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Nines Baobaberson
I couldn't remember the Minish Cap doing anything interesting with Z but I completely forgot about…
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Iker Murga
(I am still on day 68 so sorry if it has been mentioned on these last 2 days, however since the bu…
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Hristo
OK. I couldn't wait any more :) I got the original code compiled it and the sound is clicking badl…
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Kasper Sauramo
Hi! Yes, this is being worked on and should be updated soonish. I'm just going to go ahead and say…
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Coşkun
Hi Admin.. "Episode Guide" () part need to update.. it stoped at "Week 11" have a nice day
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Neo Ar
Ah, those are some solid reasons not to use them in C++! I use D rather than C++, and D allows tho…
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Casey Muratori
If the collision rules hash was off the entity struct, how would you look it up if you were checki…
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popcorn
Nice to hear his rants. :lol: "I’ve never seen a construction worker f**** wave a dead chicken …
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Christopher
I think they are pretty much equivalent in terms of run-time evaluation. There's no such thing as …
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Joel Davis
I think a cool presentation for changing z-axis would be something like Bastion, where the entitie…
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robby
From the games you listed i would agree to Seiken Densetsu Series having better z-movement simulat…
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Neo Ar
Wanted to ask Casey this on a prestream but wasn't able to catch any of them live this week, so I'…
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Joe Sprouse
Any interesting idea is good. For instance, in today's Q&A we talked about 2D games doing Z-axis …
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Jari Komppa
This is slightly worrisome because this limitation is not only hit during development but end-user…
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mallardz
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only …
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Andrew Bromage
To be fair to the designers, "const" is fundamentally about compiler-checked documentation, which…
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jeringa
Shouldn't the collision rules hash be off the entity struct? Rather than a global table? Also: In …
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Jari Komppa
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant..…
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Casey Muratori
But it just shows the stupidity involved in the situation. They didn't understand , one of which …
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Casey Muratori
(Didn't quite get to this today, but I'll try to get to it tomorrow!)Casey
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Stefan
Casey mentions on day 24 that virtualAlloc memory is always contiguous. I'm guessing, but maybe vi…
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Dominik
I reduced it to 1Gb now and sometimes it still doesnt work the first few times. Then all of a sudd…
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Andrew Bromage
The main reason why it's there is because the committee wanted to push people off C-style casts a…
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Casey Muratori
Important caveat, though: he's specifically talking about , not all function calls.Casey
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Casey Muratori
Nope! That's totally a typo... I'm 0 for 2 on day 67 :( NEED MORE CAFFEINE. I'll make a note to…
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Chris
Yeah, const_cast sucks for sure. I suspect they threw it in there just because they already had po…
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William
Just curious, but in the AddRadiusTo() method in handmade_math.h shouldn't it be the following: A…
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Roderic Bos
You have to set hanmadeinternal as compiler flag, or else it'll fail. Search the forum for a corre…
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David Owens II
His rants are usually pretty hilarious. It would be awesome if these were archived somewhere as we…
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Casey Muratori
Const basically never helps with optimizations. The places where it can help are so rare, I thin…
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