Color pickers are now here with my own ui and rendering for it all.
Have been working on pencil since jam. Got d3d rendering for ui, turned off for the application itself, working on shaders to be able to have ui running. Here is a color picker.
Another video for hand made watch party, last one didnt show what the app could do that much.
Here is the link.
https://youtu.be/uVWwBdwP5CU?si=v9u2c2hDkETfZ_lZ&t=374
A shorter and better version of Demo for pencil.
A shorter demo for Pencil. https://www.youtube.com/watch?v=Ix0hc6JR3mQ
Final submition for this Jam. The video was too big, so its on my YouTube.
https://www.youtube.com/watch?v=aEXnM8DBzjk
&damian-930 now i have kind of what i want to have. Need more shourtcuts and 2 more pens and some little details like pen icon and stuff. UI is dog shit. But overall, this is kind of a demo.
&damian-930 I now am able to full on draw and go back and back to front. Everything is on GPU now using raylib and OpenGL texture updates that raylib doesnt have a call for but i just do it manually via opengl call. Some wrong with the how mouse pos works when transparency is on, i have not done that yet, i just turned it on for the video
&damian-930 I got drawing and removing list of thing that got drawn working. 500 fps is cause i have some debug testing there that copies images every frame, but if turned off its 1800 frames ))
&damian-930 For now i have around 10-15 hours working on this (9 of which are from today, well ). A lot of time was spent googling and clauding to find win32 apis to use. I then decided that i dont need them now, but when i am done with drawing, i will come back to them, now knowing what to use. A bit ui was done also, but i turned it off. Most of the day i was just kind of like a vegetable, last 3 hours i somehow locked in and this is what came out of it.
&damian-930 Added a way to store and draw lines(records i call them) and then remove from the image. Image is stored on the GPU. Right now using Raylib. Only regular lines are here, no customisation. But we moving.