Recent Forum Threads

Forum Odin
Post date Feb. 26, 2017, 11:36 a.m.

Ranges and Slices


This language is starting to take shape very fast and the "base language" looks like it will be d…
Forum Odin
Post date Jan. 28, 2017, 11:41 a.m.

Which feature should I work on next for Odin?


Now that v0.0.6 is out, I'm now wondering which feature I should implement next for Odin. I've ma…
Forum Odin
Post date Dec. 27, 2016, 9:22 p.m.

Deciding Upon Odin's General Declaration Syntax


The "base language" is nearly done and I'm soon to begin work on the "metaprogramming part" of th…
Forum Odin
Post date Nov. 28, 2016, 10:29 p.m.

Releases


Odin v0.0.3d https://github.com/gingerBill/Odin/releases/tag/v0.0.3d What's New Rune literal sy…
Forum handmade.network
Post date Sept. 8, 2016, 1:17 p.m.

Is Immutability by Default Actually that Good?


There seems to be a lot of "buzz" lately (the past few years) that modern languages should be imm…

Recent Forum Replies

Forum Odin
Post date Feb. 26, 2017, 4:22 p.m.

Ranges and Slices

I do not allow those type of floating point literals so that's not a problem in this language. Th…
Forum Odin
Post date Feb. 26, 2017, 3:17 p.m.

Ranges and Slices

After a lot of thought: * I've removed `...` and `..<` and replaced it with `..` which is eq…
Forum Odin
Post date Feb. 24, 2017, 7:56 p.m.

Releases

Odin v0.1.1 https://github.com/gingerBill/Odin/releases/tag/v0.1.1
Forum Odin
Post date Feb. 12, 2017, 12:08 p.m.

casting allot

Thank you, that was a typo in my "code". Having distinct types is quite useful. It allows for be…
Forum Odin
Post date Feb. 11, 2017, 11:29 p.m.

Releases

Odin v0.1.0 https://github.com/gingerBill/Odin/releases/tag/v0.1.0