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Anthony
Opening up the debugger and seeing values in memory as they were manipulated was where it really…
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Ale
Malarious wrote: Opening up the debugger and seeing values in memory as they were manipulated wa…
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Mārtiņš Možeiko
To make VS remember working directory you need to save solution file. VS generates one automatica…
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people
There has been a bug in the OutputPlayingSounds function for a week or so that hits this assert:…
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Carlos Gabriel Hasbun Comandari
I can't count the number of hours I've spent writing getters and setters only to end up using the…
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Carlos Gabriel Hasbun Comandari
I created a screencast precisely to address low volume, but also clipping and plosives and buzzin…
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Miguel Lechón
I've extracted the audio from yesterday's (day 149) archived episode on youtube and loaded it on …
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Mārtiņš Možeiko
It would be strange if audio volume issue is on Casey side. Because I am watching videos on two d…
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Benjamin Bumblebee
Any news on the matter? I'm certainly no audiophile or picky about sound at all, but I always wat…
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Andrew Bromage
MaximB 3. Why don't you develop the game on all 3 platforms simultaneously? the code will be bett…
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Miguel Lechón
Oh, and the override stuff is explained in day 145's Q&A (1h10m45s).
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theo
Thanks :P I really have to catch up sometime
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Miguel Lechón
I believe that audio bug was corrected during the first fifteen minutes of episode 148.
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theo
Everything works fine, but for some reason i get an error when the debugger runs this line of cod…
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Mārtiņš Možeiko
Try /Oi (Optimization -> Enable Intrinsic Functions) and /fp:fast (Code Generation -> Float…
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Jay
So I am only on episode 50 - way way before Casey addresses optimisation. However since Casey ad…
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Casey Muratori
That is what I typically do in my normal codebase - it's a bright pink texture thing :) But I do…
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Miguel Lechón
While annotating the last episode, I've noticed that this question from the Q&A: Should there…
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MaixmB
Thanks for the haste replies, I love the idea of creating a game from scratch and documenting the…
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Mārtiņš Možeiko
1. C++ but in C style. Only few selected features of C++ is used. 2. Handmade engine. This serie…
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Miguel Lechón
Hi and welcome! 1 The game is programmed in C++, although it's mainly plain C. 2 Handmade Hero i…
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MaixmB
Hello, Some basic questions I didn't see answers too, I can't watch the videos right now because …
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Mārtiņš Možeiko
Your main function cannot be arbitrary called "Win32WinMain". It must be called WinMain or main d…
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Bill
I've started from the beginning in VS, and have hit a wall in day 4 at around 27 minutes, just be…
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Casey Muratori
No, that is not normal... you should be able to use space bar to create a hero and WASD to move h…
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Andrew Bromage
Obligatory link: https://github.com/gpc/searchable/pull/3 At the time of posting, the last comme…
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dy
Wow thanks guys for the quick responses! That really helped!
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theo
one more thing (also stupid) is it normal that hero cant move in the day 147 code?
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theo
it worked :D i really am stupid though.
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theo
In fact, i did not! i will try it out now, will post again if it doesnt work. Thanks in advance, …
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