The idea is that anything in the transient storage can be regenerated. So if it is zeroed out, i…
Hello,
Can somebody explain to me how the temporary storage is handled? On the start of the seri…
Connor —
Authors: fierydrake, starchypancakes and myself. Thanks to MartinCohen for the stream which this …
On a recent pre-stream (day 204) Casey was asked about gameplay code architecture, and mentioned …
Thanks alot.
The problem is solved.
Since the functions are members of a class, they need to be called on an instance of the class (i…
Hi there...
It seems after trying different combinations and searching, I found out how to perfo…
Hi there...
I don't seem to figure out the correct syntax for calling a function that has its po…
I think I tracked down the issue.
With a game pad connected...
In handmade.cpp...
1
2
3
4
…
Yes. The joystick SetCooperativeLevel uses the DISCL_EXCLUSIVE flag.
So I tried DISCL_NONEXCLUSI…
Makes sense.
I'm not worried as much as surprised. I was curious about time spent "sleeping." I …
Thanks. It is very useful.
I love Open Source command line tools.
Oh, I misunderstood what you were telling. I though game code was not processing input correctly …
I wouldn't worry about this Sleep code much. Around day 19x when working on debug UI Casey remove…
some videos to look over
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
http:…
CppCon 2014: Herb Sutter "Back to the Basics! Essentials of Modern C++ Style"
https://www.youtub…
Right. There is also a MS note someplace saying that you should not keep changing it.
- tim
RomulusTFM AFAIK, timeBeginPeriod affects the granularity of ::Sleep(). I'm only at day 19 right …
AFAIK, timeBeginPeriod affects the granularity of ::Sleep(). I'm only at day 19 right now so this…
As an experiment, I wanted to know how much time is spent "sleeping". I removed the sleep code
1…
For completeness, I have a test application that interfaces to the Wingman using DirectInput. Tha…
Mostly the next stream (017), it looks like. The input variables are expanded and the keyboard an…
With no breakpoints set the keyboard doesn't respond unless the gamepad (Logitech Wingman) is dis…
Don't remember exactly when, but this is fixed later.
If keyboard input get captured and passed right to place where it is processed, then what exactly…
Check this one....A simple Socket Programming sample
Chris
Another one that has me stumped.
I got the keyboard changes for D17 working. I was feeling pret…
CaptainKraft Introducing, Sh*t Outa Land - aka SOL
A Faster Than Light (FTL)-inspired roguelike …
If I remember correctly I was doing something similar using two stacks.
I mean you always pop fr…
If this is covered later I'll be happy with a reply of "Patience, Grasshopper."
What prevents th…