I feel your pain here SighPhy. I've _often_ wished I could just plug in those Play and Charge gu…
That would definitely do it, yes :P
- Casey
people —
I think I've found the problem.
In GameGetSoundSamples when the channels are allocated, "real32 …
people —
If I remove this assert the game runs normally.
people —
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_me…
people —
I think that's true for the renderer. But it is not clear to me if each thread of the threaded so…
That should not be a problem because the memory is coming from the thread's arena, which is uniqu…
Thank you debiatan, we're excited to have you! Invitation sent.
The guide is a wonderful resource and I use it quite often.
I'd like to contribute. I'm debiata…
people —
Each of the multithreaded tasks gets it's memory using BeginTemporaryMemory in BeginTaskWithMemor…
No problem!
But somebody else will need to remind you this. I work on west coast and watching str…
Thanks for the info, I've done some more reading up on it today and it actually looks like i will…
Thanks Martins! I will make the change on the next stream (please remind me if you happen to be …
Yes, code compiles but it is incorrect:
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6inline uint32 AtomicCompareExchangeUInt32(uint…
Thank you guys for bringing the issue up during Q&A. Now am I able to compile on GCC again :)…
Wireless 360 controllers do not actually work plug-and-play with Windows. Wired controllers work…
Hi, I would like to know if i have done something wrong. I have a XBox 360 controller with a batt…
Living in europe I am not able to watch the stream live :(
Will somebody ask Casey during the st…
m1el —
As Casey said, you generate Abstract Syntax Trees.
Every time meta-programming is mentioned, the…
m1el So you're probably trying to implement this:
en.wikipedia.org/wiki/In-place_matrix_tr...Foll…
m1el —
So you're probably trying to implement this:
https://en.wikipedia.org/wiki/In-...re_matrices:_Fol…
Doesn't work for me:
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Figured out a way to un-interleave the sound-data in place with one pass, with a simple algorithm…
elle —
Oh thank you! ~15 = -16. :)
The macro for alignment is slightly different: (ptr + (alignment - 1)) & ~(alignment - 1).
F…
elle —
Last episode a question about the (value + 1) & -1 confused me and I turned to my debugger fo…
m1el —
In episode 138, Casey had to implement "un-interleaving" for audio channels, and someone noticed …
Thanks Raxfale! That may be true... we'll take a look on tomorrow's stream and see.
- Casey
Right now it builds and it catches the errors. Almost there except I have this really annoying is…
Worth a quick look, when queuing an asset for work, if task isn't available it seems to me that t…