Ale —
Thanks StarchyPancakes, but I didn't touch the original code just paste from the download...
I d…
It looks like it's either getting an error from the previous line or you have a typo in that curr…
Ale —
Sorry guys, Iam just in day 11 with the Hero, I got a problem with the compilation in VS12
this …
There are many not checks on EntityFlag_Nonspatial. Maybe it would better to rename it to EntityF…
Just a copy/paste error, but Entity is used in place of TestEntity when checking flags:
1
2if(IsS…
Shouldn't the first flag value be set to 1 (1 << 0) instead of 2 (1 << 1) ?
The isSe…
Hristo —
This is a good suggestion but I don't want to take the source code yet (not at least for a few mo…
Uran —
I didn't know where to post this so i posted it here.
Here is Casey's answer to post ads on the …
Bigpet —
Well "v2 d = { 7, 8 };" is a C++ thing, just not the same as the C thing with the same syntax. Fo…
There was a post on the forum about adding debugtext on screen:
https://forums.handmadehero.org/…
ChrisG0x20 Just because I didn't see it yet on the thread. Here is an example of const helping th…
Stefan —
Why don't you try running Casey's code to see if it behaves the same on your system?
ChrisG0x20 v2 d = { 7, 8 }; This is basically the same as the previous option only with an additi…
Hristo —
This is why you never turn off the unused variables and parameters warning!
I have a question ab…
nxsy This currently only supports ASCII, but doing more is mostly just a matter of writing a hash…
Chris —
Just because I didn't see it yet on the thread. Here is an example of const helping the compiler …
Chris —
I just read the chapter about this in Scott Meyers's latest book ( http://shop.oreilly.com/produc…
A lot of people find the stb libraries easy to use and helpful. It looks like stb_truetype.h cou…
e1211 I recently made a small game using the *buffer format casie is using, independent of the os…
I recently made a small game using the *buffer format casie is using, independent of the os. i fo…
cmuratori The file is large because it is actually saving all the memory that is allocated, not j…
Yep, there's nothing special about return(0). Or return((0)) for that matter :) It's free to ad…
I've found that coding conventions are one thing that no two random C programmer ever agrees on. …
Also, some compilers actually optimize zero-setting for-loops into memset calls.
Googling about…
d7samurai
If you're not using SIMD instructions (https://software.intel.com/sites/landingpage/I…
Good point. I didn't think about small blocks.
cmuratori
In general, I don't like the tone of your posts, so I will not be reading them in the …
Yeah, my input is 440bytes per frame. I haven't looked to see how big Casey's version is. But eve…
Kladdehelvete But have you actually meassured the difference of "bad alignment" on real code? Lik…
The file is large because it is actually saving all the memory that is allocated, not just the 64…