Personally, I think the submodules option would probably be the way to go if it weren't for the na…
Submodules suck when you try to use them to actively contribute within those. However, as a basic …
Ah, cheers, owensd. I'm more thinking about how those standard community versions will be maintain…
Can you elaborate on the submodules idea? Last time I used them (a few years ago) they were very a…
If you wanted to make edits to the HMH source, you would do the following:Fork the HMHCommunity ve…
Let me preface with: I like C. I think we should write more things in C. I do not think we shou…
Yeah, submodules seem to be the way to go. I use and currently symlink the source into xcb_handm…
How does this make things easier for people who maintain their own forks? These are by all rights,…
[EDIT] Everyone beat me to it! :pinch: Anders Kaare's twitter reply is probably a better bet than…
Or he could push to a different branch like or something like that. Then the community maintain…
That's going to cause Casey to have to sync the community one as well otherwise it will error when…
You can use separate repos for this. I don't think that one needs to be a fork. You should be abl…
Yep, apparently so. We are posting at the same time and I missed the convo while typing :)
I'm definitely not putting the assets in the GitHub, so hopefully everyone can be OK with that :) …
That is what the submodules are, essentially symlinks. You either do this: git clone --recursive <…
I think it might also possible to symlink other repositories into your own, but it seems it's only…
Certainly, it's all about finding the most pragmatic workarounds. =)
The submodules idea you proposed sounds like the best work-around so far. I don't have any experi…
I sent a more detailed email about this, but I think you want top-level repos for your setup inste…
Hey all, GitHub setup is proceeding apace, although honestly, GitHub is a bit toyish in my opinion…
First I was thinking much like Casey, not really liking the idea of an extension. But if it is not…
Mike T —
Cool. :) Completely forgot about that feature. I guess I never use it. :)
The files stored (for LFS) in git are essentially metadata. Without the extension, I believe there…
Mike T —
I'm not familiar with the git extension, what happens if you don't have it installed. Will the poi…
Unfortunately, there are no ideal solutions here.Downloading huge asset zips sucks.Breaking up ass…
I don't really want something where everyone's going to have to install an extension, though, and …
You could sign up for this: .
Git can't handle assets (that's why game developers never use it :) ) of the size used in game dev…
Turns out the problem was the relative file paths. In episode 4 Casey turns on full paths in the c…
Hi fellow pushers, I've been catching up on recent episodes while annotating them and I have to ad…