We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Ivan Ivanov
Thanks very much for the clarification, all is clear now.
»
Mārtiņš Možeiko
This is how you do SIMD in Swift: You include simd.h header and operate with abstract intX or flo…
»
Matt Campbell
I think we can clamp to TargetVolume a bit early if both channels end during the same loop, but on…
»
Anthony
I am following along with the YouTube archives and coding everything myself along with Casey. I ha…
»
Casey Muratori
EXORCIST BABY!!!! EXORCIST BABY!!!!!!Casey
»
Casey Muratori
This is not something I would really worry about right now, because the preliminary platform layer…
»
Casey Muratori
Just wanted to clarify something here, because I'm not sure if you guys are thinking of the term "…
»
Ivan Ivanov
Thanks, so that is exactly what I meant and looks like this is the minimum of lag that we can coun…
»
Anthony
The game loop does something like this: input collected by the OS after the GetInput() call would …
»
Anthony
I've been coding along with the YouTube videos and somewhere around video 60 this happened: It mi…
»
Ivan Ivanov
You basically can use whatever language you want as a CGI script, C included. But let me assume t…
»
Ameen Sayegh
In Day 142 pre stream people asked questions about web programming and Casey mentioned that he pre…
»
Ivan Ivanov
In one of the early videos Casey said something like "You always have one frame of input lag, and …
»
Ivan Ivanov
Hey everyone, I am currently using the early HH streams to help me build a platform layer so that …
»
Marco
Hey fellow handmadeheroers, just wanted to share a great free book that I found pretty useful when…
»
Livet Ersomen Strøm
EDIT: You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually …
»
Casey Muratori
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of t…
»
Stas Lisetsky
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my question…
»
Andrew Bromage
I have an informal operating system project which I've tentatively called "Homebrew OS". (Suggesti…
»
Casey Muratori
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at …
»
Casey Muratori
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your …
»
Stas Lisetsky
Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag t…
»
Casey Muratori
I feel your pain here SighPhy. I've often wished I could just plug in those Play and Charge guys …
»
Casey Muratori
That would definitely do it, yes :PCasey
»
people
I think I've found the problem. In GameGetSoundSamples when the channels are allocated, "real32 *R…
»
people
If I remove this assert the game runs normally.
»
people
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_mem…
»
people
I think that's true for the renderer. But it is not clear to me if each thread of the threaded sou…
»
Casey Muratori
That should not be a problem because the memory is coming from the thread's arena, which is unique…
»
Abner Coimbre
Thank you debiatan, we're excited to have you! Invitation sent.
»