Handmade Network»Forums
Shazan Shums
159 posts
Some day I will make quality software. Programming FTW.
Getting higher opengl version using mesa 3d
I have a laptop which support opengl 3.1 . But i need opengl 3.3 .I think its possible using mesa 3d. but I need some help on how to do so.
Mārtiņš Možeiko
2559 posts / 2 projects
Getting higher opengl version using mesa 3d
And what GPU do you have in the laptop?

If it is Intel, then mesa supports GL up to v4.5 since 17.0 release (if I'm not mistaken about number)on Haswell GPUs and up. If you have lower mesa version then you need to check how to upgrade your mesa package on your Linux distributin. For older GPUs mesa supports 4.1 for Ivy Bridge and only 3.3 for Sandy Bridge.

And note that mesa supports only core profile for GL version above 3.0.
Shazan Shums
159 posts
Some day I will make quality software. Programming FTW.
Getting higher opengl version using mesa 3d
I'm using Windows.

The cpu spec: Intel® Pentium® Processor B970

Here's the opengl extensions viewer data:

Renderer: Intel(R) HD Graphics
Vendor: Intel
Memory: 2172 MB
Version: 3.1.0 - Build 9.17.10.4229
Shading language version: 1.40 - Intel Build 9.17.10.4229


Max texture size: 8192 x 8192
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 0
Max anisotropic filtering value: 16
Max viewport size: 8192 x 8192
Max Clip Distances: 6
Max samples: 4


Extensions: 129

GL_3DFX_texture_compression_FXT1
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_timer_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear

Core features
v3.0 (100 % - 23/23)
v3.1 (100 % - 8/8)
v3.2 (70 % - 7/10)
v3.3 (70 % - 7/10)
v4.0 (21 % - 3/14)
v4.1 (0 % - 0/7)
v4.2 (0 % - 0/13)
v4.3 (0 % - 0/23)
v4.4 (0 % - 0/10)
v4.5 (0 % - 0/11)
vARB 2015 (0 % - 0/13)
vARB 2016 (0 % - 0/1)

OpenGL driver version check (Current: 3.1.0 - Build 9.17.10.4229, Latest known: 9.17.10.4229):
Outdated version of display drivers detected
According the database, you are might be not using the latest version of display drivers for your video card.

No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

Extension verification:
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT


Mārtiņš Možeiko
2559 posts / 2 projects
Getting higher opengl version using mesa 3d
Edited by Mārtiņš Možeiko on
If you are running Windows then you cannot use mesa3d. Well for hardware accelerated rendering at least. Mesa 3d on Windows will work only as a software renderer. If that is OK with you then you can download and build latest version. Then you'll get GL v3.3 core profile.

For hardware acceleration on Windows all you can do is download latest binary driver from Intel. But on your machine which has Intel HD 3000 GPU, max version is only 3.1. See here: https://en.wikipedia.org/wiki/Intel_HD_and_Iris_Graphics#Capabilities It's a limitation of hardware and driver implementation.
Shazan Shums
159 posts
Some day I will make quality software. Programming FTW.
Getting higher opengl version using mesa 3d
I haven't watched all handmade hero episodes. So i was thinking will my laptop support handmadehero.