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Iván D
It sounds really interesting. I will try to follow it! :D Also, I think that the first link is w…
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Bryan Taylor
Don't worry about it so much. Assuming the game you are trying to make *isn't* Handmade Hero, yo…
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Timothy McCarthy
The symptoms you describe sound like you are "stuck in the weeds." You are too far down in the de…
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Joel Davis
There's nothing wrong with copying bits of code. I had to profile something a few months ago and …
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Christian H.
Hi, I have been following Handmade Hero since the start and for some time now I have wanted to ma…
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Gianluca Alloisio
Hi there Handmade Heroes! ( or is it Handmaking Heroes? :dry: ) I'm here today to humbly anno…
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Jared Maddox
I partially agree with that link: partially. Once upon a time, Alan Kay named the programming st…
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Timothy McCarthy
Are you actually compiling for 32 bit? I ask because I have been doing this. If so, then you sho…
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Ian James
Thank you sir, that saved me a lot of time (and I'm sure frustration).
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Mārtiņš Možeiko
If you see value of BaseAddress as 0x00000000 that means you are compiling code as 32-bit. 32-bit…
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Ian James
So I've been working with the day 30 code for a few days now, but all of a sudden LP…
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Ale
It´s ok thank you!
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Simon Anciaux
To be fair to AMD, I was still doing things wrong. After some clean up in the context creation, G…
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Timothy McCarthy
warning C4244: 'argument' : conversion from 'uint64' to 'size_t', possible loss of data 1 2 3 4 5…
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Casey Muratori
I have been working to try to get this resolved for about six months now, but unfortunately it ha…
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Flyingsand
For OpenGL, you can subclass NSOpenGLView and use CVDisplayLink to synchronize to the display. …
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Ale
Hello people, I have not followed handmade for a couple of months but I return. Does anyone knows…
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Mārtiņš Možeiko
Without OpenGL you can use CGImage to draw to screen. This is how you do it: http://www.conceptu…
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Joel Davis
in opengl, creating a texture and using glTexSubImage2d() to update the texture data from the hos…
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Adam
Those links are incredibly helpful, thank you! :) I think I follow most of what's going on, but h…
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Stas Lisetsky
This is exactly the information I needed, thank you btaylor2401. For some reason I never thought …
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James Widman
gingerBill It is silly that you have to do this!Yes. Even the new move semantics C++11 require th…
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Abner Coimbre
I kid. Make a new post and I'll gladly update the list. Martin Cohen did that at one point too. P…
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Jeremiah Goerdt
Sorry to do this to you Abner, but I'd like to edit my Handmade project. It has evolved into some…
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Abner Coimbre
Done. List now has all the handmade projects I'm aware of. Some statistics: Ongoing projects: 13…
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Simon Anciaux
And thanks again ! I messed up the profile bit mask when creating the context and so I was alway…
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Mārtiņš Možeiko
OpenGL 3.0 introduced deprecation notion. It said that not using VAO is deprecated feature. But i…
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Timothy McCarthy
Something seems "fishy" here. I checked the VS 2015 Community version on another machine. That m…
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Simon Anciaux
Thanks. On that page there are all version specifications. I should have started there. I didn't…
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