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Wu Yiming
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Recent Activity

My laGUI now saves/loads custom themes created directly on the interface 😄 it's like blender you can adjust stuff

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I have finally made the icon for Our Paint on Android 😄 it's getting closer to becoming a real app

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I finally drew an icon for my painting program!

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was doing grocery, and I tried to install OurPaint on one of the huawei pad in the market, and it runs so well almost like desktop grade 😮

Downside is that the pen doesn't have buttons so I guess I need to support more gestures 😦

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I've added Display P3 color space to my painting program

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OurPaint now fully works under Android and desktop OpenGLES as well!

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OurPaint v0.3b is out!

Fixed some crashes, and also fixed display issues on some intel integrated graphics devices!

https://www.wellobserve.com/index.php?post=20240802172021

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The hardware of my diy video camera is mostly finished 😄 (minus the connections of the buttons cause I forgot to get pull up resistors. It's mostly serviceable, the shell only need tiny bit tweaking.

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The casing for my DIY camera is almost ready for print 😄

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Made mechanical component modellings tonight for major parts of my little raspberry pi camera project

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Using ssh X11 forwarding to test my camera program on raspberry pi remotely, tonight I added manual/automatic controls for white balance and exposure and IR cut feature 😄

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https://youtu.be/_NTHuGj5Vas
this is the first video from my diy Raspberry Pi video camera, with camera software written with LaGUI as interface and ffmpeg libavcodec as H264 encoder

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Lagui 3D viewport now also working on my phone with GLES3.2 😄

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I got my LaGUI working on Android! 😄

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I made this tiny ERP program from scratch this afternoon lmao... It can track orders, do product list/options, and track inventory and customers. Requires laGUI, repository is https://www.wellobserve.com/repositories/chengdulittlea/elarp

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Our Paint v0.3 is out NOW

With a ton of new features, major performance boost in file I/O, lots of refinements with the UI and improved stability, #OurPaint is now battle-tested by actual production works and available for everyone!

Download now:
http://chengdulittlea.com/OurPaint

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I improved project file R/W for OurPaint this afternoon and now it has multi-thread, which vastly increased the speed when loading/saving the file. My comic pages usually take 40s-1min to save, now it takes like at most 5 seconds 😄

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Made a file filter feature in LaGUI 😄 1

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Lock alpha and tint feature now part of OurPaint 😄

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Yesterday I finally made a thumbnail support for OurPaint! Currently it just reads linux thumbnail cache PNG... And no windows support yet, but I'm gonna make a direct thumbnail reading feature from .ourpaint file so it will work regardless of system cache

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My TinyShed game engine is now logically complete

Featuring node-based input handling, audio synthesizer, and animation :D. I may release this in two or three months after I polish up those pipeline-related features and make it intuitive to use.

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And event driver is also working now 😄

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Polyphonic trigger is ready 😄 Now the game engine can trigger new notes from lua script

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Animation Node now ok, 😄 it's got transport control, and it can also select whether to use instanced or collective animation

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Separated audio mixing now ok 😄

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Made a pen offset feature for OurPaint

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The last time I worked on lua to driver game objects, now I also implemented node-based driver. just like blueprint but lofi

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I forgot to post it here but I wrote a extremely simple slide show program for my laMDWiki blog, only very simple features, uses the thread of the blog for pages. Use those buttons on the bottom right to navigate, and it works on both mobile and desktop. Here's a demo on my website showing it: https://www.wellobserve.com/?post=20231008012624

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The shape rendering thing now has gradient control via nanovg 😄

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OurPaint v0.2 is done! 😄 You guys could try if you are interested, available for Windows and Linux https://ChengduLittleA.com/ourpaint

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Today I optimized my OurPaint program and cleaned up procedural canvas texture, it now has paper or framed canvas texture that can affect brushes depending on force and how the paint flows

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Got bezier shape editor basics! 😄 Shape drawing achieved with nanovg

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Modelling -> Shading -> Play Game! 😄

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My TinyShed engine now has procedural materials 😄

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Halftone material assigning 😄

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My TinyShed engine: Instanced scene and its logic node is working correctly now 😄 Also duplicated instances will only have its script compiled once which gives better performance

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My TinyShed game engine now able to manipulate objects from lua scripts, using internal C functions via LuaJIT 😄

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I have now get luajit to run inside LaGUI 😄

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Improved my LaGUI recently now with better multiwindow context handling, gl debug and other optimizations

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Got an audio device selection menu here in my LaGUI, the backend is miniaudio

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A noise generator and a slightly improved scope display

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#laGUI synth with Oscilloscope 😄

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This is starting to look a lot like a very specific program lol

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My lo-fi engine now has instance-object support. With a ton of UI redesign, also now support panel context pinning

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Basic animation interpolation is working 😄

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Well I think basically this is it :) I don't really need a ton of other pieces of information on my website.

The statistics page is accessible through the link on the footer of my blog. https://www.wellobserve.com/

A simple graph written in php/svg directly 😄 &lamdwiki

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Cutting tool ready for my lo-fi modelling program

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Better theme layout (margin/pading) and row size management in #LaGUI now pushed 😄

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Finished a new painting with OurPaint!

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Fixed the lo-fi modeller in LaGUI just now and face cutting works correctly 😄

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