We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Martin Cohen
Hello guys, as a part of my learning process I'm rewriting my notes to a series of articles for …
»
Ferran
If anyone else is interested in this, at least for now it seems that the screen and adjacent regi…
»
Gafgar (Anders Davallius)
Well, for run time creation of objects they are potentially pretty bad because they have potentia…
»
Benjamin Schnur
Ok, it started happening again, and I was able figure it out, thanks to Casey's tip - I checked …
»
Coşkun
Thank you scheme. i started to watch them :)
»
Nines Baobaberson
I couldn't remember the Minish Cap doing anything interesting with Z but I completely forgot abou…
»
Iker Murga
(I am still on day 68 so sorry if it has been mentioned on these last 2 days, however since the b…
»
Hristo
OK. I couldn't wait any more :) I got the original code compiled it and the sound is clicking bad…
»
Kasper Sauramo
Hi! Yes, this is being worked on and should be updated soonish. I'm just going to go ahead and s…
»
Coşkun
Hi Admin.. "Episode Guide" (https://forums.handmadehero.org/jace/guide/) part need to update.. …
»
Neo Ar
Ah, those are some solid reasons not to use them in C++! I use D rather than C++, and D allows th…
»
Casey Muratori
If the collision rules hash was off the entity struct, how would you look it up if you were check…
»
popcorn
Nice to hear his rants. :lol: "I’ve never seen a construction worker f**** wave a dead chicken…
»
Christopher
I think they are pretty much equivalent in terms of run-time evaluation. There's no such thing as…
»
Joel Davis
I think a cool presentation for changing z-axis would be something like Bastion, where the entiti…
»
robby
From the games you listed i would agree to Seiken Densetsu Series having better z-movement simula…
»
Neo Ar
Wanted to ask Casey this on a prestream but wasn't able to catch any of them live this week, so I…
»
Joe Sprouse
Any interesting idea is good. For instance, in today's Q&A we talked about 2D games doing Z-…
»
Jari Komppa
This is slightly worrisome because this limitation is not only hit during development but end-use…
»
mallardz
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only…
»
Andrew Bromage
cmuratori They didn't understand that there are two concepts at play, one of which is always impo…
»
jeringa
Shouldn't the collision rules hash be off the entity struct? Rather than a global table? Also: I…
»
Jari Komppa
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant.…
»
Casey Muratori
But it just shows the stupidity involved in the situation. They didn't understand that there are…
»
Casey Muratori
(Didn't quite get to this today, but I'll try to get to it tomorrow!) - Casey
»
Stefan
Casey mentions on day 24 that virtualAlloc memory is always contiguous. I'm guessing, but maybe v…
»
Dominik
I reduced it to 1Gb now and sometimes it still doesnt work the first few times. Then all of a sud…
»
Andrew Bromage
ChrisG0x20 I suspect they threw it in there just because they already had pointer aliasing anyway…
»
Casey Muratori
Important caveat, though: he's specifically talking about inlined functions, not all function cal…
»
Casey Muratori
Nope! That's totally a typo... I'm 0 for 2 on day 67 :( NEED MORE CAFFEINE. I'll make a note …
»