Hey everybody,
I am new to this forum as I am new to Handmade Hero. Just watching the Intro to C…
Hello guys,
as a part of my learning process I'm rewriting my notes to a series of articles for …
Ferran —
If anyone else is interested in this, at least for now it seems that the screen and adjacent regi…
Well, for run time creation of objects they are potentially pretty bad because they have potentia…
Ok, it started happening again, and I was able figure it out, thanks to Casey's tip -
I checked …
Coşkun —
Thank you scheme. i started to watch them :)
I couldn't remember the Minish Cap doing anything interesting with Z but I completely forgot abou…
(I am still on day 68 so sorry if it has been mentioned on these last 2 days, however since the b…
Hristo —
OK. I couldn't wait any more :) I got the original code compiled it and the sound is clicking bad…
Hi!
Yes, this is being worked on and should be updated soonish. I'm just going to go ahead and s…
Coşkun —
Hi Admin..
"Episode Guide" (https://forums.handmadehero.org/jace/guide/) part need to update..
…
Neo Ar —
Ah, those are some solid reasons not to use them in C++! I use D rather than C++, and D allows th…
If the collision rules hash was off the entity struct, how would you look it up if you were check…
Nice to hear his rants. :lol:
"I’ve never seen a construction worker f**** wave a dead chicken…
I think they are pretty much equivalent in terms of run-time evaluation. There's no such thing as…
I think a cool presentation for changing z-axis would be something like Bastion, where the entiti…
robby —
From the games you listed i would agree to Seiken Densetsu Series having better z-movement simula…
Neo Ar —
Wanted to ask Casey this on a prestream but wasn't able to catch any of them live this week, so I…
Any interesting idea is good. For instance, in today's Q&A we talked about 2D games doing Z-…
This is slightly worrisome because this limitation is not only hit during development but end-use…
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only…
cmuratori They didn't understand that there are two concepts at play, one of which is always impo…
Shouldn't the collision rules hash be off the entity struct? Rather than a global table?
Also: I…
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant.…
But it just shows the stupidity involved in the situation. They didn't understand that there are…
(Didn't quite get to this today, but I'll try to get to it tomorrow!)
- Casey
Stefan —
Casey mentions on day 24 that virtualAlloc memory is always contiguous.
I'm guessing, but maybe v…
I reduced it to 1Gb now and sometimes it still doesnt work the first few times. Then all of a sud…
ChrisG0x20 I suspect they threw it in there just because they already had pointer aliasing anyway…
Important caveat, though: he's specifically talking about inlined functions, not all function cal…