@Quarter: Happy to hear that !
I guess the starting point would be compiling SkCore: http://gith…
After watching day 325 (Ticket Mutexes), I'm left wondering why is an AtomicAddU64 necessary to r…
Hey, I'm gonna be at PAX. I might also attend PAX Dev, mainly to dip my pan in the water and see …
chronokun Thanks for the help, I'll upgrade to the 'super user' version then =) (I guess the regu…
Thanks for the help, I'll upgrade to the 'super user' version then =) (I guess the regular versio…
While porting desktop to web sounds nice at first glance, keep in mind that:
Not all browsers/pl…
I just remembered that there was a "mini update" for goto_next_error for 4.0.10.
From patreon Thi…
You need the "super" version ($5/month) to get access to the customization API. There is a descri…
Thanks for the fix, it's working.
@Captain: Thank you for letting me know that you care about the project.
I've been working on it …
Typedef's are only matter of preference/code style. There are no other reasons for any typedef.
Nick —
Is it just a matter of preference/coding style or, are there other reasons to use the Windows typ…
So is that something I need to be a 'Super user' ($5/month) for then? or is that available to all…
I don't know all of these, but in regards to question 2 you can make your own 4coder_custom.cpp a…
Mostly seems really good but a few things are bugging me:
1. It always opens messages on startup…
Mr4thDimention When I am dead, or my company is otherwise dissolved, the code will be opensourced…
Hi,
I've done the serie from 1st to 50th episode on linux.
I just plainly used winegcc to compil…
Connor —
This is looking really cool! Hope to get lots of updates on the dev progress.
- Connor
Thank you for the report, I re-uploaded the fixed build to dropbox, and updated link to it.
Sorry I missed the stream. Followed
Nice work. He deserves it.
I heard about your project yesterday and was immediately interested. You're working on something …
Hi, thanks for the preview build.
I tried it but it hits an assert as soon as I press "start deb…
Metal is not meant for blitting pixels from CPU to GPU. Same with modern OpenGL - it will require…
Greetings HMN,
I'm super happy to be part of the handmade community.
I've been coding MotionBox…
Hello everyone! In this post I want to tell you about my debugger.
When I started to write this d…
Well you can simplify things by not having an NSView and just passing the metal layer to the wind…
Adrian —
Wow this seems like a lot of stuff. Isn't there a shorter way on blitting a bitmap to the screen …
I'm using the super version too, that feature became available for super user in 4coder 4.0.10.
W…