Stefan —
Great info, I'm not on that day yet and I also subtracted a millisecond. So if it happens to me, I…
I tend to use the same multi-return minimal nested approach as you are suggesting. I think it's ju…
A question of layout. First, a couple of case studies. Casey's code is usually layed out something…
Ah true, the use of EntityCount to indicate the end of the arrays content was lost on me. I see wh…
I haven't looked at this myself yet, but I'm not sure I follow you. The code would work fine if …
The logic for pulling an entity out of its old entity block has a bug that I believe was the root …
Neo Ar —
Yep, I was considering them in the absence of inheritance and private/protected. I'll be interest…
Well, for run time creation of objects they are potentially pretty bad because they have potential…
khahem —
You can find more detailed arguments about using auto here (slides 12 to 21): ( Warning, these sl…
Neo Ar —
Personally, I believe you should use auto whenever it makes sense, if the type information is alre…
Good catch Iker... I will make a note of that! Thanks,Caesy
Email me at and we can get it set up.Casey
The big problem I have with it is that you can't tell what type of variable it is. I had a problem…
There's a 'hidden' search page here: I tend to use google and type: site:https://forums.handmadeh…
Hello Casey, that sounds great. How can I get in touch with them? --M
I thought "auto" was a easy way of doing templates and stuff not use everywhare in your code when …
That'll do it, yeah :) Glad you were able to find it!Casey
Hi Martin! We actually already have a GitHub that supports markdown and stuff, run by the people w…
hero —
In the episode day one, Casey mansion using subst to substitute a path with a drive letter in Wind…
Bigpet —
I can almost guarantee you that the answer for most people is "it's new and I've not learned it th…
So, I´m checking this guy on Twitch , another game develorper using C++, and I notice he uses a l…
It is an interesting suggestion. The non-platform code needs to be kept cross platform so, if we …
@rathersleepy: Thanks a lot! It's quite rough on the edges for now, but it'll get better in time. …
That is a great start! I'm sure that many people will find this useful. I've actually been wonde…
Hey everybody, I am new to this forum as I am new to Handmade Hero. Just watching the Intro to C s…
Hello guys, as a part of my learning process I'm rewriting my notes to a series of articles for my…
Ferran —
If anyone else is interested in this, at least for now it seems that the screen and adjacent regio…
Well, for run time creation of objects they are potentially pretty bad because they have potential…
Ok, it started happening again, and I was able figure it out, thanks to Casey's tip - I checked th…
Coşkun —
Thank you scheme. i started to watch them :)