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Jordan Duval
I don't know all of these, but in regards to question 2 you can make your own 4coder_custom.cpp a…
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Michael Cameron
Mostly seems really good but a few things are bugging me: 1. It always opens messages on startup…
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Michael Cameron
Mr4thDimention When I am dead, or my company is otherwise dissolved, the code will be opensourced…
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albatros
Hi, I've done the serie from 1st to 50th episode on linux. I just plainly used winegcc to compil…
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Connor
This is looking really cool! Hope to get lots of updates on the dev progress. - Connor
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Nikita Smith
Thank you for the report, I re-uploaded the fixed build to dropbox, and updated link to it.
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Jeremiah Goerdt
Sorry I missed the stream. Followed
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Jeremiah Goerdt
I heard about your project yesterday and was immediately interested. You're working on something …
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Simon Anciaux
Hi, thanks for the preview build. I tried it but it hits an assert as soon as I press "start deb…
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Mārtiņš Možeiko
Metal is not meant for blitting pixels from CPU to GPU. Same with modern OpenGL - it will require…
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Benjamin Arnaud
Greetings HMN, I'm super happy to be part of the handmade community. I've been coding MotionBox…
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Nikita Smith
Hello everyone! In this post I want to tell you about my debugger. When I started to write this d…
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bimbinel
Well you can simplify things by not having an NSView and just passing the metal layer to the wind…
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Adrian
Wow this seems like a lot of stuff. Isn't there a shorter way on blitting a bitmap to the screen …
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Simon Anciaux
I'm using the super version too, that feature became available for super user in 4coder 4.0.10. W…
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Jeroen van Rijn
The link to Miblo's Patreon page to support his annotation efforts is now much more visible on bo…
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Jesse
Right, and when I upgrade to Super! I'll just code in a more specialized Build function that trig…
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graeme
The thing with the hotloading dlls approach is that you can get most of the speed up you want by …
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Gianluca Alloisio
Yes, now I'm using old dls only for strings. About the second concern I'm not really sure. :\ Hm…
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Jeroen van Rijn
I for one have subbed to the Twitch channel. Looking forward to watching you stream, Oswald.
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people
I'm having a hard time understanding your question, but if you are saying you have made a program…
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Jesse
I build primary components of my engine, with the exception of the platform layer, as dlls that I…
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Mārtiņš Možeiko
Ah I see, you are building each translation unit to separate dll/exe file. That's different then,…
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Jesse
I should have started the thread with my current current build system. I wasn't able to successfu…
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Mārtiņš Možeiko
I have used global byte buffers with size around 128MB - works fine on all platforms I needed at …
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Mārtiņš Možeiko
Exporting symbol from translation unit doesn't require any change in compiler flags. Just don't p…
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Jordan Duval
I use VS. Also I tried to change all of the relative paths in my build.bat file to absolute paths…
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Simon Anciaux
I'm not sure but I think it's a problem with relative paths. Since the error message starts with …
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Daniel Hesslow
Hmm. Sadly the code is gone now since I've been twiddling around with it and I can't reproduce it…
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