You need the "super" version ($5/month) to get access to the customization API. There is a descri…
Thanks for the fix, it's working.
@Captain: Thank you for letting me know that you care about the project.
I've been working on it …
Typedef's are only matter of preference/code style. There are no other reasons for any typedef.
Is it just a matter of preference/coding style or, are there other reasons to use the Windows typ…
So is that something I need to be a 'Super user' ($5/month) for then? or is that available to all…
I don't know all of these, but in regards to question 2 you can make your own 4coder_custom.cpp a…
Mostly seems really good but a few things are bugging me:
1. It always opens messages on startup…
Mr4thDimention When I am dead, or my company is otherwise dissolved, the code will be opensourced…
Hi,
I've done the serie from 1st to 50th episode on linux.
I just plainly used winegcc to compil…
This is looking really cool! Hope to get lots of updates on the dev progress.
- Connor
Thank you for the report, I re-uploaded the fixed build to dropbox, and updated link to it.
Sorry I missed the stream. Followed
I heard about your project yesterday and was immediately interested. You're working on something …
Hi, thanks for the preview build.
I tried it but it hits an assert as soon as I press "start deb…
Metal is not meant for blitting pixels from CPU to GPU. Same with modern OpenGL - it will require…
Greetings HMN,
I'm super happy to be part of the handmade community.
I've been coding MotionBox…
Hello everyone! In this post I want to tell you about my debugger.
When I started to write this d…
Well you can simplify things by not having an NSView and just passing the metal layer to the wind…
Wow this seems like a lot of stuff. Isn't there a shorter way on blitting a bitmap to the screen …
I'm using the super version too, that feature became available for super user in 4coder 4.0.10.
W…
The link to Miblo's Patreon page to support his annotation efforts is now much more visible on bo…
Jesse —
Right, and when I upgrade to Super! I'll just code in a more specialized Build function that trig…
The thing with the hotloading dlls approach is that you can get most of the speed up you want by …
Yes, now I'm using old dls only for strings.
About the second concern I'm not really sure. :\
Hm…
I for one have subbed to the Twitch channel. Looking forward to watching you stream, Oswald.
I'm having a hard time understanding your question, but if you are saying you have made a program…
Jesse —
I build primary components of my engine, with the exception of the platform layer, as dlls that I…
Ah I see, you are building each translation unit to separate dll/exe file. That's different then,…