Handmade Network»Feed
Andrew Bromage
If you (and I mean you, dear reader, not specifically anyone on this thread) haven't already read…
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Illkwon Ha
So if I understood correctly, freeing is required for memory which will be only used in some peri…
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Timothy Wright
When I say I like Windows 10 "better", I'm just talking my quality of life. My Win10 found my pr…
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Doeke
If I use the .emacs config file from Casey then my emacs background is white. And more color thin…
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Bill Strong
abnercoimbre Bill Strong This means you can use the linux version of emacs, vim or etc with full …
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Albert
Thank you very much for the elaborate explanation. The example where lateral velocity doesn't (sh…
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Casey Muratori
The problem here is that somehow you're generating some Y velocity that persists after interactio…
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Lucas89
Croepha On the server side of things: ChronalDragon We built this site on the Python-based Djan…
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Albert
The deriving process to get `phi * R = CP' * cos(theta)` was laid out in my post containing the s…
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Lucas89
timothy.wright I was wondering that too. I've been fighting with our internal website all week, …
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Casey Muratori
No, this is definitely not true. The Y=0 line happens to be at the maximal point along -X, which…
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Timothy Wright
Maybe we should just move the "Function Programming sucks too" argument over here where it will b…
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Albert
This is where we disagree. I have abstracted the collision to be a pure physics problem, and the …
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David Butler
On the server side of things: ChronalDragon We built this site on the Python-based Django serve…
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Abner Coimbre
Trending - https://medium.com/@cscalfani/goo...ogramming-a59cda4c0e53#.x4smtqmkn
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Timothy Wright
I was wondering that too. I've been fighting with our internal website all week, trying to figur…
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Mór
Cool. Sounds like a dial tone.
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Lucas89
Out of pure interest, which language did you write the site in?
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Casey Muratori
No, physics can never put you below Y=0. Remember here that "physics" is applied before the sear…
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WilWa
I am way late to the party, only on day 20, but I thought I'd share a tiny bit of fun I had with …
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Simon Anciaux
Thanks. Here is the complete code: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21…
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Albert
Agree. Those two approaches (single step or multiple timestep) would place the player at (-1,0) p…
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Matt Mascarenhas
Oooh, wow! I don't think there's any embedded system stuff in the Network yet, so really looking …
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Casey Muratori
Yes, if you are talking for a single timestep, then you have two choices. Either you can use the…
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Albert
> the location of P' moves continuously as the player moves. Possibly, I didn't state it expl…
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TM
mrmixer Does anyone knows how Jonathan Blow's defer macro works ? Example of how he uses it at th…
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Casey Muratori
The best way to think about it is ExitProcess does an implicit VirtualFree for every unfreed Virt…
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Casey Muratori
Well, I think I'm just repeating what I said before, but: the location of P' moves continuously a…
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Mór
I made a CMake project to work with CLion and Episode 21's Loading Game Code Dynamically. Just un…
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Simon Anciaux
Does anyone knows how Jonathan Blow's defer macro works ? Example of how he uses it at the end of…
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