In the episode day one, Casey mansion using subst to substitute a path with a drive letter in Wind…
I can almost guarantee you that the answer for most people is "it's new and I've not learned it th…
So, I´m checking this guy on Twitch , another game develorper using C++, and I notice he uses a l…
It is an interesting suggestion. The non-platform code needs to be kept cross platform so, if we …
@rathersleepy: Thanks a lot! It's quite rough on the edges for now, but it'll get better in time. …
That is a great start! I'm sure that many people will find this useful. I've actually been wonde…
Hey everybody, I am new to this forum as I am new to Handmade Hero. Just watching the Intro to C s…
Hello guys, as a part of my learning process I'm rewriting my notes to a series of articles for my…
If anyone else is interested in this, at least for now it seems that the screen and adjacent regio…
Well, for run time creation of objects they are potentially pretty bad because they have potential…
Ok, it started happening again, and I was able figure it out, thanks to Casey's tip - I checked th…
Thank you scheme. i started to watch them :)
I couldn't remember the Minish Cap doing anything interesting with Z but I completely forgot about…
(I am still on day 68 so sorry if it has been mentioned on these last 2 days, however since the bu…
OK. I couldn't wait any more :) I got the original code compiled it and the sound is clicking badl…
Hi! Yes, this is being worked on and should be updated soonish. I'm just going to go ahead and say…
Hi Admin.. "Episode Guide" () part need to update.. it stoped at "Week 11" have a nice day
Ah, those are some solid reasons not to use them in C++! I use D rather than C++, and D allows tho…
If the collision rules hash was off the entity struct, how would you look it up if you were checki…
Nice to hear his rants. :lol: "I’ve never seen a construction worker f**** wave a dead chicken …
I think they are pretty much equivalent in terms of run-time evaluation. There's no such thing as …
I think a cool presentation for changing z-axis would be something like Bastion, where the entitie…
From the games you listed i would agree to Seiken Densetsu Series having better z-movement simulat…
Wanted to ask Casey this on a prestream but wasn't able to catch any of them live this week, so I'…
Any interesting idea is good. For instance, in today's Q&A we talked about 2D games doing Z-axis …
This is slightly worrisome because this limitation is not only hit during development but end-user…
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only …
To be fair to the designers, "const" is fundamentally about compiler-checked documentation, which…
Shouldn't the collision rules hash be off the entity struct? Rather than a global table? Also: In …
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant..…