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Timothy McCarthy
Late to the party so... Is the for loop index correctly initialized? The keyboard goes to contro…
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hendrix
From Anton Gerdelan blog : "Cross-platform IDEs are dreadful software - they're a security bla…
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Timothy McCarthy
re: GetProcAddresss - right. I was a bit careless pasting the code in. I've been using Paul DiLas…
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Jay
Ah I obviously wasn't paying enough attention during that stream! Thanks Jimbo!
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jimmyjimbo
Hello Jay, Casey explains this on Day 93 - Textured Quadrilaterals - around 15:50. Best, Jimmy
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Mārtiņš Možeiko
Only public documented symbol that dinput8.dll file exposes is "DirectInput8Create" function. And…
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James Widman
Oops; I should have put quotes around "re-".
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David Thomas
When Casey was talking about recursive tree traversal vs. non-recursive traversal using parent li…
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Timothy McCarthy
I'm having a problem getting a variable out of the DirectInput library. This is for a 32 bit bui…
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Timothy McCarthy
Companies are notoriously hard to convince to use language X when they have a 10 year dependency …
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James Widman
RomulusTFM What do other compilers do with this? 1 2 3 4 5// Compiled as C code struct Y { floa…
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Timothy McCarthy
Ok, the MSVC compiler is in agreement with Clang (or visa-versa). This is what I thought. I woul…
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Mārtiņš Možeiko
For C compiler "Y" is variable, "struct Y" is type. So first and second examples are legal for C …
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Timothy McCarthy
What do other compilers do with this? 1 2 3 4 5// Compiled as C code struct Y { float a; } Y; …
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James Widman
Stuff like this is why, even though I've been in J16/PL22.16 since 2004, I can't blame Casey when…
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James Widman
To collect myself, I had to take a brief walk away from my machine after posting this. I just cam…
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James Widman
RomulusTFM Well...consider this: 1 2 3 4 5// OK // { typedef struct Y {float a;} Y; int Y = 2;…
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Jay
Hopefully a simple question that I am struggling with. I am at day 115 at the start of SIMD opti…
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Timothy McCarthy
Well...consider this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17// OK { typedef struct Y…
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James Widman
benwaffle Some people avoid typedef struct in C because it pollutes the namespace. Could you ple…
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Timothy McCarthy
If I understand the POV, a C programmer is dismayed by the size of the generated C++ code; much l…
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hendrix
C++ must have done something right https://www.youtube.com/watch?v=ltCgzYcpFUI
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Ameen Sayegh
Oh My God!!! I almost lost my mind, trying to figure out why my hero movement is different than C…
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Aidan
By adding epsilons, you're inherently adding some inaccuracy to your simulation. You really want …
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Mārtiņš Možeiko
Yeah, pretty much what you said. Just get the input from user, process it, and render result on s…
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Bryan Taylor
chr_stoev I have never used fixed point position before. I guess that would fix some of the round…
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Christian
I have never used fixed point position before. I guess that would fix some of the rounding errors…
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elle
Have you ever implemented a debug console as in Quake, Unreal Tournament, Source games that is al…
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Philip Buuck
Hello everyone, The contribution I am currently planning is called Handmade Quake, where I start…
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Bryan Taylor
Use fixed point to store positions. This gives you an even amount of precision over your entire …
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