Late to the party so...
Is the for loop index correctly initialized? The keyboard goes to contro…
From Anton Gerdelan blog :
"Cross-platform IDEs are dreadful software - they're a security bla…
re: GetProcAddresss - right. I was a bit careless pasting the code in. I've been using Paul DiLas…
Jay —
Ah I obviously wasn't paying enough attention during that stream! Thanks Jimbo!
Hello Jay,
Casey explains this on Day 93 - Textured Quadrilaterals - around 15:50.
Best,
Jimmy
Only public documented symbol that dinput8.dll file exposes is "DirectInput8Create" function. And…
Oops; I should have put quotes around "re-".
When Casey was talking about recursive tree traversal vs. non-recursive traversal using parent li…
I'm having a problem getting a variable out of the DirectInput library.
This is for a 32 bit bui…
Companies are notoriously hard to convince to use language X when they have a 10 year dependency …
RomulusTFM What do other compilers do with this?
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2
3
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5// Compiled as C code
struct Y
{
floa…
Ok, the MSVC compiler is in agreement with Clang (or visa-versa).
This is what I thought.
I woul…
For C compiler "Y" is variable, "struct Y" is type.
So first and second examples are legal for C …
What do other compilers do with this?
1
2
3
4
5// Compiled as C code
struct Y
{
float a;
} Y; …
Stuff like this is why, even though I've been in J16/PL22.16 since 2004, I can't blame Casey when…
To collect myself, I had to take a brief walk away from my machine after posting this. I just cam…
RomulusTFM Well...consider this:
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2
3
4
5// OK
// {
typedef struct Y {float a;} Y;
int Y = 2;…
Jay —
Hopefully a simple question that I am struggling with.
I am at day 115 at the start of SIMD opti…
Well...consider this:
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8
9
10
11
12
13
14
15
16
17// OK
{
typedef struct Y…
benwaffle Some people avoid typedef struct in C because it pollutes the namespace.
Could you ple…
If I understand the POV, a C programmer is dismayed by the size of the generated C++ code; much l…
C++ must have done something right
https://www.youtube.com/watch?v=ltCgzYcpFUI
Oh My God!!!
I almost lost my mind, trying to figure out why my hero movement is different than C…
Aidan —
By adding epsilons, you're inherently adding some inaccuracy to your simulation. You really want …
Yeah, pretty much what you said. Just get the input from user, process it, and render result on s…
chr_stoev I have never used fixed point position before. I guess that would fix some of the round…
I have never used fixed point position before. I guess that would fix some of the rounding errors…
elle —
Have you ever implemented a debug console as in Quake, Unreal Tournament, Source games that is al…
Hello everyone,
The contribution I am currently planning is called Handmade Quake, where I start…
Use fixed point to store positions. This gives you an even amount of precision over your entire …