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Casey Muratori
I believe the "don't use VAOs" conventional wisdom comes from slide 57 in this presentation: htt…
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Thomas Hiatt
The easiest way to do things is to just create a VAO when your program starts and then just use V…
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Neil Blakey-Milner
Ah - this triggered a memory. On OS X, there is no OpenGL 3.2+ compatibility mode. You can use …
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Mārtiņš Možeiko
Are you sure you need VAO? It's been a while I've done something with OpenGL, but I remember that…
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Neil Blakey-Milner
mrmixer Hi, I'm trying to use a vertex buffer object in OpenGL and have some problem understandi…
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Simon Anciaux
Hi, I'm trying to use a vertex buffer object in OpenGL and have some problem understanding why it…
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Neil Blakey-Milner
Sealatron I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very …
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James Widman
On a personal note, I should apologize for not objecting to this behavior of decltype when I had …
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James Widman
Hi all, At 30:05 on day 215, we hit a compile error owing to the behavior of decltype(e). For r…
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Timothy McCarthy
VS 2008 (I'm doing a 32 bit build.) FYI, FWIW, warning 2018 is the "signed/unsigned mismatch". T…
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Philip Buuck
Are you using Visual Studio 2013 to compile, or another version?
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Adam
I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very relevant t…
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Tyler
In handmade_debug.cpp, line 486, the less than symbol should be greater than. You copied the con…
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Timothy McCarthy
This sort of "nit" irritates me. The archive build code sets the compiler switch /WX but does not…
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BrokenOpCode
Project Name: "Zvuk" What is it: software drum machine / sampler / sequencer written from scratc…
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Ian James
You, sir, are incredibly helpful, thank you.
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James Widman
Hi all, The compile errors that we see in episode 214 at 14:46 are probably worth talking about …
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Mārtiņš Možeiko
This error means that linker doesn't know what are StretchDIBits, timeBegionPeriod and GetDeviceC…
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Ian James
I tried to build day 33's source code but received these three errors: win32_handmade.cpp:(.text+…
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Andrew Bromage
mgear Ok, it does change a bit, but its getting pushing more to the right at "dDdx * v3(1,0,0)", …
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m
Ok, it does change a bit, but its getting pushing more to the right at "dDdx * v3(1,0,0)", didnt …
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Andrew Bromage
One thing you might want to try is to use a density gradient estimate at the location of the part…
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Nuno
Hi Kim I was trying to compile this on a Raspberry Pi just to have a look at how it would behave…
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Sagar
Here are two DIY consoles that I had found to be really awesome: http://rossumblog.com/2010/06/1…
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Asaf Gartner
Now that everyone is streaming on twitch, and since twitch has a very slow website, I made this: …
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m
Ok, thanks! Got it bit nicer by checking which side the particle is from the spawner x, so if i…
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Casey Muratori
I don't believe you are doing something wrong, that is just a consequence of doing central differ…
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m
Hi, Been playing around with the particle system from episodes 155-156, and having one problem w…
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people
Yeah, I haven't found a way to compile without "-fpermissive" warnings in gcc, but as long as it …
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Kim Jørgensen
In order to compile Handmade Hero on Linux and OS X there are some issues that needs to be fixed.…
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