nikki —
Ah right-o I think i've got it now, void end_temporary_memory(TempMemory temp, Memory_Arena* aren…
That is an excellent point! I think you are right, but I don't have the code in front of me. I'l…
Well, there's two reasons really. One is that Sleep() is not a soft-real-time capable call, so rea…
The arenas are basically just giant stacks. When the linked list needs a new link, it just takes …
nikki —
Hi I am occasionaly following the stream and am building something with the knowledge. A few episo…
(Suggestions are open for a better code name. Any suggestions which involve candy, unnecessary al…
Thanks Casey, I've definitely stopped worrying about it already. But I would really like to know t…
Thanks very much for the clarification, all is clear now.
This is how you do SIMD in Swift: You include simd.h header and operate with abstract intX or flo…
I think we can clamp to TargetVolume a bit early if both channels end during the same loop, but on…
I am following along with the YouTube archives and coding everything myself along with Casey. I ha…
EXORCIST BABY!!!! EXORCIST BABY!!!!!!Casey
This is not something I would really worry about right now, because the preliminary platform layer…
Just wanted to clarify something here, because I'm not sure if you guys are thinking of the term "…
Thanks, so that is exactly what I meant and looks like this is the minimum of lag that we can coun…
The game loop does something like this: input collected by the OS after the GetInput() call would …
I've been coding along with the YouTube videos and somewhere around video 60 this happened: It mi…
You basically can use whatever language you want as a CGI script, C included. But let me assume t…
In Day 142 pre stream people asked questions about web programming and Casey mentioned that he pre…
In one of the early videos Casey said something like "You always have one frame of input lag, and …
Hey everyone, I am currently using the early HH streams to help me build a platform layer so that …
Marco —
Hey fellow handmadeheroers, just wanted to share a great free book that I found pretty useful when…
EDIT: You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually …
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of t…
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my question…
I have an informal operating system project which I've tentatively called "Homebrew OS". (Suggesti…
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at …
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your …
Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag t…
I feel your pain here SighPhy. I've often wished I could just plug in those Play and Charge guys …