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Abner Coimbre
List is updated. Notice I'm now only adding large, ongoing projects to the list, but I'll add an o…
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Flyingsand
Metal is now available on OS X El Capitan. However, it looks to be just shy of 30% of OS X instal…
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Simon Anciaux
Thanks, I'll read those documents but I already understand it a little bit better. Is there a site…
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Casey Muratori
I believe the "don't use VAOs" conventional wisdom comes from slide 57 in this presentation: At l…
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Thomas Hiatt
The easiest way to do things is to just create a VAO when your program starts and then just use VB…
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Neil Blakey-Milner
Ah - this triggered a memory. On OS X, there is no OpenGL 3.2+ compatibility mode. You can use Op…
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Mārtiņš Možeiko
Are you sure you need VAO? It's been a while I've done something with OpenGL, but I remember that …
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Neil Blakey-Milner
Short version: You need a VAO. You might get away without creating one with some OpenGL drivers…
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Simon Anciaux
Hi, I'm trying to use a vertex buffer object in OpenGL and have some problem understanding why it …
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Neil Blakey-Milner
is probably a good starting point - it's what I started my OS X platform layer (for another proj…
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James Widman
On a personal note, I should apologize for not objecting to this behavior of decltype when I had t…
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James Widman
Hi all, At , we hit a compile error owing to the behavior of decltype(e). For reference, the rule …
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Timothy McCarthy
VS 2008 (I'm doing a 32 bit build.) FYI, FWIW, warning 2018 is the "signed/unsigned mismatch". Tha…
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Philip Buuck
Are you using Visual Studio 2013 to compile, or another version?
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Adam
I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very relevant to…
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Tyler
In handmade_debug.cpp, line 486, the less than symbol should be greater than. You copied the condi…
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Timothy McCarthy
This sort of "nit" irritates me. The archive build code sets the compiler switch /WX but does not …
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BrokenOpCode
Project Name: "Zvuk" What is it: software drum machine / sampler / sequencer written from scratch.…
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Ian James
You, sir, are incredibly helpful, thank you.
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James Widman
Hi all, The compile errors that we see in are probably worth talking about since there's a good c…
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Mārtiņš Možeiko
This error means that linker doesn't know what are StretchDIBits, timeBegionPeriod and GetDeviceCa…
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Ian James
I tried to build day 33's source code but received these three errors: win32_handmade.cpp:(.text+0…
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Andrew Bromage
As noted, it's untested code. There's likely to be a bug in it somewhere. The thing to note here…
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m
Ok, it does change a bit, but its getting pushing more to the right at "dDdx * v3(1,0,0)", didnt h…
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Andrew Bromage
One thing you might want to try is to use a density gradient estimate at the location of the parti…
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Nuno
Hi Kim I was trying to compile this on a Raspberry Pi just to have a look at how it would behave a…
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Sagar
Here are two DIY consoles that I had found to be really awesome: I know this is not directly rel…
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Asaf Gartner
Now that everyone is streaming on twitch, and since twitch has a very slow website, I made this: …
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m
Ok, thanks! Got it bit nicer by checking which side the particle is from the spawner x, so if its …
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Casey Muratori
I don't believe you are doing something wrong, that is just a consequence of doing central differe…
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