Early returns are problematic if the function acquires resources that it has to release again if …
Hello guys,
I have a strong compulsion to post questions and discuss my own game project here, t…
Stefan —
You can try to run Casey's code from day 24 and see if it it solves the issue.
He made some chang…
Stefan —
Great info, I'm not on that day yet and I also subtracted a millisecond.
So if it happens to me, …
I tend to use the same multi-return minimal nested approach as you are suggesting.
I think it's …
A question of layout. First, a couple of case studies.
Casey's code is usually layed out somethi…
Ah true, the use of EntityCount to indicate the end of the arrays content was lost on me.
I see …
I haven't looked at this myself yet, but I'm not sure I follow you. The code
1
2 Block->Lo…
The logic for pulling an entity out of its old entity block has a bug that I believe was the root…
Neo Ar —
chebertapps
But it seems like you are talking about using them in a class hierarchy. that's not …
> Well, for run time creation of objects they are potentially pretty bad because they have pot…
khahem —
You can find more detailed arguments about using auto here (slides 12 to 21): https://github.com/…
Neo Ar —
Personally, I believe you should use auto whenever it makes sense, if the type information is alr…
Good catch Iker... I will make a note of that!
Thanks,
- Caesy
The big problem I have with it is that you can't tell what type of variable it is. I had a proble…
There's a 'hidden' search page here:
Forum search.
I tend to use google and type:
site:https://f…
Hello Casey,
that sounds great. How can I get in touch with them?
--M
I thought "auto" was a easy way of doing templates and stuff not use everywhare in your code when…
That'll do it, yeah :) Glad you were able to find it!
- Casey
Hi Martin!
We actually already have a GitHub that supports markdown and stuff, run by the people…
hero —
In the episode day one, Casey mansion using subst to substitute a path with a drive letter in Win…
Bigpet —
I can almost guarantee you that the answer for most people is "it's new and I've not learned it t…
So, I´m checking this guy on Twitch http://www.twitch.tv/whilke, another game develorper using C+…
It is an interesting suggestion. The non-platform code needs to be kept cross platform so, if we…
@rathersleepy: Thanks a lot! It's quite rough on the edges for now, but it'll get better in time.…
That is a great start! I'm sure that many people will find this useful. I've actually been wond…
Hey everybody,
I am new to this forum as I am new to Handmade Hero. Just watching the Intro to C…
Hello guys,
as a part of my learning process I'm rewriting my notes to a series of articles for …
Ferran —
If anyone else is interested in this, at least for now it seems that the screen and adjacent regi…