Ale —
But can you see how the memory is working in java or net when you are debbuging? I mean in C you …
people —
As I said above just change this line:
1
2- real32 dSample = PlayingSound->dSam…
Do you have any good way of reproducing it?
- Casey
people —
I see now, the ".sln" file has to be saved in the same directory as the exe. I was
saving it in …
Nephyst
Both Java and .net have debugging tools on par with what you see Casey doing in his stre…
Micha —
I am working on imguit a minimal ANSI C immediate mode library toolkit without any direct depende…
Are you sure this isn't the one that we just fixed (see https://youtu.be/UNXHK8O-B_g?t=141)?
- C…
Opening up the debugger and seeing values in memory as they were manipulated was where it really…
Ale —
Malarious wrote:
Opening up the debugger and seeing values in memory as they were manipulated wa…
To make VS remember working directory you need to save solution file. VS generates one automatica…
people —
There has been a bug in the OutputPlayingSounds function for a week or so
that hits this assert:…
I can't count the number of hours I've spent writing getters and setters only to end up using the…
I created a screencast precisely to address low volume, but also clipping and plosives and buzzin…
I've extracted the audio from yesterday's (day 149) archived episode on youtube and loaded it on …
It would be strange if audio volume issue is on Casey side. Because I am watching videos on two d…
Any news on the matter? I'm certainly no audiophile or picky about sound at all, but I always wat…
MaximB 3. Why don't you develop the game on all 3 platforms simultaneously? the code will be bett…
Oh, and the override stuff is explained in day 145's Q&A (1h10m45s).
theo —
Thanks :P I really have to catch up sometime
I believe that audio bug was corrected during the first fifteen minutes of episode 148.
theo —
Everything works fine, but for some reason i get an error when the debugger runs this line of cod…
Try /Oi (Optimization -> Enable Intrinsic Functions) and /fp:fast (Code Generation -> Float…
Jay —
So I am only on episode 50 - way way before Casey addresses optimisation.
However since Casey ad…
That is what I typically do in my normal codebase - it's a bright pink texture thing :) But I do…
While annotating the last episode, I've noticed that this question from the Q&A:
Should there…
MaixmB —
Thanks for the haste replies,
I love the idea of creating a game from scratch and documenting the…
1. C++ but in C style. Only few selected features of C++ is used.
2. Handmade engine. This serie…
Hi and welcome!
1 The game is programmed in C++, although it's mainly plain C.
2 Handmade Hero i…
MaixmB —
Hello,
Some basic questions I didn't see answers too,
I can't watch the videos right now because …
Your main function cannot be arbitrary called "Win32WinMain".
It must be called WinMain or main d…