We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Handmade Network»Feed
Andrew Bromage
One more thing while I think about it. Deterministically placing random elements in a procedural …
»
d7samurai
Yes, I think I know what you meant - I just kept your Foo for the sake of simplicity :) You imag…
»
Patrick Lahey
Ok, got it. The 12 byte struct was just an example though. All you need is an odd number of str…
»
d7samurai
I am suggesting aligning each new segment of memory we allocate like that (according to need). By…
»
Patrick Lahey
I'm not quite sure what you are suggesting. If you are suggesting that every allocation be force…
»
d7samurai
And since we're on the topic of procedurally generated content.. This is perhaps the pinnacle of …
»
d7samurai
From the demoscene, here's that 4k demo*, btw: http://youtu.be/AWcbj7ksqwE *And just to be clea…
»
Andrew Bromage
One thing that's worth mentioning about starfields is that if you're not moving through the star …
»
Andrew Bromage
norswap Simple question, why do we do: [...] No need for the size of the array to be a power of…
»
d7samurai
So when dishing out new segments, we can just align them to an 8 byte boundary: 1 2 3 4inline voi…
»
Patrick Lahey
I know that intel CPUs are really permissive when it comes to memory alignment issues (although I…
»
norswap
Simple question, why do we do: 1 2 sim_entity_hash *Entry = SimRegion->Hash + …
»
d7samurai
På fylla i går?
»
Flederfalter
I wonder if I am the only person who notice it. I am very sensitive to acoustics and since I purc…
»
norswap
Okay, thanks for the answers! And in the end, we'll see how it pans out anyway.
»
Sven
Jeff, can you explain why you implemented your example code snippet the way you did? Seems much m…
»
Haddon CD
I'm a little behind - I'm just watching "Day 61 - Adding a Simple Attack" - so please forgive me …
»
Sven
When doing an unity build I wouldn't bother with static at all. I'd make sure to enable link-time…
»
Fred
I've been wondering about this from the point of view of "worst case scenario" that Casey brought…
»
Sven
Same thing. Some styles use the parentheses, some don't, but as long as it's consistent it makes …
»
Nines Baobaberson
If I understand your question right, then yes. Using functions is a common method for generating …
»
Livet Ersomen Strøm
And btw, I would like to consider the same thing for entities. (if possible). Like if you could j…
»
Livet Ersomen Strøm
Can sin(x) be used for generating a starfield? I mean to tell me, deterministically where there s…
»
Livet Ersomen Strøm
Am I mistaken or is you ping a bit weird? Did you not notice it sometimes takes like a second to …
»
Livet Ersomen Strøm
Agree. Best show ever. Look forwards to each installment.
»
d7samurai
Oh, hi Casey - didn't know you had responded in between there.. :) Here's what MSDN says about i…
»
d7samurai
Well, people are different. I care a lot about the structure of my code. I care about making it l…
»
Casey Muratori
Both are true, actually! - Casey
»
Casey Muratori
OK, I think I see what OP was saying - you're just trying to cut down on the typing of the word "…
»
Dale Kim
d7samurai Force of habit aside, the point of doing it would obviously be to not have to [remember…
»