We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Mārtiņš Možeiko
Oh, I misunderstood what you were telling. I though game code was not processing input correctly (…
»
Mārtiņš Možeiko
I wouldn't worry about this Sleep code much. Around day 19x when working on debug UI Casey removed…
»
actbinary
some videos to look over
»
actbinary
CppCon 2014: Herb Sutter "Back to the Basics! Essentials of Modern C++ Style" :silly:
»
Timothy McCarthy
Right. There is also a MS note someplace saying that you should not keep changing it.tim
»
Bryan Taylor
Will there more than one call to ::Sleep? If there is only one call than it can be bracketed by b…
»
Timothy McCarthy
AFAIK, timeBeginPeriod affects the granularity of ::Sleep(). I'm only at day 19 right now so this …
»
Timothy McCarthy
As an experiment, I wanted to know how much time is spent "sleeping". I removed the sleep code //…
»
Timothy McCarthy
For completeness, I have a test application that interfaces to the Wingman using DirectInput. That…
»
Timothy McCarthy
Mostly the next stream (017), it looks like. The input variables are expanded and the keyboard and…
»
Timothy McCarthy
With no breakpoints set the keyboard doesn't respond unless the gamepad (Logitech Wingman) is disc…
»
Mārtiņš Možeiko
Don't remember exactly when, but this is fixed later.
»
Mārtiņš Možeiko
If keyboard input get captured and passed right to place where it is processed, then what exactly …
»
chriselviss
Check this one....A simple sample Chris
»
Timothy McCarthy
Another one that has me stumped. I got the keyboard changes for D17 working. I was feeling pretty …
»
Jeremiah Goerdt
A Faster Than Light (FTL)-inspired roguelike that focuses on running your crew, exploring, and cr…
»
Krzysiek
If I remember correctly I was doing something similar using two stacks. I mean you always pop from…
»
Timothy McCarthy
If this is covered later I'll be happy with a reply of "Patience, Grasshopper." What prevents the …
»
Timothy McCarthy
Late to the party so... Is the for loop index correctly initialized? The keyboard goes to controll…
»
hendrix
From Anton Gerdelan blog : Why Modern Software Sucks So Badly The reason all of the modern choice…
»
Timothy McCarthy
re: GetProcAddresss - right. I was a bit careless pasting the code in. I've been using Paul DiLasc…
»
Jay
Ah I obviously wasn't paying enough attention during that stream! Thanks Jimbo!
»
jimmyjimbo
Hello Jay, Casey explains this on Day 93 - - around 15:50. Best, Jimmy
»
Mārtiņš Možeiko
Only public documented symbol that dinput8.dll file exposes is "DirectInput8Create" function. And …
»
James Widman
Oops; I should have put quotes around "re-".
»
David Thomas
When Casey was talking about recursive tree traversal vs. non-recursive traversal using parent lin…
»
Timothy McCarthy
I'm having a problem getting a variable out of the DirectInput library. This is for a 32 bit build…
»
Timothy McCarthy
Companies are notoriously hard to convince to use language X when they have a 10 year dependency o…
»
James Widman
Yep. To me, this is the root problem.[/quote] Granted, it's silly, but back in the 80's (and the…
»
Timothy McCarthy
Ok, the MSVC compiler is in agreement with Clang (or visa-versa). This is what I thought. I wouldn…
»