I couldn't remember the Minish Cap doing anything interesting with Z but I completely forgot about…
(I am still on day 68 so sorry if it has been mentioned on these last 2 days, however since the bu…
Hristo —
OK. I couldn't wait any more :) I got the original code compiled it and the sound is clicking badl…
Hi! Yes, this is being worked on and should be updated soonish. I'm just going to go ahead and say…
Coşkun —
Hi Admin.. "Episode Guide" () part need to update.. it stoped at "Week 11" have a nice day
Neo Ar —
Ah, those are some solid reasons not to use them in C++! I use D rather than C++, and D allows tho…
If the collision rules hash was off the entity struct, how would you look it up if you were checki…
Nice to hear his rants. :lol: "I’ve never seen a construction worker f**** wave a dead chicken …
I think they are pretty much equivalent in terms of run-time evaluation. There's no such thing as …
I think a cool presentation for changing z-axis would be something like Bastion, where the entitie…
robby —
From the games you listed i would agree to Seiken Densetsu Series having better z-movement simulat…
Neo Ar —
Wanted to ask Casey this on a prestream but wasn't able to catch any of them live this week, so I'…
Any interesting idea is good. For instance, in today's Q&A we talked about 2D games doing Z-axis …
This is slightly worrisome because this limitation is not only hit during development but end-user…
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only …
To be fair to the designers, "const" is fundamentally about compiler-checked documentation, which…
Shouldn't the collision rules hash be off the entity struct? Rather than a global table? Also: In …
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant..…
But it just shows the stupidity involved in the situation. They didn't understand , one of which …
(Didn't quite get to this today, but I'll try to get to it tomorrow!)Casey
Stefan —
Casey mentions on day 24 that virtualAlloc memory is always contiguous. I'm guessing, but maybe vi…
I reduced it to 1Gb now and sometimes it still doesnt work the first few times. Then all of a sudd…
The main reason why it's there is because the committee wanted to push people off C-style casts a…
Important caveat, though: he's specifically talking about , not all function calls.Casey
Nope! That's totally a typo... I'm 0 for 2 on day 67 :( NEED MORE CAFFEINE. I'll make a note to…
Chris —
Yeah, const_cast sucks for sure. I suspect they threw it in there just because they already had po…
Just curious, but in the AddRadiusTo() method in handmade_math.h shouldn't it be the following: A…
You have to set hanmadeinternal as compiler flag, or else it'll fail. Search the forum for a corre…
His rants are usually pretty hilarious. It would be awesome if these were archived somewhere as we…
Const basically never helps with optimizations. The places where it can help are so rare, I thin…