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Kasper Sauramo
Hi! Yes, this is being worked on and should be updated soonish. I'm just going to go ahead and s…
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Coşkun
Hi Admin.. "Episode Guide" (https://forums.handmadehero.org/jace/guide/) part need to update.. …
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Neo Ar
Ah, those are some solid reasons not to use them in C++! I use D rather than C++, and D allows th…
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Casey Muratori
If the collision rules hash was off the entity struct, how would you look it up if you were check…
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popcorn
Nice to hear his rants. :lol: "I’ve never seen a construction worker f**** wave a dead chicken…
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Christopher
I think they are pretty much equivalent in terms of run-time evaluation. There's no such thing as…
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Joel Davis
I think a cool presentation for changing z-axis would be something like Bastion, where the entiti…
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robby
From the games you listed i would agree to Seiken Densetsu Series having better z-movement simula…
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Neo Ar
Wanted to ask Casey this on a prestream but wasn't able to catch any of them live this week, so I…
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Joe Sprouse
Any interesting idea is good. For instance, in today's Q&A we talked about 2D games doing Z-…
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Jari Komppa
This is slightly worrisome because this limitation is not only hit during development but end-use…
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mallardz
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only…
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Andrew Bromage
cmuratori They didn't understand that there are two concepts at play, one of which is always impo…
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jeringa
Shouldn't the collision rules hash be off the entity struct? Rather than a global table? Also: I…
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Jari Komppa
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant.…
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Casey Muratori
But it just shows the stupidity involved in the situation. They didn't understand that there are…
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Casey Muratori
(Didn't quite get to this today, but I'll try to get to it tomorrow!) - Casey
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Stefan
Casey mentions on day 24 that virtualAlloc memory is always contiguous. I'm guessing, but maybe v…
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Dominik
I reduced it to 1Gb now and sometimes it still doesnt work the first few times. Then all of a sud…
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Andrew Bromage
ChrisG0x20 I suspect they threw it in there just because they already had pointer aliasing anyway…
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Casey Muratori
Important caveat, though: he's specifically talking about inlined functions, not all function cal…
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Casey Muratori
Nope! That's totally a typo... I'm 0 for 2 on day 67 :( NEED MORE CAFFEINE. I'll make a note …
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Chris
Yeah, const_cast sucks for sure. I suspect they threw it in there just because they already had p…
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William
Just curious, but in the AddRadiusTo() method in handmade_math.h shouldn't it be the following: …
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Roderic Bos
You have to set hanmadeinternal as compiler flag, or else it'll fail. Search the forum for a corr…
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David Owens II
His rants are usually pretty hilarious. It would be awesome if these were archived somewhere as w…
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Casey Muratori
sol_hsa Reading this thread has been really surprising, I would have expected "const" to help the…
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Casey Muratori
Ah! Thanks for catching that... I will go write that down so we remember to fix it tomorrow. -…
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Chris
C++'s unofficial motto should be: "Theoretically, yes. In practice, no." Sometimes it's "Yes and …
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Chris
I apologize for not being totally clear about that one. Bigpet is totally correct about that synt…
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