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Timothy McCarthy
What do other compilers do with this? 1 2 3 4 5// Compiled as C code struct Y { float a; } Y; …
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James Widman
Stuff like this is why, even though I've been in J16/PL22.16 since 2004, I can't blame Casey when…
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James Widman
To collect myself, I had to take a brief walk away from my machine after posting this. I just cam…
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James Widman
RomulusTFM Well...consider this: 1 2 3 4 5// OK // { typedef struct Y {float a;} Y; int Y = 2;…
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Jay
Hopefully a simple question that I am struggling with. I am at day 115 at the start of SIMD opti…
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Timothy McCarthy
Well...consider this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17// OK { typedef struct Y…
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James Widman
benwaffle Some people avoid typedef struct in C because it pollutes the namespace. Could you ple…
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Timothy McCarthy
If I understand the POV, a C programmer is dismayed by the size of the generated C++ code; much l…
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hendrix
C++ must have done something right https://www.youtube.com/watch?v=ltCgzYcpFUI
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Ameen Sayegh
Oh My God!!! I almost lost my mind, trying to figure out why my hero movement is different than C…
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Aidan
By adding epsilons, you're inherently adding some inaccuracy to your simulation. You really want …
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Mārtiņš Možeiko
Yeah, pretty much what you said. Just get the input from user, process it, and render result on s…
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Bryan Taylor
chr_stoev I have never used fixed point position before. I guess that would fix some of the round…
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Christian
I have never used fixed point position before. I guess that would fix some of the rounding errors…
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elle
Have you ever implemented a debug console as in Quake, Unreal Tournament, Source games that is al…
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Philip Buuck
Hello everyone, The contribution I am currently planning is called Handmade Quake, where I start…
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Bryan Taylor
Use fixed point to store positions. This gives you an even amount of precision over your entire …
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Christian
Yeah maybe. If the guy jumps and lands on the ramp the epsilon would keep him high enough for it …
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Runaway Rabbit
I'm still real new to this, but couldn't you use an epsilon to account for floating-point errors?
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Runaway Rabbit
I don't think there is a bug in your code. I think what you are seeing is StretchDIBits trying t…
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Connor
I am not new to handmade hero, but I just started following along a couple of weeks ago. Up to th…
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Christian
So I am making a 2d platformer, heavily influenced by HH. I use more or less the same collision d…
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Pete
Thank you for the clear answers. Now I know why it looks this way and that i can make my changes …
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Mārtiņš Možeiko
It was valid code only with Visual Studio. In C that was never a valid code. Not sure how far bac…
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Asaf Gartner
That used to be valid code. That's why you can see Casey doing for loops like this in some early …
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Pete
I am working on a project where there is a lot of old code written for Windows. On several place…
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Andrew Bromage
mmozeiko To be compatible with Windows? Unsurprisingly, Windows does it for the same reason. mmo…
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people
I thought I'd post a diff of the "test_asset_builder.*" files which have support for xlib core t…
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Mārtiņš Možeiko
To be compatible with Windows? :D It also uses gs for 64-bit and fs for 32-bit. Or maybe (I'm gu…
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Mārtiņš Možeiko
In my previous company I have successfully shipped product on Linux as binary executable with lin…
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