. O…
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Jeroen van Rijn —
I for one have subbed to the Twitch channel. Looking forward to watching you stream, Oswald.
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people —
I'm having a hard time understanding your question, but if you are saying you have made a program …
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Jesse —
I build primary components of my engine, with the exception of the platform layer, as dlls that I …
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Mārtiņš Možeiko —
Ah I see, you are building each translation unit to separate dll/exe file. That's different then, …
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Jesse —
I should have started the thread with my current current build system. I wasn't able to successful…
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Mārtiņš Možeiko —
I have used global byte buffers with size around 128MB - works fine on all platforms I needed at t…
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Mārtiņš Možeiko —
Exporting symbol from translation unit doesn't require any change in compiler flags. Just don't pu…
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Jordan Duval —
I use VS. Also I tried to change all of the relative paths in my build.bat file to absolute paths …
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Simon Anciaux —
I'm not sure but I think it's a problem with relative paths. Since the error message starts with "…
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Daniel Hesslow —
Hmm. Sadly the code is gone now since I've been twiddling around with it and I can't reproduce it …
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Casey Muratori —
Well, I think there's something suspicious going on here - I think it would be extremely unusual f…
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Casey Muratori —
I'm not sure if there are downsides to keeping the DLL open. It feels a little bit like a faux so…
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