That is why I wrote "with no padding" (you even quoted it).
@Kladdehelvete On intel there may be no real world consequences to ignoring alignment. On other k…
@d7samurai Not quite. The compiler automatically pads out any struct that contains something req…
Sven —
It doesn't matter what you perceive the speed to be, you can only trust actual measured data. But…
I watched and had me wondering why you would record the game state every frame? If you were to ju…
I didn't quite understand whether you just wanted an algorithm to render a static starfield skydo…
Hollasch's Law states that computer graphics is the only area of science where if it looks right,…
I recently added the ability to sequence a series of timed actions to my game, mostly for the play…
I have tested jumpaligning, codealigning and data alignment on my entire codebase, and found zero …
Fred —
In episode 65 Casey wrote the functions ZeroSize/ZeroStruct to initialize all the bytes in a conti…
In our game we use a system where the "damage" event can return a value to tell the bullet/damagin…
I should be more specific: the idea is to be able to what happens with hits, so the engine knows.…
The reason it is better on The Jeff and Casey Show is because that is recorded with an actual stud…
Actually, I think we can still solve the scalability problem with simulation regions. A simulatio…
Yes - mod can be very expensive. Masking is almost always significantly cheaper. But, obviously,…
Typically, for things you care about, you 16-byte align them, and for things that you don't care …
I'm not so sure. First of all, for that to be the case you would have to make sure that the rando…
Very, very few people are anywhere near as smart as Archimedes. :lol: Yeah, about that. Square …
I love seeing people code, as I am starved with that, so from my view if takes 5 yrs, then it be t…
I am thinking maybe I could scale by distance to origo, or random points
I think perhaps the OP wants a persistent, starfield. Something like where he can call a functi…
Sounds like you have the right idea, you can combine different transformations of a function to g…
This, believe it or not, generates random points uniformly on the surface of the sphere. The the…
I think perhaps the OP wants a persistent, starfield. Something like where he can call a functi…
One more thing while I think about it. Deterministically placing random elements in a procedural t…
Yes, I think I know what you meant - I just kept your Foo for the sake of simplicity :) You imagin…
Ok, got it. The 12 byte struct was just an example though. All you need is an odd number of stru…
I am suggesting aligning each new of memory we allocate like that (according to need). By segment…
I'm not quite sure what you are suggesting. If you are suggesting that every allocation be forced…
And since we're on the topic of procedurally generated content.. This is perhaps the pinnacle of t…