I think perhaps the OP wants a persistent, starfield. Something like where he can call a functi…
One more thing while I think about it. Deterministically placing random elements in a procedural t…
Yes, I think I know what you meant - I just kept your Foo for the sake of simplicity :) You imagin…
Ok, got it. The 12 byte struct was just an example though. All you need is an odd number of stru…
I am suggesting aligning each new of memory we allocate like that (according to need). By segment…
I'm not quite sure what you are suggesting. If you are suggesting that every allocation be forced…
And since we're on the topic of procedurally generated content.. This is perhaps the pinnacle of t…
From the demoscene, here's that 4k demo*, btw: *And just to be clear: That is , not 4k video reso…
One thing that's worth mentioning about starfields is that if you're not moving through the star f…
[...] No need for the size of the array to be a power of two anymore.[/quote] Once upon a time, p…
So when dishing out new segments, we can just align them to an 8 byte boundary: or a 16 byte bound…
I know that intel CPUs are really permissive when it comes to memory alignment issues (although I …
Simple question, why do we do: instead of: No need for the size of the array to be a power of tw…
I wonder if I am the only person who notice it. I am very sensitive to acoustics and since I purch…
Okay, thanks for the answers! And in the end, we'll see how it pans out anyway.
Sven —
Jeff, can you explain why you implemented your example code snippet the way you did? Seems much mo…
I'm a little behind - I'm just watching "Day 61 - Adding a Simple Attack" - so please forgive me i…
Sven —
When doing an unity build I wouldn't bother with static at all. I'd make sure to enable link-time …
Fred —
I've been wondering about this from the point of view of "worst case scenario" that Casey brought …
Sven —
Same thing. Some styles use the parentheses, some don't, but as long as it's consistent it makes n…
If I understand your question right, then yes. Using functions is a common method for generating p…
And btw, I would like to consider the same thing for entities. (if possible). Like if you could ju…
Can sin(x) be used for generating a starfield? I mean to tell me, deterministically where there sh…
Am I mistaken or is you ping a bit weird? Did you not notice it sometimes takes like a second to r…
Agree. Best show ever. Look forwards to each installment.
Oh, hi Casey - didn't know you had responded in between there.. :) Here's what MSDN says about it:…
Well, people are different. I care a lot about the structure of my code. I care about making it lo…
Both are true, actually!Casey
OK, I think I see what OP was saying - you're just trying to cut down on the typing of the word "i…