This is not something I would really worry about right now, because the preliminary platform layer…
Just wanted to clarify something here, because I'm not sure if you guys are thinking of the term "…
Thanks, so that is exactly what I meant and looks like this is the minimum of lag that we can coun…
The game loop does something like this: input collected by the OS after the GetInput() call would …
I've been coding along with the YouTube videos and somewhere around video 60 this happened: It mi…
You basically can use whatever language you want as a CGI script, C included. But let me assume t…
In Day 142 pre stream people asked questions about web programming and Casey mentioned that he pre…
In one of the early videos Casey said something like "You always have one frame of input lag, and …
Hey everyone, I am currently using the early HH streams to help me build a platform layer so that …
Marco —
Hey fellow handmadeheroers, just wanted to share a great free book that I found pretty useful when…
EDIT: You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually …
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of t…
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my question…
I have an informal operating system project which I've tentatively called "Homebrew OS". (Suggesti…
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at …
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your …
Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag t…
I feel your pain here SighPhy. I've often wished I could just plug in those Play and Charge guys …
That would definitely do it, yes :PCasey
people —
I think I've found the problem. In GameGetSoundSamples when the channels are allocated, "real32 *R…
people —
If I remove this assert the game runs normally.
people —
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_mem…
people —
I think that's true for the renderer. But it is not clear to me if each thread of the threaded sou…
That should not be a problem because the memory is coming from the thread's arena, which is unique…
Thank you debiatan, we're excited to have you! Invitation sent.
The guide is a wonderful resource and I use it quite often. I'd like to contribute. I'm on github…
people —
Each of the multithreaded tasks gets it's memory using BeginTemporaryMemory in BeginTaskWithMemory…
No problem! But somebody else will need to remind you this. I work on west coast and watching stre…
Thanks for the info, I've done some more reading up on it today and it actually looks like i will …
Thanks Martins! I will make the change on the next stream (please remind me if you happen to be w…