I posted a rather poorly-worded question on today's episode about a tradeoff between persistent d…
Hello all,
TL;DR -- Want expert advice on how to start with the series and some design guidance…
So you can upload individual files to data/data/package/lib folder just fine?
But function point…
If I am to do this series, I think I should stick to C rather than a stripped down C++.
I comple…
I should have dlopen from the data/data/package/lib directory, and that's was not even the hard p…
I personally prefer C99 over C11. C11 does add some nice features but not that much particularly.…
everything works now, thanks.
There is no similar tutorial for OS X (as far as I know).
However. you can follow HMH on your OS…
IMO, people should teach C with a C compiler when they claim to teach C. Otherwise, things will j…
Adam —
Hi guys,
Big fan of the series. It's really the sort of thing that gets me enthusiastic about pr…
Edit & Continue is not useful for me either. When I need it, I actually need to create a new …
Casey at the beginning gave a very brief introduction to C. It is not a comprehensive series but …
i put my new so lib in the /lib/armeabi-v7a installed successfully(wasting some time there) and d…
Everybody hates UTF-16 :)
What JohnL suggests is exactly what I do in my code - keep everything …
If you're just looking for a "for" loop, no matter how ugly, you can still do it, it's just awful…
I despite UTF-16, so I don't know... I'll think about it :P
- Casey
There's a thing about the new Platform API that really irks me. And that is the usage of the *A f…
Mike T —
@Orso: I was thinking of this...
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11 HANDLE Handle;
WIN32_FI…
Thank you Orso.
Neat, but I am looking for a solution that works on Linux.
/Kim
I'm a couple of episodes behind so I don't know if this bug has already been resolved but the pro…
Moris —
A possibly cleaner way to use Win32 FindFirstFile/FIndNextFile APIs:
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Thanks man! We have to take a spin through that code because we've got other issues too, so I wi…
OK, I did it! I implemented the platform file API for the SDL port. See this link.
I am using a …
Mox —
In the calculations for the Sample pointers for each channel, the int16* SampleAt is incremented …
I know that the usage code should guide how the API is defined but I find the need to loop over a…
Nope!
That fixed it, thanks a ton.
Did you add linker options "-EXPORT:GameGetSoundSamples -EXPORT:GameUpdateAndRender" ?
Alternati…
I'm having trouble replicating the dynamic code loading from episodes 21-23.
I'm able to success…
Never found it useful.
I have seen it break in very strange ways - it looks like you are debuggi…