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Anthony
I am following along with the YouTube archives and coding everything myself along with Casey. I ha…
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Casey Muratori
EXORCIST BABY!!!! EXORCIST BABY!!!!!!Casey
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Casey Muratori
This is not something I would really worry about right now, because the preliminary platform layer…
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Casey Muratori
Just wanted to clarify something here, because I'm not sure if you guys are thinking of the term "…
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Ivan Ivanov
Thanks, so that is exactly what I meant and looks like this is the minimum of lag that we can coun…
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Anthony
The game loop does something like this: input collected by the OS after the GetInput() call would …
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Anthony
I've been coding along with the YouTube videos and somewhere around video 60 this happened: It mi…
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Ivan Ivanov
You basically can use whatever language you want as a CGI script, C included. But let me assume t…
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Ameen Sayegh
In Day 142 pre stream people asked questions about web programming and Casey mentioned that he pre…
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Ivan Ivanov
In one of the early videos Casey said something like "You always have one frame of input lag, and …
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Ivan Ivanov
Hey everyone, I am currently using the early HH streams to help me build a platform layer so that …
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Marco
Hey fellow handmadeheroers, just wanted to share a great free book that I found pretty useful when…
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Livet Ersomen Strøm
EDIT: You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually …
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Casey Muratori
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of t…
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Stas Lisetsky
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my question…
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Andrew Bromage
I have an informal operating system project which I've tentatively called "Homebrew OS". (Suggesti…
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Casey Muratori
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at …
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Casey Muratori
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your …
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Stas Lisetsky
Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag t…
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Casey Muratori
I feel your pain here SighPhy. I've often wished I could just plug in those Play and Charge guys …
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Casey Muratori
That would definitely do it, yes :PCasey
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people
I think I've found the problem. In GameGetSoundSamples when the channels are allocated, "real32 *R…
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people
If I remove this assert the game runs normally.
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people
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_mem…
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people
I think that's true for the renderer. But it is not clear to me if each thread of the threaded sou…
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Casey Muratori
That should not be a problem because the memory is coming from the thread's arena, which is unique…
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Abner Coimbre
Thank you debiatan, we're excited to have you! Invitation sent.
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Miguel Lechón
The guide is a wonderful resource and I use it quite often. I'd like to contribute. I'm on github…
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people
Each of the multithreaded tasks gets it's memory using BeginTemporaryMemory in BeginTaskWithMemory…
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Mārtiņš Možeiko
No problem! But somebody else will need to remind you this. I work on west coast and watching stre…
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