There's the random number instruction on the CPU, there's timing-based randomization (see how man…
Hristo —
No criticism on that! I was just trying to express my appreciation for your job. I personally wou…
Thanks for sharing those resources on PRNs, very interesting.
I'm curious if anyone else watch…
Thanks for spotting that! It is fixed.
We are uploading new timestamps to the best of our abilit…
Thanks for the responses. Some things mentioned there that I definitely need to watch out for, to…
I was planning to try PCGs on the stream, since previously I usually used LCGs which are crappy b…
I tend to prefer X, dX and ddX because you end up with a lot of things that have single and doubl…
Cool! I haven't looked at it yet, since I'm waiting for tonight's stream, but that sounds reason…
In episode 71, Casey mentions that templatizing vectors would be another approach (not one that h…
Dejan —
re PCG: here is a lecture on random number generators and the PCG presented by the papers author …
Neo Ar —
d7samurai glaze In many cases you can tell the type by looking at the right-hand side, example:
1…
Bigpet —
DaleKim
It does enable the use of lambda's though, which are unutterable types, so it necessitat…
DSmith —
I believe one of the causes of the missing entities seen at the end of Day 71 is a bug in ChunkPo…
auto sure is convenient in the context of C++ (template madness, crazy long types with angle brac…
Timo —
d7samurai glaze In many cases you can tell the type by looking at the right-hand side, example:
1…
glaze In many cases you can tell the type by looking at the right-hand side, example:
1auto mesh …
In the IsInRectangle function for rectangle3 you don't test the z coordinate.
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Hi there,
I enjoy the way you style your notes! It oddly reminds me of CAD drawings (electrical …
Timo —
C0D3 The big problem I have with it is that you can't tell what type of variable it is.
In many …
Hristo —
Great job on that! Thanx!
Do you plan to continue updating the timestamps? It's a really useful …
Hello guys,
I'm trying to validate my article on collision detection by implementing all of the …
Great! I'll give a try to them all.
@sol_hsa: Sadly, I cannot join the IRC at AfterNet, because …
@ikerms: I'm using your summaries a lot to put them together, so good job to you, dear sir! And t…
Neo Ar —
There are some cool graphing calculator programming communities that usually have sub forums for …
@martincohen and @rathersleepy, thanks for the kudos!
@martincohen, those notes are great, they …
Would you consider /r/gamedev a community?
I get that sub-reddits are probably not what you are …
Yes, as Nimbal said, the primary reason that you don't want to do early returns is because it is …
Nah, ain't no thang! Better to be safe than sorry, I think. I'd much rather have someone report…
The trade off with "early out" code is that it becomes harder to figure out how much the current …
If you're into IRC, the ludumdare.com community is pretty active and largely positive..
That sai…