We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Dale Kim
auto sure is convenient in the context of C++ (template madness, crazy long types with angle brac…
»
Timo
d7samurai glaze In many cases you can tell the type by looking at the right-hand side, example: 1…
»
d7samurai
glaze In many cases you can tell the type by looking at the right-hand side, example: 1auto mesh …
»
Simon Anciaux
In the IsInRectangle function for rectangle3 you don't test the z coordinate. 1 2 3 4 5 6 …
»
Jeffrey Carpenter
Hi there, I enjoy the way you style your notes! It oddly reminds me of CAD drawings (electrical …
»
Timo
C0D3 The big problem I have with it is that you can't tell what type of variable it is. In many …
»
Hristo
Great job on that! Thanx! Do you plan to continue updating the timestamps? It's a really useful …
»
Martin Cohen
Hello guys, I'm trying to validate my article on collision detection by implementing all of the …
»
Martin Cohen
Great! I'll give a try to them all. @sol_hsa: Sadly, I cannot join the IRC at AfterNet, because …
»
Martin Cohen
@ikerms: I'm using your summaries a lot to put them together, so good job to you, dear sir! And t…
»
Neo Ar
There are some cool graphing calculator programming communities that usually have sub forums for …
»
Iker Murga
@martincohen and @rathersleepy, thanks for the kudos! @martincohen, those notes are great, they …
»
Tribuadore
Would you consider /r/gamedev a community? I get that sub-reddits are probably not what you are …
»
Casey Muratori
Yes, as Nimbal said, the primary reason that you don't want to do early returns is because it is …
»
Casey Muratori
Nah, ain't no thang! Better to be safe than sorry, I think. I'd much rather have someone report…
»
Patrick Lahey
The trade off with "early out" code is that it becomes harder to figure out how much the current …
»
Jari Komppa
If you're into IRC, the ludumdare.com community is pretty active and largely positive.. That sai…
»
Benjamin Kloster
Early returns are problematic if the function acquires resources that it has to release again if …
»
Martin Cohen
Hello guys, I have a strong compulsion to post questions and discuss my own game project here, t…
»
Stefan
You can try to run Casey's code from day 24 and see if it it solves the issue. He made some chang…
»
Stefan
Great info, I'm not on that day yet and I also subtracted a millisecond. So if it happens to me, …
»
Tribuadore
I tend to use the same multi-return minimal nested approach as you are suggesting. I think it's …
»
Rowan Crawford
A question of layout. First, a couple of case studies. Casey's code is usually layed out somethi…
»
Tribuadore
Ah true, the use of EntityCount to indicate the end of the arrays content was lost on me. I see …
»
Casey Muratori
I haven't looked at this myself yet, but I'm not sure I follow you. The code 1 2 Block->Lo…
»
Tribuadore
The logic for pulling an entity out of its old entity block has a bug that I believe was the root…
»
Neo Ar
chebertapps But it seems like you are talking about using them in a class hierarchy. that's not …
»
Christopher
> Well, for run time creation of objects they are potentially pretty bad because they have pot…
»
khahem
You can find more detailed arguments about using auto here (slides 12 to 21): https://github.com/…
»
Neo Ar
Personally, I believe you should use auto whenever it makes sense, if the type information is alr…
»