xel —
Hooray! I fixed it, but I had to reinstall Windows 8.
nikki —
maybe writing your own lisp
http://www.buildyourownlisp.com/ will get you on the way
Please edit your post and remove that giant wall of code.
You can use something like pastebin in…
xel —
Here are the exact steps that I take:
1) Open Visual Studio Community (Running on Windows 8.1)
…
The exploratory and compression style makes sense to me and the process of how you re-architectur…
Nephyst One example of this is when he adds the simulation region code. I pretty much had to blin…
That makes a lot of sense, thanks so much.
So we're kind of back to the 80s but not really
nikki —
Ah right-o I think i've got it now,
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10TempMemory begin_temporary_mem…
That is an excellent point! I think you are right, but I don't have the code in front of me. I'…
Well, there's two reasons really.
One is that Sleep() is not a soft-real-time capable call, so r…
The arenas are basically just giant stacks. When the linked list needs a new link, it just takes…
nikki —
Hi I am occasionaly following the stream and am building something with the knowledge.
A few epi…
Pseudonym73 I have an informal operating system project which I've tentatively called "Homebrew O…
Thanks Casey, I've definitely stopped worrying about it already.
But I would really like to kno…
Thanks very much for the clarification, all is clear now.
This is how you do SIMD in Swift: http://www.russbishop.net/swift-2-simd
You include simd.h heade…
I think we can clamp to TargetVolume a bit early if both channels end during the same loop, but o…
I am following along with the YouTube archives and coding everything myself along with Casey. I h…
EXORCIST BABY!!!! EXORCIST BABY!!!!!!
- Casey
This is not something I would really worry about right now, because the preliminary platform laye…
Just wanted to clarify something here, because I'm not sure if you guys are thinking of the term …
Thanks, so that is exactly what I meant and looks like this is the minimum of lag that we can cou…
The game loop does something like this:
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{
GetInput();
RunGameLogic(…
I've been coding along with the YouTube videos and somewhere around video 60 this happened:
http…
You basically can use whatever language you want as a CGI script, C included. https://www.cs.tut.…
In Day 142 pre stream people asked questions about web programming and Casey mentioned that he pr…
In one of the early videos Casey said something like "You always have one frame of input lag, and…
Hey everyone,
I am currently using the early HH streams to help me build a platform layer so tha…