Agree. Best show ever. Look forwards to each installment.
Oh, hi Casey - didn't know you had responded in between there.. :) Here's what MSDN says about it:…
Well, people are different. I care a lot about the structure of my code. I care about making it lo…
Both are true, actually!Casey
OK, I think I see what OP was saying - you're just trying to cut down on the typing of the word "i…
Maybe if you're never, ever going to change the linker visibility of the functions. In a unity b…
It looks to me like something as silly as there is an X% chance of Y character appearing on screen…
Yep, they are the same exact thing, Casey did mention that it was just the way he was used to writ…
Gav —
The Subject says it all. As we're staying close to C and most good C books use 'return 0', why i…
Well, that was what the question mark was for.. If C compatibility is a point, then forget it. But…
Exactly. We can prioritize regions of the world where we think interest is warranted, etc. I thi…
Yeah, it seems like a strictly worse option in all respects. Am I missing something?Casey
Seems pretty inconvenient to do that. The advantage of internal is that it's searchable and you c…
Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the fu…
Regarding NPCs "on a mission": It would be possible to have a "priority list" reserved for entitie…
With continuous collision detection, there's no such thing as "missing" a collision, so that's not…
Stefan —
My wife says the continuous sine wave sound is getting to her :P
Stefan —
Ah, thanks. I will wait to get to that video.
I think this would be fixed on day 24 or something like this.
Stefan —
Hi. I've just finished day 20 and I have a question regarding the calculation of the target cursor…
Stefan —
DomsL. I had the same issue on that day. After I closed some other programs that were using memory…
Okay, the fact that we have a bootstrapping issue (need to have some kind of infrastructure to tes…
Thanks for the kind words!Casey
The idea is as follows: Hopefully, we will be able to update more than two simulation regions per …
Tom —
Remapping ctrl c seems to be really hard, there is cua mode, but it is not working right with Case…
I did not make The Witness! I just wrote the collision code and some of the editor :) So it defi…
"I will only ever, ever make one game that involves moving a character... Ever. I’ll only make o…
I second the question; and I'll add three of my own. A.) Aren't we violating the "make the usage c…
Fred —
Regarding last night's stream about refactoring the low and high entity logic (I haven't watched t…