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Gafgar (Anders Davallius)
In our game we use a system where the "damage" event can return a value to tell the bullet/damagin…
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Casey Muratori
I should be more specific: the idea is to be able to what happens with hits, so the engine knows.…
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Casey Muratori
The reason it is better on The Jeff and Casey Show is because that is recorded with an actual stud…
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Casey Muratori
Actually, I think we can still solve the scalability problem with simulation regions. A simulatio…
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Casey Muratori
Yes - mod can be very expensive. Masking is almost always significantly cheaper. But, obviously,…
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Casey Muratori
Typically, for things you care about, you 16-byte align them, and for things that you don't care …
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d7samurai
I'm not so sure. First of all, for that to be the case you would have to make sure that the rando…
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Andrew Bromage
Very, very few people are anywhere near as smart as Archimedes. :lol: Yeah, about that. Square …
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Livet Ersomen Strøm
I love seeing people code, as I am starved with that, so from my view if takes 5 yrs, then it be t…
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Livet Ersomen Strøm
I am thinking maybe I could scale by distance to origo, or random points
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Livet Ersomen Strøm
I think perhaps the OP wants a persistent, starfield. Something like where he can call a functi…
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Livet Ersomen Strøm
Sounds like you have the right idea, you can combine different transformations of a function to g…
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Livet Ersomen Strøm
This, believe it or not, generates random points uniformly on the surface of the sphere. The the…
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d7samurai
I think perhaps the OP wants a persistent, starfield. Something like where he can call a functi…
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Andrew Bromage
One more thing while I think about it. Deterministically placing random elements in a procedural t…
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d7samurai
Yes, I think I know what you meant - I just kept your Foo for the sake of simplicity :) You imagin…
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Patrick Lahey
Ok, got it. The 12 byte struct was just an example though. All you need is an odd number of stru…
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d7samurai
I am suggesting aligning each new of memory we allocate like that (according to need). By segment…
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Patrick Lahey
I'm not quite sure what you are suggesting. If you are suggesting that every allocation be forced…
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d7samurai
And since we're on the topic of procedurally generated content.. This is perhaps the pinnacle of t…
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d7samurai
From the demoscene, here's that 4k demo*, btw: *And just to be clear: That is , not 4k video reso…
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Andrew Bromage
One thing that's worth mentioning about starfields is that if you're not moving through the star f…
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Andrew Bromage
[...] No need for the size of the array to be a power of two anymore.[/quote] Once upon a time, p…
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d7samurai
So when dishing out new segments, we can just align them to an 8 byte boundary: or a 16 byte bound…
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Patrick Lahey
I know that intel CPUs are really permissive when it comes to memory alignment issues (although I …
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norswap
Simple question, why do we do: instead of: No need for the size of the array to be a power of tw…
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d7samurai
På fylla i går?
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Flederfalter
I wonder if I am the only person who notice it. I am very sensitive to acoustics and since I purch…
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norswap
Okay, thanks for the answers! And in the end, we'll see how it pans out anyway.
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Sven
Jeff, can you explain why you implemented your example code snippet the way you did? Seems much mo…
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