Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag …
I feel your pain here SighPhy. I've _often_ wished I could just plug in those Play and Charge gu…
That would definitely do it, yes :P
- Casey
I think I've found the problem.
In GameGetSoundSamples when the channels are allocated, "real32 …
If I remove this assert the game runs normally.
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_me…
I think that's true for the renderer. But it is not clear to me if each thread of the threaded so…
That should not be a problem because the memory is coming from the thread's arena, which is uniqu…
Thank you debiatan, we're excited to have you! Invitation sent.
The guide is a wonderful resource and I use it quite often.
I'd like to contribute. I'm debiata…
Each of the multithreaded tasks gets it's memory using BeginTemporaryMemory in BeginTaskWithMemor…
No problem!
But somebody else will need to remind you this. I work on west coast and watching str…
Thanks for the info, I've done some more reading up on it today and it actually looks like i will…
Thanks Martins! I will make the change on the next stream (please remind me if you happen to be …
Yes, code compiles but it is incorrect:
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6inline uint32 AtomicCompareExchangeUInt32(uint…
Thank you guys for bringing the issue up during Q&A. Now am I able to compile on GCC again :)…
Wireless 360 controllers do not actually work plug-and-play with Windows. Wired controllers work…
Hi, I would like to know if i have done something wrong. I have a XBox 360 controller with a batt…
Living in europe I am not able to watch the stream live :(
Will somebody ask Casey during the st…
As Casey said, you generate Abstract Syntax Trees.
Every time meta-programming is mentioned, the…
m1el So you're probably trying to implement this:
en.wikipedia.org/wiki/In-place_matrix_tr...Foll…
So you're probably trying to implement this:
https://en.wikipedia.org/wiki/In-...re_matrices:_Fol…
Doesn't work for me:
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Figured out a way to un-interleave the sound-data in place with one pass, with a simple algorithm…
Oh thank you! ~15 = -16. :)
The macro for alignment is slightly different: (ptr + (alignment - 1)) & ~(alignment - 1).
F…
Last episode a question about the (value + 1) & -1 confused me and I turned to my debugger fo…
In episode 138, Casey had to implement "un-interleaving" for audio channels, and someone noticed …
Thanks Raxfale! That may be true... we'll take a look on tomorrow's stream and see.
- Casey
Right now it builds and it catches the errors. Almost there except I have this really annoying is…