We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Ale
But can you see how the memory is working in java or net when you are debbuging? I mean in C you …
»
people
As I said above just change this line: 1 2- real32 dSample = PlayingSound->dSam…
»
Casey Muratori
Do you have any good way of reproducing it? - Casey
»
people
I see now, the ".sln" file has to be saved in the same directory as the exe. I was saving it in …
»
Malarious
Nephyst Both Java and .net have debugging tools on par with what you see Casey doing in his stre…
»
Micha
I am working on imguit a minimal ANSI C immediate mode library toolkit without any direct depende…
»
Casey Muratori
Are you sure this isn't the one that we just fixed (see https://youtu.be/UNXHK8O-B_g?t=141)? - C…
»
Anthony
Opening up the debugger and seeing values in memory as they were manipulated was where it really…
»
Ale
Malarious wrote: Opening up the debugger and seeing values in memory as they were manipulated wa…
»
Mārtiņš Možeiko
To make VS remember working directory you need to save solution file. VS generates one automatica…
»
people
There has been a bug in the OutputPlayingSounds function for a week or so that hits this assert:…
»
Carlos Gabriel Hasbun Comandari
I can't count the number of hours I've spent writing getters and setters only to end up using the…
»
Carlos Gabriel Hasbun Comandari
I created a screencast precisely to address low volume, but also clipping and plosives and buzzin…
»
Miguel Lechón
I've extracted the audio from yesterday's (day 149) archived episode on youtube and loaded it on …
»
Mārtiņš Možeiko
It would be strange if audio volume issue is on Casey side. Because I am watching videos on two d…
»
Benjamin Bumblebee
Any news on the matter? I'm certainly no audiophile or picky about sound at all, but I always wat…
»
Andrew Bromage
MaximB 3. Why don't you develop the game on all 3 platforms simultaneously? the code will be bett…
»
Miguel Lechón
Oh, and the override stuff is explained in day 145's Q&A (1h10m45s).
»
theo
Thanks :P I really have to catch up sometime
»
Miguel Lechón
I believe that audio bug was corrected during the first fifteen minutes of episode 148.
»
theo
Everything works fine, but for some reason i get an error when the debugger runs this line of cod…
»
Mārtiņš Možeiko
Try /Oi (Optimization -> Enable Intrinsic Functions) and /fp:fast (Code Generation -> Float…
»
Jay
So I am only on episode 50 - way way before Casey addresses optimisation. However since Casey ad…
»
Casey Muratori
That is what I typically do in my normal codebase - it's a bright pink texture thing :) But I do…
»
Miguel Lechón
While annotating the last episode, I've noticed that this question from the Q&A: Should there…
»
MaixmB
Thanks for the haste replies, I love the idea of creating a game from scratch and documenting the…
»
Mārtiņš Možeiko
1. C++ but in C style. Only few selected features of C++ is used. 2. Handmade engine. This serie…
»
Miguel Lechón
Hi and welcome! 1 The game is programmed in C++, although it's mainly plain C. 2 Handmade Hero i…
»
MaixmB
Hello, Some basic questions I didn't see answers too, I can't watch the videos right now because …
»
Mārtiņš Možeiko
Your main function cannot be arbitrary called "Win32WinMain". It must be called WinMain or main d…
»