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Casey Muratori
Ah, I get what you're saying. So we're not talking about the operation, we're talking about the …
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people
It happens at the same time every time, it just takes a minute or so for it to occur. Are you no…
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The_8th_mage
A mul takes 2 registers of 128 bit, so the cpu should pass 256 bits to the alu. But the connectio…
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Casey Muratori
Something doesn't add up there :) A 4x32 mul is _128 bits_ not 256 bits. So if the NEON core on…
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Casey Muratori
Yeah - I meant is there some reliable way of making it happen. We can leave it running in the ba…
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The_8th_mage
I have tried to benchmark my Samsung Galaxy s3 neo, arm7a cortex use of arm simd neon. While sh…
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people
Sorry, maybe I misunderstood what you meant by reproducing. Did you mean, "did I find a different…
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Ale
But can you see how the memory is working in java or net when you are debbuging? I mean in C you …
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people
As I said above just change this line: 1 2- real32 dSample = PlayingSound->dSam…
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Casey Muratori
Do you have any good way of reproducing it? - Casey
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people
I see now, the ".sln" file has to be saved in the same directory as the exe. I was saving it in …
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Malarious
Nephyst Both Java and .net have debugging tools on par with what you see Casey doing in his stre…
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Micha
I am working on imguit a minimal ANSI C immediate mode library toolkit without any direct depende…
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Casey Muratori
Are you sure this isn't the one that we just fixed (see https://youtu.be/UNXHK8O-B_g?t=141)? - C…
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Anthony
Opening up the debugger and seeing values in memory as they were manipulated was where it really…
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Ale
Malarious wrote: Opening up the debugger and seeing values in memory as they were manipulated wa…
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Mārtiņš Možeiko
To make VS remember working directory you need to save solution file. VS generates one automatica…
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people
There has been a bug in the OutputPlayingSounds function for a week or so that hits this assert:…
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Carlos Gabriel Hasbun Comandari
I can't count the number of hours I've spent writing getters and setters only to end up using the…
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Carlos Gabriel Hasbun Comandari
I created a screencast precisely to address low volume, but also clipping and plosives and buzzin…
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Miguel Lechón
I've extracted the audio from yesterday's (day 149) archived episode on youtube and loaded it on …
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Mārtiņš Možeiko
It would be strange if audio volume issue is on Casey side. Because I am watching videos on two d…
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Benjamin Bumblebee
Any news on the matter? I'm certainly no audiophile or picky about sound at all, but I always wat…
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Andrew Bromage
MaximB 3. Why don't you develop the game on all 3 platforms simultaneously? the code will be bett…
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Miguel Lechón
Oh, and the override stuff is explained in day 145's Q&A (1h10m45s).
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theo
Thanks :P I really have to catch up sometime
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Miguel Lechón
I believe that audio bug was corrected during the first fifteen minutes of episode 148.
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theo
Everything works fine, but for some reason i get an error when the debugger runs this line of cod…
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Mārtiņš Možeiko
Try /Oi (Optimization -> Enable Intrinsic Functions) and /fp:fast (Code Generation -> Float…
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Jay
So I am only on episode 50 - way way before Casey addresses optimisation. However since Casey ad…
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