Sadly no. I am planning a new series to teach programming in C for total beginners. Also I have a …
It's fine, I think. Anyways, Are you still making these videos?
hmm I think in your win32FillBuffer, you forgot to times t by 2.0 and PI [/code]
I've been pulling my hair out trying to figure out what I did wrong here. I've been following alon…
I would only recommend watching the later videos are the blackboard only videos. I do not like wha…
There are a lot of series to follow! Since this one is in C++ and 3D, I will follow and watch it, …
Casey[/quote] I would be great to pin this post / thread to the forum. I had the devil of a time t…
It really depends on what you want. This is why quaternions in games a funny subject. I have a phy…
It's just some things that I would like to see. I was debating also mentioning that you don't need…
For unaligned access on x86(-64), it seems that depending on the specific architecture. For some, …
Hmm, I think I would argue that for only an extra line or two of code you could treat alignment is…
Well it depends on your target. If you are coding for micro-controllers (Cortex-M0 or something ev…
As Jim suggested, I also prefer a more pragmatical approach to teaching, do first, explain later. …
Good to know, one less thing to worry about :). Do you know if there is a performance hit ? (I hav…
That's not correct. On ARM it depends on architecture. For anything less than ARMv6 and except AR…
I did not cover this as these videos were originally part of my Dunjun and series and just videos …
While not a case of strict-aliasing, another potential problem with these types of casts is non-al…
There are a few thing that you should at least cover if you are talking about quaternions to use i…
Actually I just think it's all extremely stupid, to be honest. I have really low tolerance for th…
I probably should have been more clear about this. Aliasing is, in general, a global property of …
Problem with that is that it's not easy to figure out the expected access pattern of a function fr…
If I had a vote on the standards committee, I would include a keyword which meant the opposite of…
I'll give your suggestion a try when I home though, maybe my assumptions about what's happening in…
I am updating the audio with the render rate yes, but in my mixer I'm writing a second in front of…
When are you updating the audio? It looks like you are linking you updates rate with your render r…
I've implemented a custom mixer using direct sound in the game I'm working on. At 60fps it runs pe…
I made a comment about doing a merge sort from the ground up in Yesterday's Q&A and thought I woul…
I remember watching some of the TheNewBoston's videos many years ago and found them very good for …
Ok. I see. Thanks for clarification
Generally speaking, strict aliasing was always a bad idea and continues to be so :) I am not sure …