You can use separate repos for this. I don't think that one needs to be a fork.
You should be a…
Yep, apparently so.
We are posting at the same time and I missed the convo while typing :)
I'm definitely not putting the assets in the GitHub, so hopefully everyone can be OK with that :)…
That is what the submodules are, essentially symlinks.
You either do this:
git clone --recursiv…
I think it might also possible to symlink other repositories into your own, but it seems it's onl…
Certainly, it's all about finding the most pragmatic workarounds. =)
The submodules idea you proposed sounds like the best work-around so far. I don't have any exper…
I sent a more detailed email about this, but I think you want top-level repos for your setup inst…
Hey all,
GitHub setup is proceeding apace, although honestly, GitHub is a bit toyish in my opini…
First I was thinking much like Casey, not really liking the idea of an extension.
But if it is no…
Mike T —
owensd The files stored (for LFS) in git are essentially metadata. Without the extension, I belie…
The files stored (for LFS) in git are essentially metadata. Without the extension, I believe ther…
Mike T —
I'm not familiar with the git extension, what happens if you don't have it installed. Will the po…
Unfortunately, there are no ideal solutions here.
* Downloading huge asset zips sucks.
* Breakin…
I don't really want something where everyone's going to have to install an extension, though, and…
You could sign up for this: https://github.com/blog/1986-announcing-git-large-file-storage-lfs.
Git can't handle assets (that's why game developers never use it :) ) of the size used in game de…
Turns out the problem was the relative file paths. In episode 4 Casey turns on full paths in the …
Hi fellow pushers,
I've been catching up on recent episodes while annotating them and I have t…
Will it also include the assets?
Nuno —
Great idea Casey :)
Now I can ditch my daily/weekly routine to download the latest code and impo…
This would be awesome.
As this was not explicitly written, I state (the likely obvious) to start…
It sounds like a perfect idea to put it in a private repository.
When it comes to Git foo, I have found Miblo, Drive137, or Soulflare3 to be very good at maintain…
That would be great, yes. Lots of people like to build with Visual Studio, I think.
- Casey
That would be a great idea indeed!
It's a minor thing, but I can supply project config files for…
I don't think the fact that the stdlib string is bad is an excuse at all, especially since this i…
C0D3 That CGI method looks very interesting. I think I should maybe do a project on it later.
I t…
Very cool :)
Useful for people are behind since trying to use desktop diff programs to refresh y…
It's worked really well for distributing Unreal Engine 4's source code, and would be super nice t…