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Ginger Bill
I personally prefer C99 over C11. C11 does add some nice features but not that much particularly.…
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Mārtiņš Možeiko
What was the solution?
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The_8th_mage
everything works now, thanks.
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Misu Popescu
There is no similar tutorial for OS X (as far as I know). However. you can follow HMH on your OS…
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Misu Popescu
IMO, people should teach C with a C compiler when they claim to teach C. Otherwise, things will j…
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Adam
Hi guys, Big fan of the series. It's really the sort of thing that gets me enthusiastic about pr…
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Ginger Bill
Edit & Continue is not useful for me either. When I need it, I actually need to create a new …
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Ginger Bill
Casey at the beginning gave a very brief introduction to C. It is not a comprehensive series but …
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The_8th_mage
i put my new so lib in the /lib/armeabi-v7a installed successfully(wasting some time there) and d…
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Mārtiņš Možeiko
Everybody hates UTF-16 :) What JohnL suggests is exactly what I do in my code - keep everything …
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Casey Muratori
If you're just looking for a "for" loop, no matter how ugly, you can still do it, it's just awful…
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Casey Muratori
I despite UTF-16, so I don't know... I'll think about it :P - Casey
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John Lorre
There's a thing about the new Platform API that really irks me. And that is the usage of the *A f…
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Mike T
@Orso: I was thinking of this... 1 2 3 4 5 6 7 8 9 10 11 HANDLE Handle; WIN32_FI…
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Kim Jørgensen
Thank you Orso. Neat, but I am looking for a solution that works on Linux. /Kim
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Francesco
I'm a couple of episodes behind so I don't know if this bug has already been resolved but the pro…
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Moris
A possibly cleaner way to use Win32 FindFirstFile/FIndNextFile APIs: 1 2 3 4 5 6 7 8 9 …
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Casey Muratori
Thanks man! We have to take a spin through that code because we've got other issues too, so I wi…
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Kim Jørgensen
OK, I did it! I implemented the platform file API for the SDL port. See this link. I am using a …
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Mox
In the calculations for the Sample pointers for each channel, the int16* SampleAt is incremented …
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Kim Jørgensen
I know that the usage code should guide how the API is defined but I find the need to loop over a…
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Mark Dally
Nope! That fixed it, thanks a ton.
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Mārtiņš Možeiko
Did you add linker options "-EXPORT:GameGetSoundSamples -EXPORT:GameUpdateAndRender" ? Alternati…
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Mark Dally
I'm having trouble replicating the dynamic code loading from episodes 21-23. I'm able to success…
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Mārtiņš Možeiko
Never found it useful. I have seen it break in very strange ways - it looks like you are debuggi…
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AndrewJDR
A heads up, VS2015 now supports x64 Edit and Continue: http://blogs.msdn.com/b/vcblog/ar...ntinue…
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Casey Muratori
Yeah, I am breaking the source code into batches of 100, so that people with slower internet conn…
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Casey Muratori
Well, the reason it that we have some constraints on our bounds, because we need to ensure that e…
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Casey Muratori
Thanks for the heads up either way - it's always better to point out potential bugs here, even if…
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Casey Muratori
Oh man - Martins, that is even worse than I thought :( Such a total fail. - Casey
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