Nephyst One example of this is when he adds the simulation region code. I pretty much had to blin…
That makes a lot of sense, thanks so much.
So we're kind of back to the 80s but not really
Ah right-o I think i've got it now,
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10TempMemory begin_temporary_mem…
That is an excellent point! I think you are right, but I don't have the code in front of me. I'…
Well, there's two reasons really.
One is that Sleep() is not a soft-real-time capable call, so r…
The arenas are basically just giant stacks. When the linked list needs a new link, it just takes…
Hi I am occasionaly following the stream and am building something with the knowledge.
A few epi…
Pseudonym73 I have an informal operating system project which I've tentatively called "Homebrew O…
Thanks Casey, I've definitely stopped worrying about it already.
But I would really like to kno…
Thanks very much for the clarification, all is clear now.
This is how you do SIMD in Swift: http://www.russbishop.net/swift-2-simd
You include simd.h heade…
I think we can clamp to TargetVolume a bit early if both channels end during the same loop, but o…
I am following along with the YouTube archives and coding everything myself along with Casey. I h…
EXORCIST BABY!!!! EXORCIST BABY!!!!!!
- Casey
This is not something I would really worry about right now, because the preliminary platform laye…
Just wanted to clarify something here, because I'm not sure if you guys are thinking of the term …
Thanks, so that is exactly what I meant and looks like this is the minimum of lag that we can cou…
The game loop does something like this:
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{
GetInput();
RunGameLogic(…
I've been coding along with the YouTube videos and somewhere around video 60 this happened:
http…
You basically can use whatever language you want as a CGI script, C included. https://www.cs.tut.…
In Day 142 pre stream people asked questions about web programming and Casey mentioned that he pr…
In one of the early videos Casey said something like "You always have one frame of input lag, and…
Hey everyone,
I am currently using the early HH streams to help me build a platform layer so tha…
Hey fellow handmadeheroers,
just wanted to share a great free book that I found pretty useful wh…
EDIT:
You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually…
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of …
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my questio…
I have an informal operating system project which I've tentatively called "Homebrew OS".
(Sugges…
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at…
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your…