Sorry I missed the stream. Followed
Nice work. He deserves it.
I heard about your project yesterday and was immediately interested. You're working on something …
Hi, thanks for the preview build.
I tried it but it hits an assert as soon as I press "start deb…
Metal is not meant for blitting pixels from CPU to GPU. Same with modern OpenGL - it will require…
Greetings HMN,
I'm super happy to be part of the handmade community.
I've been coding MotionBox…
Hello everyone! In this post I want to tell you about my debugger.
When I started to write this d…
Well you can simplify things by not having an NSView and just passing the metal layer to the wind…
Adrian —
Wow this seems like a lot of stuff. Isn't there a shorter way on blitting a bitmap to the screen …
I'm using the super version too, that feature became available for super user in 4coder 4.0.10.
W…
The link to Miblo's Patreon page to support his annotation efforts is now much more visible on bo…
Jesse —
Right, and when I upgrade to Super! I'll just code in a more specialized Build function that trig…
graeme —
The thing with the hotloading dlls approach is that you can get most of the speed up you want by …
Yes, now I'm using old dls only for strings.
About the second concern I'm not really sure. :\
Hm…
I for one have subbed to the Twitch channel. Looking forward to watching you stream, Oswald.
people —
I'm having a hard time understanding your question, but if you are saying you have made a program…
Jesse —
I build primary components of my engine, with the exception of the platform layer, as dlls that I…
Ah I see, you are building each translation unit to separate dll/exe file. That's different then,…
Jesse —
I should have started the thread with my current current build system. I wasn't able to successfu…
I have used global byte buffers with size around 128MB - works fine on all platforms I needed at …
Exporting symbol from translation unit doesn't require any change in compiler flags. Just don't p…
I use VS. Also I tried to change all of the relative paths in my build.bat file to absolute paths…
I'm not sure but I think it's a problem with relative paths.
Since the error message starts with …
Hmm. Sadly the code is gone now since I've been twiddling around with it and I can't reproduce it…
Well, I think there's something suspicious going on here - I think it would be extremely unusual …
I'm not sure if there are downsides to keeping the DLL open. It feels a little bit like a faux s…
Adrian —
I got the buffer stuff now running and can blit to the screen.
However there is one thing I don'…
Jesse —
Thanks for sharing mmozeiko! That may well be the path I take here.
It's a bit frustrating that …
miotatsu Kelimion Getting back to your proposed project however, one of the reasons I like it is …
Excuse me if the question has already been answered on stream, I've only been able to watch about…