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The_8th_mage
Hello, Can somebody explain to me how the temporary storage is handled? On the start of the seri…
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Connor
Authors: fierydrake, starchypancakes and myself. Thanks to MartinCohen for the stream which this …
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drjeats
On a recent pre-stream (day 204) Casey was asked about gameplay code architecture, and mentioned …
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Mustafa Al-Attar
Thanks alot. The problem is solved.
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Flyingsand
Since the functions are members of a class, they need to be called on an instance of the class (i…
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Mustafa Al-Attar
Hi there... It seems after trying different combinations and searching, I found out how to perfo…
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Mustafa Al-Attar
Hi there... I don't seem to figure out the correct syntax for calling a function that has its po…
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Timothy McCarthy
I think I tracked down the issue. With a game pad connected... In handmade.cpp... 1 2 3 4 …
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Timothy McCarthy
Yes. The joystick SetCooperativeLevel uses the DISCL_EXCLUSIVE flag. So I tried DISCL_NONEXCLUSI…
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Timothy McCarthy
Makes sense. I'm not worried as much as surprised. I was curious about time spent "sleeping." I …
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Carlos Gabriel Hasbun Comandari
Thanks. It is very useful. I love Open Source command line tools.
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Mārtiņš Možeiko
Oh, I misunderstood what you were telling. I though game code was not processing input correctly …
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Mārtiņš Možeiko
I wouldn't worry about this Sleep code much. Around day 19x when working on debug UI Casey remove…
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actbinary
some videos to look over http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking http:…
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actbinary
CppCon 2014: Herb Sutter "Back to the Basics! Essentials of Modern C++ Style" https://www.youtub…
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Timothy McCarthy
Right. There is also a MS note someplace saying that you should not keep changing it. - tim
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Bryan Taylor
RomulusTFM AFAIK, timeBeginPeriod affects the granularity of ::Sleep(). I'm only at day 19 right …
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Timothy McCarthy
AFAIK, timeBeginPeriod affects the granularity of ::Sleep(). I'm only at day 19 right now so this…
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Timothy McCarthy
As an experiment, I wanted to know how much time is spent "sleeping". I removed the sleep code 1…
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Timothy McCarthy
For completeness, I have a test application that interfaces to the Wingman using DirectInput. Tha…
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Timothy McCarthy
Mostly the next stream (017), it looks like. The input variables are expanded and the keyboard an…
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Timothy McCarthy
With no breakpoints set the keyboard doesn't respond unless the gamepad (Logitech Wingman) is dis…
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Mārtiņš Možeiko
Don't remember exactly when, but this is fixed later.
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Mārtiņš Možeiko
If keyboard input get captured and passed right to place where it is processed, then what exactly…
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chriselviss
Check this one....A simple Socket Programming sample Chris
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Timothy McCarthy
Another one that has me stumped. I got the keyboard changes for D17 working. I was feeling pret…
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Jeremiah Goerdt
CaptainKraft Introducing, Sh*t Outa Land - aka SOL A Faster Than Light (FTL)-inspired roguelike …
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Krzysiek
If I remember correctly I was doing something similar using two stacks. I mean you always pop fr…
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Timothy McCarthy
If this is covered later I'll be happy with a reply of "Patience, Grasshopper." What prevents th…
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Timothy McCarthy
Late to the party so... Is the for loop index correctly initialized? The keyboard goes to contro…
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