I think money (directly or indirectly) more exchanges hands of AMD/Nvidia and big game developmen…
Greg —
Sorry for turning this into a bit of a semantics battle, but..
mmozeiko Because every platform h…
Kind of. Imagine an "inline" function which isn't static, which (for whatever reason) the compile…
Spirro My interest is in the low level CPU usage to get a graphics display independant of platfor…
Greg —
mmozeiko So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement …
Same with inline functions no? You cannot access them outside of translation unit, so compiler ca…
Actually, "static" does mean something special for the optimiser. Declaring a function "static" m…
@mmozeiko Yes, I was using the placement before. However I have been calling it from my "init" fu…
What's wrong with placing vector on stack?
But it can "allocate" wherever you put it. Of course …
These news were discussed in yesterdays pre-stream :)
But yeah, these are pretty nice news. Espe…
@mmozeiko Wouldn't it also allocate memory on stack? It won't be allocating using "new" of course…
Since the Rasbperry Pi is often mentioned in the stream as a potential "minimal hardware" platfor…
@Flyingsand I didn't need any polymorphism so far. I was experimenting with mixins, and was able …
What's the difference between "own members" and "storage for elements"? std::vector only allocate…
@mmozeiko By that I meant, that allocator does not provide means of allocating the vector's own m…
I'm looking forward to reading the VideoCore documentation as I intend to work on a little OS for…
vbo Cool. What CPU-melting way do you speak of?
I was speaking about closed loop after OpenGL bu…
Thank you very much for this post, I will definitly dive into some maths regarding this problem l…
I've adopted data-oriented design for some of my DSP code (audio filters and such), and I'm rathe…
Yes, to first.
Not sure what you mean by second. std::allocator allocate any memory container nee…
I'm using malloc to be as-close-as-possible to big-bloc allocation that Casey does in Handmade He…
Some of games in Humble Bundle are open-sourced as well:
Aquaria - http://blog.wolfire.com/2010/0…
If you are OK by using malloc, why do you avoid STL? STL by default uses new/delete operators tha…
Hello guys,
Is there anyone else shock-therapy-adopting Casey's style of "C++" (data-oriented de…
The Shadowgrounds games are fun. The source code was release a few years back:
shadowgrounds
B…
Cool. What CPU-melting way do you speak of?
I was speaking about closed loop after OpenGL buffer…
So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement that part…
Yep, same with me. I also use const, but not because I think it helps optimizations. Is because i…
I use const, but for me it's more about semantics. Related consts I put in an enum, but free floa…
Greg —
Sorry I wasn't clear enough. I wasn't asking about which API to use as it was stated in the proj…