nxsy This currently only supports ASCII, but doing more is mostly just a matter of writing a hash…
Chris —
Just because I didn't see it yet on the thread. Here is an example of const helping the compiler …
Chris —
I just read the chapter about this in Scott Meyers's latest book ( http://shop.oreilly.com/produc…
A lot of people find the stb libraries easy to use and helpful. It looks like stb_truetype.h cou…
e1211 I recently made a small game using the *buffer format casie is using, independent of the os…
I recently made a small game using the *buffer format casie is using, independent of the os. i fo…
cmuratori The file is large because it is actually saving all the memory that is allocated, not j…
Yep, there's nothing special about return(0). Or return((0)) for that matter :) It's free to ad…
I've found that coding conventions are one thing that no two random C programmer ever agrees on. …
Also, some compilers actually optimize zero-setting for-loops into memset calls.
Googling about…
d7samurai
If you're not using SIMD instructions (https://software.intel.com/sites/landingpage/I…
Good point. I didn't think about small blocks.
cmuratori
In general, I don't like the tone of your posts, so I will not be reading them in the …
Yeah, my input is 440bytes per frame. I haven't looked to see how big Casey's version is. But eve…
Kladdehelvete But have you actually meassured the difference of "bad alignment" on real code? Lik…
The file is large because it is actually saving all the memory that is allocated, not just the 64…
It would be helpful to have more information. Depending on how you are handling events you might …
cmuratori Err, that's what the codebase already does? Not sure what you guys are saying here... …
Kladdehelvete Code is so fast, that it will only be limited by how often there is data available
…
The point is less memory reads per instruction.
cmuratori But assuming you are writing your code to use full-width loads (SSE, AVX, or AVX 2), t…
Maybe the OP is not calling your Win32RecordInput(&Win32State, NewInput) in the game loop?
@…
d7samurai I was just about to mention something to Kladdehelvete about SIMD, but I see Casey took…
Err, that's what the codebase already does? Not sure what you guys are saying here... when you s…
cmuratori Kladdehelvete I have tested jumpaligning, codealigning and data alignment on my entire …
Yeah, just to follow up on this further: it's a bad idea to do something like "I tested to see if…
Actually, the answer is usually "it depends" :) Sometimes the system memset is actually slower b…
I was just about to mention something to Kladdehelvete about SIMD, but I see Casey took care of it.
Kladdehelvete I have tested jumpaligning, codealigning and data alignment on my entire codebase, …
rathersleepy @Kladdehelvete
On intel there may be no real world consequences to ignoring alignme…