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Handmade Network»Feed
Iker Murga
It looks to me like something as silly as there is an X% chance of Y character appearing on scree…
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Iker Murga
Yep, they are the same exact thing, Casey did mention that it was just the way he was used to wri…
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Gav
The Subject says it all. As we're staying close to C and most good C books use 'return 0', why …
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d7samurai
Well, that was what the question mark was for.. If C compatibility is a point, then forget it. B…
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Casey Muratori
Exactly. We can prioritize regions of the world where we think interest is warranted, etc. I th…
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Casey Muratori
Yeah, it seems like a strictly worse option in all respects. Am I missing something? - Casey
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Dale Kim
Seems pretty inconvenient to do that. The advantage of internal is that it's searchable and you …
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d7samurai
Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the f…
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d7samurai
Regarding NPCs "on a mission": It would be possible to have a "priority list" reserved for entit…
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Casey Muratori
With continuous collision detection, there's no such thing as "missing" a collision, so that's no…
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Stefan
My wife says the continuous sine wave sound is getting to her :P
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Stefan
Ah, thanks. I will wait to get to that video.
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Vadim Borodin
I think this would be fixed on day 24 or something like this.
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Stefan
Hi. I've just finished day 20 and I have a question regarding the calculation of the target curs…
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Stefan
DomsL. I had the same issue on that day. After I closed some other programs that were using memo…
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norswap
Okay, the fact that we have a bootstrapping issue (need to have some kind of infrastructure to te…
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Casey Muratori
Thanks for the kind words! - Casey
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Casey Muratori
The idea is as follows: 1) Hopefully, we will be able to update _more_ than two simulation regio…
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Tom
Remapping ctrl c seems to be really hard, there is cua mode, but it is not working right with Cas…
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Casey Muratori
I did not make The Witness! I just wrote the collision code and some of the editor :) So it def…
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mallardz
Hear, hear, well said!
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Lachlan Easton
"I will only ever, ever make one game that involves moving a character... Ever. I’ll only make on…
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norswap
I second the question; and I'll add three of my own. A.) Aren't we violating the "make the usage…
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Fred
Regarding last night's stream about refactoring the low and high entity logic (I haven't watched …
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Gavin Williams
I've just been browsing through the episode guide, and just everything about this project, from t…
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Benjamin Kloster
That's the difference between reserving memory and committing it. Reserving with MEM_RESERVE just…
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khahem
DaleKim [...] Going back to the "sample" code, if I did in fact change the code to remove the co…
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Dominik
Hey, I'm following the stream on Youtube and I'm quite far behind with day 15. I'm a physics stu…
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Casey Muratori
Vislor The Mischief support people got back to me, they were able to reproduce the issue on their…
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Jeff Buck
For the OS X platform layer that I did, I picked OpenGL because: We'll probably use OpenGL in …
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