Sealatron I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very …
On a personal note, I should apologize for not objecting to this behavior of decltype when I had …
Hi all,
At 30:05 on day 215, we hit a compile error owing to the behavior of decltype(e).
For r…
VS 2008
(I'm doing a 32 bit build.)
FYI, FWIW, warning 2018 is the "signed/unsigned mismatch". T…
Are you using Visual Studio 2013 to compile, or another version?
Adam —
I'm sure resurrecting this old thread is poor forum etiquette, but it looks to be very relevant t…
Tyler —
In handmade_debug.cpp, line 486, the less than symbol should be greater than.
You copied the con…
This sort of "nit" irritates me. The archive build code sets the compiler switch /WX but does not…
Project Name: "Zvuk"
What is it: software drum machine / sampler / sequencer written from scratc…
You, sir, are incredibly helpful, thank you.
Hi all,
The compile errors that we see in episode 214 at 14:46 are probably worth talking about …
This error means that linker doesn't know what are StretchDIBits, timeBegionPeriod and GetDeviceC…
I tried to build day 33's source code but received these three errors:
win32_handmade.cpp:(.text+…
mgear Ok, it does change a bit, but its getting pushing more to the right at "dDdx * v3(1,0,0)", …
m —
Ok, it does change a bit, but its getting pushing more to the right at "dDdx * v3(1,0,0)", didnt …
One thing you might want to try is to use a density gradient estimate at the location of the part…
Nuno —
Hi Kim
I was trying to compile this on a Raspberry Pi just to have a look at how it would behave…
Sagar —
Here are two DIY consoles that I had found to be really awesome:
http://rossumblog.com/2010/06/1…
Now that everyone is streaming on twitch, and since twitch has a very slow website, I made this:
…
m —
Ok, thanks!
Got it bit nicer by checking which side the particle is from the spawner x,
so if i…
I don't believe you are doing something wrong, that is just a consequence of doing central differ…
m —
Hi,
Been playing around with the particle system from episodes 155-156,
and having one problem w…
people —
Yeah, I haven't found a way to compile without "-fpermissive" warnings in gcc, but as long as it …
In order to compile Handmade Hero on Linux and OS X there are some issues that needs to be fixed.…
If the point is to continuously improve the game for the players why not sell that in the in-game…
That was actually intentional at the moment, just because I don't want anything in the game to be…
mmozeiko If by IDE you mean drag&drop form designer, then Qt has it. It's called Qt Designer …
Mox —
Hi,
I believe that Casey has deleted too many lines while converting GetRenderEntityBasisP to th…
I believe there's a small flaw in Shawn's business plan.
He expects his initial capital to come …
Couple of thoughts ...
If when buying a hat the purchaser specified how much money goes into mak…