We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Ferran
If anyone else is interested in this, at least for now it seems that the screen and adjacent regio…
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Gafgar (Anders Davallius)
Well, for run time creation of objects they are potentially pretty bad because they have potential…
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Benjamin Schnur
Ok, it started happening again, and I was able figure it out, thanks to Casey's tip - I checked th…
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Coşkun
Thank you scheme. i started to watch them :)
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Nines Baobaberson
I couldn't remember the Minish Cap doing anything interesting with Z but I completely forgot about…
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Iker Murga
(I am still on day 68 so sorry if it has been mentioned on these last 2 days, however since the bu…
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Hristo
OK. I couldn't wait any more :) I got the original code compiled it and the sound is clicking badl…
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Kasper Sauramo
Hi! Yes, this is being worked on and should be updated soonish. I'm just going to go ahead and say…
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Coşkun
Hi Admin.. "Episode Guide" () part need to update.. it stoped at "Week 11" have a nice day
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Neo Ar
Ah, those are some solid reasons not to use them in C++! I use D rather than C++, and D allows tho…
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Casey Muratori
If the collision rules hash was off the entity struct, how would you look it up if you were checki…
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popcorn
Nice to hear his rants. :lol: "I’ve never seen a construction worker f**** wave a dead chicken …
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Christopher
I think they are pretty much equivalent in terms of run-time evaluation. There's no such thing as …
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Joel Davis
I think a cool presentation for changing z-axis would be something like Bastion, where the entitie…
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robby
From the games you listed i would agree to Seiken Densetsu Series having better z-movement simulat…
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Neo Ar
Wanted to ask Casey this on a prestream but wasn't able to catch any of them live this week, so I'…
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Joe Sprouse
Any interesting idea is good. For instance, in today's Q&A we talked about 2D games doing Z-axis …
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Jari Komppa
This is slightly worrisome because this limitation is not only hit during development but end-user…
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mallardz
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only …
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Andrew Bromage
To be fair to the designers, "const" is fundamentally about compiler-checked documentation, which…
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jeringa
Shouldn't the collision rules hash be off the entity struct? Rather than a global table? Also: In …
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Jari Komppa
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant..…
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Casey Muratori
But it just shows the stupidity involved in the situation. They didn't understand , one of which …
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Casey Muratori
(Didn't quite get to this today, but I'll try to get to it tomorrow!)Casey
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Stefan
Casey mentions on day 24 that virtualAlloc memory is always contiguous. I'm guessing, but maybe vi…
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Dominik
I reduced it to 1Gb now and sometimes it still doesnt work the first few times. Then all of a sudd…
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Andrew Bromage
The main reason why it's there is because the committee wanted to push people off C-style casts a…
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Casey Muratori
Important caveat, though: he's specifically talking about , not all function calls.Casey
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Casey Muratori
Nope! That's totally a typo... I'm 0 for 2 on day 67 :( NEED MORE CAFFEINE. I'll make a note to…
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Chris
Yeah, const_cast sucks for sure. I suspect they threw it in there just because they already had po…
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