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Terry Moenkhaus
Pseudonym73 I have an informal operating system project which I've tentatively called "Homebrew O…
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Ivan Ivanov
Thanks Casey, I've definitely stopped worrying about it already. But I would really like to kno…
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Ivan Ivanov
Thanks very much for the clarification, all is clear now.
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Mārtiņš Možeiko
This is how you do SIMD in Swift: http://www.russbishop.net/swift-2-simd You include simd.h heade…
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Matt Campbell
I think we can clamp to TargetVolume a bit early if both channels end during the same loop, but o…
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Anthony
I am following along with the YouTube archives and coding everything myself along with Casey. I h…
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Casey Muratori
EXORCIST BABY!!!! EXORCIST BABY!!!!!! - Casey
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Casey Muratori
This is not something I would really worry about right now, because the preliminary platform laye…
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Casey Muratori
Just wanted to clarify something here, because I'm not sure if you guys are thinking of the term …
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Ivan Ivanov
Thanks, so that is exactly what I meant and looks like this is the minimum of lag that we can cou…
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Anthony
The game loop does something like this: 1 2 3 4 5 6while(running) { GetInput(); RunGameLogic(…
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Anthony
I've been coding along with the YouTube videos and somewhere around video 60 this happened: http…
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Ivan Ivanov
You basically can use whatever language you want as a CGI script, C included. https://www.cs.tut.…
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Ameen Sayegh
In Day 142 pre stream people asked questions about web programming and Casey mentioned that he pr…
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Ivan Ivanov
In one of the early videos Casey said something like "You always have one frame of input lag, and…
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Ivan Ivanov
Hey everyone, I am currently using the early HH streams to help me build a platform layer so tha…
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Marco
Hey fellow handmadeheroers, just wanted to share a great free book that I found pretty useful wh…
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Livet Ersomen Strøm
EDIT: You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually…
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Casey Muratori
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of …
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Stas Lisetsky
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my questio…
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Andrew Bromage
I have an informal operating system project which I've tentatively called "Homebrew OS". (Sugges…
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Casey Muratori
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at…
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Casey Muratori
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your…
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Stas Lisetsky
Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag …
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Casey Muratori
I feel your pain here SighPhy. I've _often_ wished I could just plug in those Play and Charge gu…
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Casey Muratori
That would definitely do it, yes :P - Casey
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people
I think I've found the problem. In GameGetSoundSamples when the channels are allocated, "real32 …
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people
If I remove this assert the game runs normally.
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people
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_me…
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people
I think that's true for the renderer. But it is not clear to me if each thread of the threaded so…
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