The gold-plated guns you get with the Deluxe Edition really make the A button less of an issue.
And if you want to dive deep into GPUs, check out this absolutely fantastic course by John Owens …
Whoa now. That'll be fixed in the day 1 patch.
We didn't want to spoil the surprise, but you ca…
The antivirus ( Avast ) was in silent mode and apparently didn't liked win32_handmade.exe (it was…
Not direct about programming, but a very good article how the communication with the GPU works: R…
I have a big problem with the current balance of the game.
The A button is way too OP with how f…
In chapter 6, should SDL_CONTROLLERDEVI[color=#ff0000]D[/color]EADDED be SDL_CONTROLLERDEVI[color…
@rbc13183
My general recommendation is this for people who are looking to improve their math abi…
Hi guys. Thanks for the helpful posts. When I think about my self-development goals, I think it c…
This was a known issue in VS2012. I would first make sure you have the latest update to VS2012 i…
@rbc13183
It depends on your goals. If you just want to program in OpenGL (which I have never do…
YMMV, but in my experience, the language is less important to learning the math end of things in …
@zoo
Ok, I see. Thank you for the clarification.
Do you recommend any particular resources for…
@rbc13183 I'm actually in no real position to be recommending languages to begin programming on, …
Zoo, I appreciate your post. Thank you for your contribution. I'd still like to get some clarific…
Thanks, changing the "Excluded From Build" setting got rid of all the errors and allowed me to co…
Have you added handmade.cpp file to Visual Studio project? If so, then that is a problem here. Be…
To start I have my win32_handmade.cpp which contains all the typedefs at the very top of my code.…
The book Elements of Programming by Alexander Stepanov and Paul McJones is an exploration of one …
This is a really cool way of generating sine-waves indeed. One disadvantage of the method is that…
Chapter 12: Platform-independent Sound Output is now out.
If no-one objects, I'll no longer be d…
Thanks! The cos(x + 2d) = 2 cos (x+d) cos d - cos x method is cool.
To add to Uberstedt's link to the creator of STL, let me recommend STL himself, Microsoft's Steph…
@Pseudo to continue on your analogy a bit, imagine that the only thing you did in music class is …
I just wanted to mention, that there is a c++ "interpreter" (it's a jit really) it is called clin…
I like the composer analogy. I think Math is more about learning to think differently than "how …
One could consider not using the CRT at all ... (is that what Casey is going to do?)
Or compile …
I tend to do a lot of symbolic links instead of doing Casey's subst trick (which used to be my go…