We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
drjeats
On a recent pre-stream (day 204) Casey was asked about gameplay code architecture, and mentioned t…
»
Mustafa Al-Attar
Thanks alot. The problem is solved.
»
Flyingsand
Since the functions are members of a class, they need to be called on an instance of the class (i.…
»
Mustafa Al-Attar
Hi there... It seems after trying different combinations and searching, I found out how to perform…
»
Mustafa Al-Attar
Hi there... I don't seem to figure out the correct syntax for calling a function that has its poin…
»
Timothy McCarthy
I think I tracked down the issue. With a game pad connected... In handmade.cpp... } //... } [/cod…
»
Timothy McCarthy
Yes. The joystick SetCooperativeLevel uses the DISCL_EXCLUSIVE flag. So I tried DISCL_NONEXCLUSIVE…
»
Timothy McCarthy
Makes sense. I'm not worried as much as surprised. I was curious about time spent "sleeping." I wa…
»
Carlos Gabriel Hasbun Comandari
Thanks. It is very useful. I love Open Source command line tools.
»
Mārtiņš Možeiko
Oh, I misunderstood what you were telling. I though game code was not processing input correctly (…
»
Mārtiņš Možeiko
I wouldn't worry about this Sleep code much. Around day 19x when working on debug UI Casey removed…
»
actbinary
some videos to look over
»
actbinary
CppCon 2014: Herb Sutter "Back to the Basics! Essentials of Modern C++ Style" :silly:
»
Timothy McCarthy
Right. There is also a MS note someplace saying that you should not keep changing it.tim
»
Bryan Taylor
Will there more than one call to ::Sleep? If there is only one call than it can be bracketed by b…
»
Timothy McCarthy
AFAIK, timeBeginPeriod affects the granularity of ::Sleep(). I'm only at day 19 right now so this …
»
Timothy McCarthy
As an experiment, I wanted to know how much time is spent "sleeping". I removed the sleep code //…
»
Timothy McCarthy
For completeness, I have a test application that interfaces to the Wingman using DirectInput. That…
»
Timothy McCarthy
Mostly the next stream (017), it looks like. The input variables are expanded and the keyboard and…
»
Timothy McCarthy
With no breakpoints set the keyboard doesn't respond unless the gamepad (Logitech Wingman) is disc…
»
Mārtiņš Možeiko
Don't remember exactly when, but this is fixed later.
»
Mārtiņš Možeiko
If keyboard input get captured and passed right to place where it is processed, then what exactly …
»
chriselviss
Check this one....A simple sample Chris
»
Timothy McCarthy
Another one that has me stumped. I got the keyboard changes for D17 working. I was feeling pretty …
»
Jeremiah Goerdt
A Faster Than Light (FTL)-inspired roguelike that focuses on running your crew, exploring, and cr…
»
Krzysiek
If I remember correctly I was doing something similar using two stacks. I mean you always pop from…
»
Timothy McCarthy
If this is covered later I'll be happy with a reply of "Patience, Grasshopper." What prevents the …
»
Timothy McCarthy
Late to the party so... Is the for loop index correctly initialized? The keyboard goes to controll…
»
hendrix
From Anton Gerdelan blog : Why Modern Software Sucks So Badly The reason all of the modern choice…
»
Timothy McCarthy
re: GetProcAddresss - right. I was a bit careless pasting the code in. I've been using Paul DiLasc…
»