We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Albert
Thank you very much for the elaborate explanation. The example where lateral velocity doesn't (sho…
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Casey Muratori
The problem here is that somehow you're generating some Y velocity that persists after interaction…
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Lucas89
Looks like client side, there really isn't a lot going on, just a little bit of JS for the edito…
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Albert
The deriving process to get phi * R = CP' * cos(theta) was laid out in my post containing the sket…
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Lucas89
React for the UI, Bootstrap for the CSS, Backbone for REST and routing, and a few other helper li…
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Casey Muratori
No, this is definitely not true. The Y=0 line happens to be at the maximal point along -X, which …
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Timothy Wright
Maybe we should just move the "Function Programming sucks too" argument over here where it will be…
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Albert
This is where we disagree. I have abstracted the collision to be a pure physics problem, and the a…
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David Butler
On the server side of things: Looks like client side, there really isn't a lot going on, just a l…
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Timothy Wright
I was wondering that too. I've been fighting with our internal website all week, trying to figure…
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Mór
Cool. Sounds like a dial tone.
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Lucas89
Out of pure interest, which language did you write the site in?
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Casey Muratori
No, physics can never put you below Y=0. Remember here that "physics" is applied before the searc…
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WilWa
I am late to the party, only on day 20, but I thought I'd share a tiny bit of fun I had with the …
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Simon Anciaux
Thanks. Here is the complete code: template Defer makeDefer( F f ) { return Defer…
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Albert
Agree. Those two approaches (single step or multiple timestep) would place the player at (-1,0) po…
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Matt Mascarenhas
Oooh, wow! I don't think there's any embedded system stuff in the Network yet, so really looking f…
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Casey Muratori
Yes, if you are talking for a single timestep, then you have two choices. Either you can use the …
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Albert
the location of P' moves continuously as the player moves. Possibly, I didn't state it explicitly …
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TM
I found those two pages that show how to make defer macros, but I'm interested to know how Jonath…
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Casey Muratori
The best way to think about it is ExitProcess does an implicit VirtualFree for every unfreed Virtu…
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Casey Muratori
Well, I think I'm just repeating what I said before, but: . After the first incident with the wal…
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Mór
I made a CMake project to work with CLion and Episode 21's Loading Game Code Dynamically. Just unz…
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Simon Anciaux
Does anyone knows how Jonathan Blow's defer macro works ? Example of how he uses it at the end of …
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Jeroen van Rijn
If the quote tag includes the post param, it'll now link to the original post instead of the prof…
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Jeroen van Rijn
This should now be fixed, considering I just used it. ;-)
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Albert
Here's my attempt to abstract it to a pure physics/math problem and trying to solve it. Given a po…
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Jeroen van Rijn
Hi Timothy, That is correct. The site's running on nginx, hosted at DigitalOcean, behind CloudFlar…
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Jeroen van Rijn
Some things clearly got in the way of addressing this bug, but it's now fixed. The last breadcrumb…
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