Hi, I'm trying to use a vertex buffer object in OpenGL and have some problem understanding why it…
Sealatron I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very …
On a personal note, I should apologize for not objecting to this behavior of decltype when I had …
Hi all,
At 30:05 on day 215, we hit a compile error owing to the behavior of decltype(e).
For r…
VS 2008
(I'm doing a 32 bit build.)
FYI, FWIW, warning 2018 is the "signed/unsigned mismatch". T…
Are you using Visual Studio 2013 to compile, or another version?
I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very relevant t…
In handmade_debug.cpp, line 486, the less than symbol should be greater than.
You copied the con…
This sort of "nit" irritates me. The archive build code sets the compiler switch /WX but does not…
Project Name: "Zvuk"
What is it: software drum machine / sampler / sequencer written from scratc…
You, sir, are incredibly helpful, thank you.
Hi all,
The compile errors that we see in episode 214 at 14:46 are probably worth talking about …
This error means that linker doesn't know what are StretchDIBits, timeBegionPeriod and GetDeviceC…
I tried to build day 33's source code but received these three errors:
win32_handmade.cpp:(.text+…
mgear Ok, it does change a bit, but its getting pushing more to the right at "dDdx * v3(1,0,0)", …
Ok, it does change a bit, but its getting pushing more to the right at "dDdx * v3(1,0,0)", didnt …
One thing you might want to try is to use a density gradient estimate at the location of the part…
Hi Kim
I was trying to compile this on a Raspberry Pi just to have a look at how it would behave…
Here are two DIY consoles that I had found to be really awesome:
http://rossumblog.com/2010/06/1…
Now that everyone is streaming on twitch, and since twitch has a very slow website, I made this:
…
Ok, thanks!
Got it bit nicer by checking which side the particle is from the spawner x,
so if i…
I don't believe you are doing something wrong, that is just a consequence of doing central differ…
Hi,
Been playing around with the particle system from episodes 155-156,
and having one problem w…
Yeah, I haven't found a way to compile without "-fpermissive" warnings in gcc, but as long as it …
In order to compile Handmade Hero on Linux and OS X there are some issues that needs to be fixed.…
If the point is to continuously improve the game for the players why not sell that in the in-game…
That was actually intentional at the moment, just because I don't want anything in the game to be…
mmozeiko If by IDE you mean drag&drop form designer, then Qt has it. It's called Qt Designer …
Hi,
I believe that Casey has deleted too many lines while converting GetRenderEntityBasisP to th…
I believe there's a small flaw in Shawn's business plan.
He expects his initial capital to come …