Casey[/quote] Ah yes. But thats a different thing. Some instructions must have 16 bytes alignment?…
Maybe the OP is not calling your Win32RecordInput(&Win32State, NewInput) in the game loop? @mojobo…
SIMD I havent any experience with. But for sure, it can't make your memory or cache faster. This …
Err, that's what the codebase already does? Not sure what you guys are saying here... when you st…
This is highly erroneous. Data alignment makes a massive difference, full stop. If you write sl…
Yeah, just to follow up on this further: it's a bad idea to do something like "I tested to see if …
Actually, the answer is usually "it depends" :) Sometimes the system memset is actually because …
I was just about to mention something to Kladdehelvete about SIMD, but I see Casey took care of it…
This is highly erroneous. Data alignment makes a massive difference, full stop. If you write sl…
On intel there may be no real world consequences to ignoring alignment. On other kinds of hardwa…
It doesn't matter what you perceive the speed to be, you can only trust actual measured data. [/…
It would be helpful to have more information. Depending on how you are handling events you might …
Clearly I misunderstood what you were trying to say. My mistake.
The artist, usually. Certainly someone who has worked their way through the complete works of Edw…
It would buy us a lot of performance. System memset() functions are far better tuned to take advan…
That's what I'm doing. I have a snapshot.mem file that contains the initial state, then an input.m…
That is why I wrote "with no padding" (you even quoted it).
@Kladdehelvete On intel there may be no real world consequences to ignoring alignment. On other k…
@d7samurai Not quite. The compiler automatically pads out any struct that contains something req…
Sven —
It doesn't matter what you perceive the speed to be, you can only trust actual measured data. But…
I watched and had me wondering why you would record the game state every frame? If you were to ju…
I didn't quite understand whether you just wanted an algorithm to render a static starfield skydo…
Hollasch's Law states that computer graphics is the only area of science where if it looks right,…
I recently added the ability to sequence a series of timed actions to my game, mostly for the play…
I have tested jumpaligning, codealigning and data alignment on my entire codebase, and found zero …
Fred —
In episode 65 Casey wrote the functions ZeroSize/ZeroStruct to initialize all the bytes in a conti…
In our game we use a system where the "damage" event can return a value to tell the bullet/damagin…
I should be more specific: the idea is to be able to what happens with hits, so the engine knows.…
The reason it is better on The Jeff and Casey Show is because that is recorded with an actual stud…
Actually, I think we can still solve the scalability problem with simulation regions. A simulatio…