Both can be nice in moderation. Object hierarchies that are 2 levels deep, functional approaches …
to remove double post. Could a moderator please remove this? Thanks.
If you (and I mean you, dear reader, not specifically anyone on this thread) haven't already read …
So if I understood correctly, freeing is required for memory which will be only used in some perio…
When I say I like Windows 10 "better", I'm just talking my quality of life. My Win10 found my pri…
Doeke —
If I use the .emacs config file from Casey then my emacs background is white. And more color thing…
I'm wary of the terms "natively" and "without the emulation". To clarify this is just an Ubuntu i…
Albert —
Thank you very much for the elaborate explanation. The example where lateral velocity doesn't (sho…
The problem here is that somehow you're generating some Y velocity that persists after interaction…
Looks like client side, there really isn't a lot going on, just a little bit of JS for the edito…
Albert —
The deriving process to get phi * R = CP' * cos(theta) was laid out in my post containing the sket…
React for the UI, Bootstrap for the CSS, Backbone for REST and routing, and a few other helper li…
No, this is definitely not true. The Y=0 line happens to be at the maximal point along -X, which …
Maybe we should just move the "Function Programming sucks too" argument over here where it will be…
Albert —
This is where we disagree. I have abstracted the collision to be a pure physics problem, and the a…
On the server side of things: Looks like client side, there really isn't a lot going on, just a l…
I was wondering that too. I've been fighting with our internal website all week, trying to figure…
Mór —
Cool. Sounds like a dial tone.
Out of pure interest, which language did you write the site in?
No, physics can never put you below Y=0. Remember here that "physics" is applied before the searc…
WilWa —
I am late to the party, only on day 20, but I thought I'd share a tiny bit of fun I had with the …
Thanks. Here is the complete code: template Defer makeDefer( F f ) { return Defer…
Albert —
Agree. Those two approaches (single step or multiple timestep) would place the player at (-1,0) po…
Oooh, wow! I don't think there's any embedded system stuff in the Network yet, so really looking f…
Yes, if you are talking for a single timestep, then you have two choices. Either you can use the …
Albert —
the location of P' moves continuously as the player moves. Possibly, I didn't state it explicitly …
TM —
I found those two pages that show how to make defer macros, but I'm interested to know how Jonath…
The best way to think about it is ExitProcess does an implicit VirtualFree for every unfreed Virtu…
Well, I think I'm just repeating what I said before, but: . After the first incident with the wal…