If you (and I mean you, dear reader, not specifically anyone on this thread) haven't already read…
So if I understood correctly, freeing is required for memory which will be only used in some peri…
When I say I like Windows 10 "better", I'm just talking my quality of life. My Win10 found my pr…
Doeke —
If I use the .emacs config file from Casey then my emacs background is white. And more color thin…
abnercoimbre Bill Strong This means you can use the linux version of emacs, vim or etc with full …
Albert —
Thank you very much for the elaborate explanation. The example where lateral velocity doesn't (sh…
The problem here is that somehow you're generating some Y velocity that persists after interactio…
Croepha On the server side of things:
ChronalDragon
We built this site on the Python-based Djan…
Albert —
The deriving process to get `phi * R = CP' * cos(theta)` was laid out in my post containing the s…
timothy.wright I was wondering that too. I've been fighting with our internal website all week, …
No, this is definitely not true. The Y=0 line happens to be at the maximal point along -X, which…
Maybe we should just move the "Function Programming sucks too" argument over here where it will b…
Albert —
This is where we disagree. I have abstracted the collision to be a pure physics problem, and the …
On the server side of things:
ChronalDragon
We built this site on the Python-based Django serve…
Trending - https://medium.com/@cscalfani/goo...ogramming-a59cda4c0e53#.x4smtqmkn
I was wondering that too. I've been fighting with our internal website all week, trying to figur…
Mór —
Cool. Sounds like a dial tone.
Out of pure interest, which language did you write the site in?
No, physics can never put you below Y=0. Remember here that "physics" is applied before the sear…
WilWa —
I am way late to the party, only on day 20, but I thought I'd share a tiny bit of fun I had with …
Thanks.
Here is the complete code:
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Albert —
Agree. Those two approaches (single step or multiple timestep) would place the player at (-1,0) p…
Oooh, wow! I don't think there's any embedded system stuff in the Network yet, so really looking …
Yes, if you are talking for a single timestep, then you have two choices. Either you can use the…
Albert —
> the location of P' moves continuously as the player moves.
Possibly, I didn't state it expl…
TM —
mrmixer Does anyone knows how Jonathan Blow's defer macro works ? Example of how he uses it at th…
The best way to think about it is ExitProcess does an implicit VirtualFree for every unfreed Virt…
Well, I think I'm just repeating what I said before, but: the location of P' moves continuously a…
Mór —
I made a CMake project to work with CLion and Episode 21's Loading Game Code Dynamically. Just un…
Does anyone knows how Jonathan Blow's defer macro works ? Example of how he uses it at the end of…