OK, I think I see what OP was saying - you're just trying to cut down on the typing of the word "i…
Maybe if you're never, ever going to change the linker visibility of the functions. In a unity b…
It looks to me like something as silly as there is an X% chance of Y character appearing on screen…
Yep, they are the same exact thing, Casey did mention that it was just the way he was used to writ…
The Subject says it all. As we're staying close to C and most good C books use 'return 0', why i…
Well, that was what the question mark was for.. If C compatibility is a point, then forget it. But…
Exactly. We can prioritize regions of the world where we think interest is warranted, etc. I thi…
Yeah, it seems like a strictly worse option in all respects. Am I missing something?Casey
Seems pretty inconvenient to do that. The advantage of internal is that it's searchable and you c…
Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the fu…
Regarding NPCs "on a mission": It would be possible to have a "priority list" reserved for entitie…
With continuous collision detection, there's no such thing as "missing" a collision, so that's not…
My wife says the continuous sine wave sound is getting to her :P
Ah, thanks. I will wait to get to that video.
I think this would be fixed on day 24 or something like this.
Hi. I've just finished day 20 and I have a question regarding the calculation of the target cursor…
DomsL. I had the same issue on that day. After I closed some other programs that were using memory…
Okay, the fact that we have a bootstrapping issue (need to have some kind of infrastructure to tes…
Thanks for the kind words!Casey
The idea is as follows: Hopefully, we will be able to update more than two simulation regions per …
Remapping ctrl c seems to be really hard, there is cua mode, but it is not working right with Case…
I did not make The Witness! I just wrote the collision code and some of the editor :) So it defi…
"I will only ever, ever make one game that involves moving a character... Ever. I’ll only make o…
I second the question; and I'll add three of my own. A.) Aren't we violating the "make the usage c…
Regarding last night's stream about refactoring the low and high entity logic (I haven't watched t…
I've just been browsing through the episode guide, and just everything about this project, from th…
That's the difference between reserving memory and committing it. Reserving with MEM_RESERVE just …
khahem —
I think this may be where the problem lies, const is a quite strong requirement, and putting it e…
Hey, I'm following the stream on Youtube and I'm quite far behind with day 15. I'm a physics stude…