I had learned about submodules from this article: http://bit.ly/1JtyHqA. If we are to stick with …
[strike]Submodules will get quite messy over time, IIRC.
Why not just have two organizations? …
Personally, I think the submodules option would probably be the way to go if it weren't for the n…
Submodules suck when you try to use them to actively contribute within those. However, as a basic…
Ah, cheers, owensd. I'm more thinking about how those standard community versions will be maintai…
Can you elaborate on the submodules idea? Last time I used them (a few years ago) they were very …
If you wanted to make edits to the HMH source, you would do the following:
1. Fork the HMHCommun…
btaylor2401 C0D3 That CGI method looks very interesting. I think I should maybe do a project on i…
Yeah, submodules seem to be the way to go. I use nxsy's XCB platform layer and currently symlink …
How does this make things easier for people who maintain their own forks? These are by all rights…
[EDIT] Everyone beat me to it! :pinch:
Anders Kaare's twitter reply is probably a better bet t…
Or he could push to a different branch like
1git push community from_casey
or something like t…
That's going to cause Casey to have to sync the community one as well otherwise it will error whe…
You can use separate repos for this. I don't think that one needs to be a fork.
You should be a…
Yep, apparently so.
We are posting at the same time and I missed the convo while typing :)
I'm definitely not putting the assets in the GitHub, so hopefully everyone can be OK with that :)…
That is what the submodules are, essentially symlinks.
You either do this:
git clone --recursiv…
I think it might also possible to symlink other repositories into your own, but it seems it's onl…
Certainly, it's all about finding the most pragmatic workarounds. =)
The submodules idea you proposed sounds like the best work-around so far. I don't have any exper…
I sent a more detailed email about this, but I think you want top-level repos for your setup inst…
Hey all,
GitHub setup is proceeding apace, although honestly, GitHub is a bit toyish in my opini…
First I was thinking much like Casey, not really liking the idea of an extension.
But if it is no…
owensd The files stored (for LFS) in git are essentially metadata. Without the extension, I belie…
The files stored (for LFS) in git are essentially metadata. Without the extension, I believe ther…
I'm not familiar with the git extension, what happens if you don't have it installed. Will the po…
Unfortunately, there are no ideal solutions here.
* Downloading huge asset zips sucks.
* Breakin…
I don't really want something where everyone's going to have to install an extension, though, and…
You could sign up for this: https://github.com/blog/1986-announcing-git-large-file-storage-lfs.
Git can't handle assets (that's why game developers never use it :) ) of the size used in game de…