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Casey Muratori
I tend to prefer X, dX and ddX because you end up with a lot of things that have single and doubl…
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Casey Muratori
Cool! I haven't looked at it yet, since I'm waiting for tonight's stream, but that sounds reason…
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Flyingsand
In episode 71, Casey mentions that templatizing vectors would be another approach (not one that h…
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Dejan
re PCG: here is a lecture on random number generators and the PCG presented by the papers author …
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Neo Ar
d7samurai glaze In many cases you can tell the type by looking at the right-hand side, example: 1…
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Bigpet
DaleKim It does enable the use of lambda's though, which are unutterable types, so it necessitat…
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DSmith
I believe one of the causes of the missing entities seen at the end of Day 71 is a bug in ChunkPo…
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Dale Kim
auto sure is convenient in the context of C++ (template madness, crazy long types with angle brac…
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Timo
d7samurai glaze In many cases you can tell the type by looking at the right-hand side, example: 1…
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d7samurai
glaze In many cases you can tell the type by looking at the right-hand side, example: 1auto mesh …
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Simon Anciaux
In the IsInRectangle function for rectangle3 you don't test the z coordinate. 1 2 3 4 5 6 …
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Jeffrey Carpenter
Hi there, I enjoy the way you style your notes! It oddly reminds me of CAD drawings (electrical …
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Timo
C0D3 The big problem I have with it is that you can't tell what type of variable it is. In many …
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Hristo
Great job on that! Thanx! Do you plan to continue updating the timestamps? It's a really useful …
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Martin Cohen
Hello guys, I'm trying to validate my article on collision detection by implementing all of the …
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Martin Cohen
Great! I'll give a try to them all. @sol_hsa: Sadly, I cannot join the IRC at AfterNet, because …
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Martin Cohen
@ikerms: I'm using your summaries a lot to put them together, so good job to you, dear sir! And t…
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Neo Ar
There are some cool graphing calculator programming communities that usually have sub forums for …
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Iker Murga
@martincohen and @rathersleepy, thanks for the kudos! @martincohen, those notes are great, they …
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Tribuadore
Would you consider /r/gamedev a community? I get that sub-reddits are probably not what you are …
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Casey Muratori
Yes, as Nimbal said, the primary reason that you don't want to do early returns is because it is …
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Casey Muratori
Nah, ain't no thang! Better to be safe than sorry, I think. I'd much rather have someone report…
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Patrick Lahey
The trade off with "early out" code is that it becomes harder to figure out how much the current …
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Jari Komppa
If you're into IRC, the ludumdare.com community is pretty active and largely positive.. That sai…
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Benjamin Kloster
Early returns are problematic if the function acquires resources that it has to release again if …
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Martin Cohen
Hello guys, I have a strong compulsion to post questions and discuss my own game project here, t…
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Stefan
You can try to run Casey's code from day 24 and see if it it solves the issue. He made some chang…
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Stefan
Great info, I'm not on that day yet and I also subtracted a millisecond. So if it happens to me, …
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Tribuadore
I tend to use the same multi-return minimal nested approach as you are suggesting. I think it's …
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Rowan Crawford
A question of layout. First, a couple of case studies. Casey's code is usually layed out somethi…
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