The shape rendering thing now has gradient control via nanovg 😄
OurPaint v0.2 is done! 😄 You guys could try if you are interested, available for Windows and Linux https://ChengduLittleA.com/ourpaint
Today I optimized my OurPaint program and cleaned up procedural canvas texture, it now has paper or framed canvas texture that can affect brushes depending on force and how the paint flows
My TinyShed engine: Instanced scene and its logic node is working correctly now 😄 Also duplicated instances will only have its script compiled once which gives better performance
My TinyShed game engine now able to manipulate objects from lua scripts, using internal C functions via LuaJIT 😄
Improved my LaGUI recently now with better multiwindow context handling, gl debug and other optimizations
My lo-fi engine now has instance-object support. With a ton of UI redesign, also now support panel context pinning
Well I think basically this is it :) I don't really need a ton of other pieces of information on my website.
The statistics page is accessible through the link on the footer of my blog. https://www.wellobserve.com/
Got a basic statistic graph working on my blog 😄 &lamdwiki https://www.wellobserve.com/index.php?&statistics=all