Marco —
Hey fellow handmadeheroers,
just wanted to share a great free book that I found pretty useful wh…
EDIT:
You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually…
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of …
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my questio…
I have an informal operating system project which I've tentatively called "Homebrew OS".
(Sugges…
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at…
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your…
Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag …
I feel your pain here SighPhy. I've _often_ wished I could just plug in those Play and Charge gu…
That would definitely do it, yes :P
- Casey
people —
I think I've found the problem.
In GameGetSoundSamples when the channels are allocated, "real32 …
people —
If I remove this assert the game runs normally.
people —
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_me…
people —
I think that's true for the renderer. But it is not clear to me if each thread of the threaded so…
That should not be a problem because the memory is coming from the thread's arena, which is uniqu…
Thank you debiatan, we're excited to have you! Invitation sent.
The guide is a wonderful resource and I use it quite often.
I'd like to contribute. I'm debiata…
people —
Each of the multithreaded tasks gets it's memory using BeginTemporaryMemory in BeginTaskWithMemor…
No problem!
But somebody else will need to remind you this. I work on west coast and watching str…
Thanks for the info, I've done some more reading up on it today and it actually looks like i will…
Thanks Martins! I will make the change on the next stream (please remind me if you happen to be …
Yes, code compiles but it is incorrect:
1
2
3
4
5
6inline uint32 AtomicCompareExchangeUInt32(uint…
Thank you guys for bringing the issue up during Q&A. Now am I able to compile on GCC again :)…
Wireless 360 controllers do not actually work plug-and-play with Windows. Wired controllers work…
Hi, I would like to know if i have done something wrong. I have a XBox 360 controller with a batt…
Living in europe I am not able to watch the stream live :(
Will somebody ask Casey during the st…
m1el —
As Casey said, you generate Abstract Syntax Trees.
Every time meta-programming is mentioned, the…
m1el So you're probably trying to implement this:
en.wikipedia.org/wiki/In-place_matrix_tr...Foll…
m1el —
So you're probably trying to implement this:
https://en.wikipedia.org/wiki/In-...re_matrices:_Fol…
Doesn't work for me:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
2…