In our game we use a system where the "damage" event can return a value to tell the bullet/damagi…
I should be more specific: the idea is to be able to control what happens with hits, so the engin…
The reason it is better on The Jeff and Casey Show is because that is recorded with an actual stu…
Actually, I think we can still solve the scalability problem with simulation regions. A simulati…
Yes - mod can be very expensive. Masking is almost always significantly cheaper. But, obviously…
Typically, for things you care about, you always 16-byte align them, and for things that you don'…
Kladdehelvete yes, but thats what i got too, unless I misinterpret. thanks for answers.
I'm not s…
Kladdehelvete I even find it to be easy to grasp, yet I would never come up with it, [...]
Very, …
I love seeing people code, as I am starved with that, so from my view if takes 5 yrs, then it be …
midnight_mero
My first thought is if you use a periodic function like sin your content will be p…
d7samurai So I do not have to keep track of their position
I think perhaps the OP wants a persis…
midnight_mero If I understand your question right, then yes. Using functions is a common method f…
Pseudonym73 One thing that's worth mentioning about starfields is that if you're not moving throu…
So I do not have to keep track of their position
I think perhaps the OP wants a persistent, movi…
One more thing while I think about it. Deterministically placing random elements in a procedural …
Yes, I think I know what you meant - I just kept your Foo for the sake of simplicity :)
You imag…
Ok, got it. The 12 byte struct was just an example though. All you need is an odd number of str…
I am suggesting aligning each new segment of memory we allocate like that (according to need). By…
I'm not quite sure what you are suggesting. If you are suggesting that every allocation be force…
And since we're on the topic of procedurally generated content.. This is perhaps the pinnacle of …
From the demoscene, here's that 4k demo*, btw:
http://youtu.be/AWcbj7ksqwE
*And just to be clea…
One thing that's worth mentioning about starfields is that if you're not moving through the star …
norswap Simple question, why do we do:
[...]
No need for the size of the array to be a power of…
So when dishing out new segments, we can just align them to an 8 byte boundary:
1
2
3
4inline voi…
I know that intel CPUs are really permissive when it comes to memory alignment issues (although I…
Simple question, why do we do:
1
2 sim_entity_hash *Entry = SimRegion->Hash +
…
I wonder if I am the only person who notice it. I am very sensitive to acoustics and since I purc…
Okay, thanks for the answers! And in the end, we'll see how it pans out anyway.
Sven —
Jeff, can you explain why you implemented your example code snippet the way you did? Seems much m…