Thank you Orso. Neat, but I am looking for a solution that works on Linux. /Kim
I'm a couple of episodes behind so I don't know if this bug has already been resolved but the prob…
Moris —
A possibly cleaner way to use Win32 FindFirstFile/FIndNextFile APIs: } while (FindNextFile(FindHa…
Thanks man! We have to take a spin through that code because we've got other issues too, so I wil…
OK, I did it! I implemented the platform file API for the SDL port. See . I am using a combination…
Mox —
In the calculations for the Sample pointers for each channel, the int16* SampleAt is incremented b…
I know that the usage code should guide how the API is defined but I find the need to loop over al…
Nope! That fixed it, thanks a ton.
Did you add linker options "-EXPORT:GameGetSoundSamples -EXPORT:GameUpdateAndRender" ? Alternative…
I'm having trouble replicating the dynamic code loading from episodes 21-23. I'm able to successfu…
Never found it useful. I have seen it break in very strange ways - it looks like you are debugging…
A heads up, VS2015 now supports x64 Edit and Continue: I had essentially not even bothered to try…
Yeah, I am breaking the source code into batches of 100, so that people with slower internet conne…
Well, the reason it that we have some constraints on our bounds, because we need to ensure that en…
Thanks for the heads up either way - it's always better to point out potential bugs here, even if …
Oh man - Martins, that is even worse than I thought :( Such a total fail.Casey
To reiterate some points already expressed in this thread -- Software as it exists today is not t…
Mike T —
In Episode 152, Casey explained more detail on API design and writing the usage code first. I was …
When I'm using youtube-dl it downloads video with my maximum Internet speed. I don't see how using…
I am interesting in how youtube-dl extract the URL of a YouTube video. I looked at the source code…
It has been fixed in day 152 :)
Unlikely. At that point in HH, the renderer is not multithreaded. The only difference extra cor…
On side-by-side assembly topic - today I installed new Visual Studio 2015. Built simple applicatio…
I'm very well aware that newly written code for asset loading is currently not being run and hasn'…
Maybe that's because your laptop is only dual-core? Casey has 8 cores from which HH uses 6. So you…
Jay —
I have a question re day 66. Can someone explain to me why we check if the position is within the …
Jay —
That did help thanks. But still only running at 50ms a frame when built with VS compared to buildi…
Yeah loading executable code from sdcard (internal or external) won't work. That's an security iss…
I tried to program stuff to android NDK, and i saw that the build process takes forever, or 60 sec…