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d7samurai
I am suggesting aligning each new segment of memory we allocate like that (according to need). By…
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Patrick Lahey
I'm not quite sure what you are suggesting. If you are suggesting that every allocation be force…
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d7samurai
And since we're on the topic of procedurally generated content.. This is perhaps the pinnacle of …
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d7samurai
From the demoscene, here's that 4k demo*, btw: http://youtu.be/AWcbj7ksqwE *And just to be clea…
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Andrew Bromage
One thing that's worth mentioning about starfields is that if you're not moving through the star …
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Andrew Bromage
norswap Simple question, why do we do: [...] No need for the size of the array to be a power of…
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d7samurai
So when dishing out new segments, we can just align them to an 8 byte boundary: 1 2 3 4inline voi…
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Patrick Lahey
I know that intel CPUs are really permissive when it comes to memory alignment issues (although I…
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norswap
Simple question, why do we do: 1 2 sim_entity_hash *Entry = SimRegion->Hash + …
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d7samurai
På fylla i går?
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Flederfalter
I wonder if I am the only person who notice it. I am very sensitive to acoustics and since I purc…
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norswap
Okay, thanks for the answers! And in the end, we'll see how it pans out anyway.
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Sven
Jeff, can you explain why you implemented your example code snippet the way you did? Seems much m…
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Haddon CD
I'm a little behind - I'm just watching "Day 61 - Adding a Simple Attack" - so please forgive me …
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Sven
When doing an unity build I wouldn't bother with static at all. I'd make sure to enable link-time…
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Fred
I've been wondering about this from the point of view of "worst case scenario" that Casey brought…
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Sven
Same thing. Some styles use the parentheses, some don't, but as long as it's consistent it makes …
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Nines Baobaberson
If I understand your question right, then yes. Using functions is a common method for generating …
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Livet Ersomen Strøm
And btw, I would like to consider the same thing for entities. (if possible). Like if you could j…
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Livet Ersomen Strøm
Can sin(x) be used for generating a starfield? I mean to tell me, deterministically where there s…
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Livet Ersomen Strøm
Am I mistaken or is you ping a bit weird? Did you not notice it sometimes takes like a second to …
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Livet Ersomen Strøm
Agree. Best show ever. Look forwards to each installment.
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d7samurai
Oh, hi Casey - didn't know you had responded in between there.. :) Here's what MSDN says about i…
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d7samurai
Well, people are different. I care a lot about the structure of my code. I care about making it l…
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Casey Muratori
Both are true, actually! - Casey
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Casey Muratori
OK, I think I see what OP was saying - you're just trying to cut down on the typing of the word "…
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Dale Kim
d7samurai Force of habit aside, the point of doing it would obviously be to not have to [remember…
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Iker Murga
It looks to me like something as silly as there is an X% chance of Y character appearing on scree…
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Iker Murga
Yep, they are the same exact thing, Casey did mention that it was just the way he was used to wri…
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Gav
The Subject says it all. As we're staying close to C and most good C books use 'return 0', why …
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