Hyperthreading definitely does allow you to potentially double the work done per core. The reaso…
Please take note that I am 100% confident that Casey will do extremely well with his game eventua…
mmozeiko 1. There is no such thing as 8.1 cores. So it is not correct to say that 1 thread is usi…
Marco —
Hey everyone,
I hope Casey won't ban me for posting CppCon references :) Here are some videos an…
elle —
I think we can save 1 multiply, 1 add, and 1 shift at the end of the function when we unnecessari…
1. There is no such thing as 8.1 cores. So it is not correct to say that 1 thread is using 1/16 o…
I don't know how applicable this is to optimization via hyperthreading, but the two links below s…
elle
Has anyone else noticed this too, or is this a bug in my version?
No, it seems to me it s…
You were not tired - you looked up if there are shift by variable amount for 128-bit register. Th…
For last few versions of Visual Studio (at least from VS2005, maybe even older) all CRT functions…
Yeah, the _mm_slli_si128 instruction is for shifting by an _immediate_, which means it has to be …
I have never had a problem using CreateThread, but that is probably because I don't generally use…
Nick —
I just finished episode 122 so forgive me if this has already been answered. I've been reading a …
Personally, Andy, I think what you've done will suffice. By which I actually mean, you've totally…
I updated the episode guide to show which episodes lack annotations - "Annotations Incomplete" ne…
elle —
Here are two recent links that do a great job at analyzing games in detail.
Scroll Back The Theo…
elle —
Wow, that makes sense! I hadn't thought about the memory order and registry order. Thank you.
I …
Bigpet —
He wrote
"call "D:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall" x64"
so I ass…
You should be able to use Visual Studios edit-and-continue so you do not have to start deleting t…
You're just making the same mistake I did at first :) It's the register order vs. memory order p…
Jeff —
It took me forever to get Visual Studio to not argue with what I wanted to do...
A few of the hi…
elle —
I've got a simple question, but I'm not able to figure it out in a reasonable amount of time.
At…
Bumping this topic, I am the one who asked for a boost of volume yesterday on stream.
Some people…
Hmm - if you're doing bilinear, you shouldn't generally see a line, although keep in mind that bi…
Yes, at this point I think we're down in the region of unreliable timing, so I think we want to s…
Hmm, this sounds like the problem I wrote about on my topic on IACA markers. Basically as the cod…
elle —
For a while I've been searching why there's a similar artifact in my version of the rendering cod…