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Scott Brooks
You can use separate repos for this. I don't think that one needs to be a fork. You should be a…
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noxy_key
Yep, apparently so. We are posting at the same time and I missed the convo while typing :)
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Casey Muratori
I'm definitely not putting the assets in the GitHub, so hopefully everyone can be OK with that :)…
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David Owens II
That is what the submodules are, essentially symlinks. You either do this: git clone --recursiv…
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noxy_key
I think it might also possible to symlink other repositories into your own, but it seems it's onl…
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David Owens II
Certainly, it's all about finding the most pragmatic workarounds. =)
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Casey Muratori
The submodules idea you proposed sounds like the best work-around so far. I don't have any exper…
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David Owens II
I sent a more detailed email about this, but I think you want top-level repos for your setup inst…
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Casey Muratori
Hey all, GitHub setup is proceeding apace, although honestly, GitHub is a bit toyish in my opini…
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John Lorre
First I was thinking much like Casey, not really liking the idea of an extension. But if it is no…
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Mike T
owensd The files stored (for LFS) in git are essentially metadata. Without the extension, I belie…
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David Owens II
The files stored (for LFS) in git are essentially metadata. Without the extension, I believe ther…
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Mike T
I'm not familiar with the git extension, what happens if you don't have it installed. Will the po…
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David Owens II
Unfortunately, there are no ideal solutions here. * Downloading huge asset zips sucks. * Breakin…
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Casey Muratori
I don't really want something where everyone's going to have to install an extension, though, and…
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David Owens II
You could sign up for this: https://github.com/blog/1986-announcing-git-large-file-storage-lfs.
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Casey Muratori
Git can't handle assets (that's why game developers never use it :) ) of the size used in game de…
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Saticmotion
Turns out the problem was the relative file paths. In episode 4 Casey turns on full paths in the …
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Miguel Lechón
Hi fellow pushers, I've been catching up on recent episodes while annotating them and I have t…
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Asaf Gartner
Will it also include the assets?
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Nuno
Great idea Casey :) Now I can ditch my daily/weekly routine to download the latest code and impo…
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John Lorre
This would be awesome. As this was not explicitly written, I state (the likely obvious) to start…
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Andreas Wilfer
It sounds like a perfect idea to put it in a private repository.
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Abner Coimbre
When it comes to Git foo, I have found Miblo, Drive137, or Soulflare3 to be very good at maintain…
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Casey Muratori
That would be great, yes. Lots of people like to build with Visual Studio, I think. - Casey
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Kirill Basin
That would be a great idea indeed! It's a minor thing, but I can supply project config files for…
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Ian Hern
I don't think the fact that the stdlib string is bad is an excuse at all, especially since this i…
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Bryan Taylor
C0D3 That CGI method looks very interesting. I think I should maybe do a project on it later. I t…
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drjeats
Very cool :) Useful for people are behind since trying to use desktop diff programs to refresh y…
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Ramona Fielding
It's worked really well for distributing Unreal Engine 4's source code, and would be super nice t…
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