AFAIK, timeBeginPeriod affects the granularity of ::Sleep(). I'm only at day 19 right now so this…
As an experiment, I wanted to know how much time is spent "sleeping". I removed the sleep code
1…
For completeness, I have a test application that interfaces to the Wingman using DirectInput. Tha…
Mostly the next stream (017), it looks like. The input variables are expanded and the keyboard an…
With no breakpoints set the keyboard doesn't respond unless the gamepad (Logitech Wingman) is dis…
Don't remember exactly when, but this is fixed later.
If keyboard input get captured and passed right to place where it is processed, then what exactly…
Check this one....A simple Socket Programming sample
Chris
Another one that has me stumped.
I got the keyboard changes for D17 working. I was feeling pret…
CaptainKraft Introducing, Sh*t Outa Land - aka SOL
A Faster Than Light (FTL)-inspired roguelike …
If I remember correctly I was doing something similar using two stacks.
I mean you always pop fr…
If this is covered later I'll be happy with a reply of "Patience, Grasshopper."
What prevents th…
Late to the party so...
Is the for loop index correctly initialized? The keyboard goes to contro…
From Anton Gerdelan blog :
"Cross-platform IDEs are dreadful software - they're a security bla…
re: GetProcAddresss - right. I was a bit careless pasting the code in. I've been using Paul DiLas…
Jay —
Ah I obviously wasn't paying enough attention during that stream! Thanks Jimbo!
Hello Jay,
Casey explains this on Day 93 - Textured Quadrilaterals - around 15:50.
Best,
Jimmy
Only public documented symbol that dinput8.dll file exposes is "DirectInput8Create" function. And…
Oops; I should have put quotes around "re-".
When Casey was talking about recursive tree traversal vs. non-recursive traversal using parent li…
I'm having a problem getting a variable out of the DirectInput library.
This is for a 32 bit bui…
Companies are notoriously hard to convince to use language X when they have a 10 year dependency …
RomulusTFM What do other compilers do with this?
1
2
3
4
5// Compiled as C code
struct Y
{
floa…
Ok, the MSVC compiler is in agreement with Clang (or visa-versa).
This is what I thought.
I woul…
For C compiler "Y" is variable, "struct Y" is type.
So first and second examples are legal for C …
What do other compilers do with this?
1
2
3
4
5// Compiled as C code
struct Y
{
float a;
} Y; …
Stuff like this is why, even though I've been in J16/PL22.16 since 2004, I can't blame Casey when…
To collect myself, I had to take a brief walk away from my machine after posting this. I just cam…
RomulusTFM Well...consider this:
1
2
3
4
5// OK
// {
typedef struct Y {float a;} Y;
int Y = 2;…
Jay —
Hopefully a simple question that I am struggling with.
I am at day 115 at the start of SIMD opti…