It looks to me like something as silly as there is an X% chance of Y character appearing on scree…
Yep, they are the same exact thing, Casey did mention that it was just the way he was used to wri…
Gav —
The Subject says it all. As we're staying close to C and most good C books use 'return 0', why …
Well, that was what the question mark was for..
If C compatibility is a point, then forget it. B…
Exactly. We can prioritize regions of the world where we think interest is warranted, etc. I th…
Yeah, it seems like a strictly worse option in all respects. Am I missing something?
- Casey
Seems pretty inconvenient to do that. The advantage of internal is that it's searchable and you …
Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the f…
Regarding NPCs "on a mission":
It would be possible to have a "priority list" reserved for entit…
With continuous collision detection, there's no such thing as "missing" a collision, so that's no…
Stefan —
My wife says the continuous sine wave sound is getting to her :P
Stefan —
Ah, thanks.
I will wait to get to that video.
I think this would be fixed on day 24 or something like this.
Stefan —
Hi.
I've just finished day 20 and I have a question regarding the calculation of the target curs…
Stefan —
DomsL.
I had the same issue on that day.
After I closed some other programs that were using memo…
Okay, the fact that we have a bootstrapping issue (need to have some kind of infrastructure to te…
Thanks for the kind words!
- Casey
The idea is as follows:
1) Hopefully, we will be able to update _more_ than two simulation regio…
Tom —
Remapping ctrl c seems to be really hard, there is cua mode, but it is not working right with Cas…
I did not make The Witness! I just wrote the collision code and some of the editor :) So it def…
"I will only ever, ever make one game that involves moving a character... Ever. I’ll only make on…
I second the question; and I'll add three of my own.
A.) Aren't we violating the "make the usage…
Fred —
Regarding last night's stream about refactoring the low and high entity logic (I haven't watched …
I've just been browsing through the episode guide, and just everything about this project, from t…
That's the difference between reserving memory and committing it. Reserving with MEM_RESERVE just…
khahem —
DaleKim
[...]
Going back to the "sample" code, if I did in fact change the code to remove the co…
Hey,
I'm following the stream on Youtube and I'm quite far behind with day 15. I'm a physics stu…
Vislor The Mischief support people got back to me, they were able to reproduce the issue on their…
For the OS X platform layer that I did, I picked OpenGL because:
We'll probably use OpenGL in …