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mallardz
On a 4Gb 64 bit win 7 laptop as well, and my limit is around the 1Gb mark (to be safe am now only …
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Andrew Bromage
To be fair to the designers, "const" is fundamentally about compiler-checked documentation, which…
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jeringa
Shouldn't the collision rules hash be off the entity struct? Rather than a global table? Also: In …
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Jari Komppa
Well, as long as you can do memset directly on the data segment, nothing in it is truly constant..…
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Casey Muratori
But it just shows the stupidity involved in the situation. They didn't understand , one of which …
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Casey Muratori
(Didn't quite get to this today, but I'll try to get to it tomorrow!)Casey
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Stefan
Casey mentions on day 24 that virtualAlloc memory is always contiguous. I'm guessing, but maybe vi…
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Dominik
I reduced it to 1Gb now and sometimes it still doesnt work the first few times. Then all of a sudd…
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Andrew Bromage
The main reason why it's there is because the committee wanted to push people off C-style casts a…
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Casey Muratori
Important caveat, though: he's specifically talking about , not all function calls.Casey
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Casey Muratori
Nope! That's totally a typo... I'm 0 for 2 on day 67 :( NEED MORE CAFFEINE. I'll make a note to…
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Chris
Yeah, const_cast sucks for sure. I suspect they threw it in there just because they already had po…
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William
Just curious, but in the AddRadiusTo() method in handmade_math.h shouldn't it be the following: A…
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Roderic Bos
You have to set hanmadeinternal as compiler flag, or else it'll fail. Search the forum for a corre…
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David Owens II
His rants are usually pretty hilarious. It would be awesome if these were archived somewhere as we…
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Casey Muratori
Const basically never helps with optimizations. The places where it can help are so rare, I thin…
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Casey Muratori
Ah! Thanks for catching that... I will go write that down so we remember to fix it tomorrow.Case…
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Chris
Sometimes it's :) I agree that's const is nice for documentation though. It's swell when you're …
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Chris
I apologize for not being totally clear about that one. Bigpet is totally correct about that synta…
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Dustin Specht
so I am not really a emacs user. but can understand it since I a vim user. If you are going to use…
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Chris
I've also done something similar in the past:
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Iker Murga
I had a similar error whenever I tried compiling handmade hero during the first few weeks, due to …
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Kasper Sauramo
Well there is no INTERNAL in the source, only internal. I'd suggest making sure you did copy paste…
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Nines Baobaberson
I love how Casey can just go on like that for like a full 5 minutes with a completely straight fac…
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Andrew Bromage
The C++ FQA (the smug answer to the C++ FAQ) has a great way of explaining this. C++'s unofficial…
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Ruy Calderon
In that case I'm out of ideas, sorry I couldn't be of more help.
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Ale
Thanks StarchyPancakes, but I didn't touch the original code just paste from the download... I don…
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Ruy Calderon
It looks like it's either getting an error from the previous line or you have a typo in that curre…
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Ale
Sorry guys, Iam just in day 11 with the Hero, I got a problem with the compilation in VS12 this ap…
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Kim Jørgensen
There are many not checks on EntityFlag_Nonspatial. Maybe it would better to rename it to EntityFl…
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