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Philip Buuck
A comment in this post states that, beginning with update 4, the size mismatch between int (32 bi…
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Bryan Taylor
I'm not an expert on GL, but I did just release a game with a GL backend.Yes. Z-ordering aside, y…
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Stas Lisetsky
Hello! I know the hardware rendering is still far off in the series, but I was hoping opengl-profi…
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Ginger Bill
Thanks for the reply. I think I will go for the smaller Transform struct to get 2 in a cache line …
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Bryan Taylor
An affine transform in 3D can be stored in a 4x3 matrix. But that costs you 48 bytes, rather than…
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Mārtiņš Možeiko
"Modern" OpenGL is very complex and changes from version to version. So any older book/website ava…
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Ginger Bill
It is silly that you have to do this! Even the new move semantics C++11 require this template defi…
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Ginger Bill
At the moment, in my game I have a type called Transform. use this to represent the transformatio…
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Abner Coimbre
List is updated. Notice I'm now only adding large, ongoing projects to the list, but I'll add an o…
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Flyingsand
Metal is now available on OS X El Capitan. However, it looks to be just shy of 30% of OS X instal…
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Simon Anciaux
Thanks, I'll read those documents but I already understand it a little bit better. Is there a site…
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Casey Muratori
I believe the "don't use VAOs" conventional wisdom comes from slide 57 in this presentation: At l…
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Thomas Hiatt
The easiest way to do things is to just create a VAO when your program starts and then just use VB…
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Neil Blakey-Milner
Ah - this triggered a memory. On OS X, there is no OpenGL 3.2+ compatibility mode. You can use Op…
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Mārtiņš Možeiko
Are you sure you need VAO? It's been a while I've done something with OpenGL, but I remember that …
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Neil Blakey-Milner
Short version: You need a VAO. You might get away without creating one with some OpenGL drivers…
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Simon Anciaux
Hi, I'm trying to use a vertex buffer object in OpenGL and have some problem understanding why it …
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Neil Blakey-Milner
is probably a good starting point - it's what I started my OS X platform layer (for another proj…
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James Widman
On a personal note, I should apologize for not objecting to this behavior of decltype when I had t…
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James Widman
Hi all, At , we hit a compile error owing to the behavior of decltype(e). For reference, the rule …
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Timothy McCarthy
VS 2008 (I'm doing a 32 bit build.) FYI, FWIW, warning 2018 is the "signed/unsigned mismatch". Tha…
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Philip Buuck
Are you using Visual Studio 2013 to compile, or another version?
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Adam
I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very relevant to…
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Tyler
In handmade_debug.cpp, line 486, the less than symbol should be greater than. You copied the condi…
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Timothy McCarthy
This sort of "nit" irritates me. The archive build code sets the compiler switch /WX but does not …
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BrokenOpCode
Project Name: "Zvuk" What is it: software drum machine / sampler / sequencer written from scratch.…
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Ian James
You, sir, are incredibly helpful, thank you.
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James Widman
Hi all, The compile errors that we see in are probably worth talking about since there's a good c…
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Mārtiņš Možeiko
This error means that linker doesn't know what are StretchDIBits, timeBegionPeriod and GetDeviceCa…
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Ian James
I tried to build day 33's source code but received these three errors: win32_handmade.cpp:(.text+0…
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