In one of the early videos Casey said something like "You always have one frame of input lag, and …
Hey everyone, I am currently using the early HH streams to help me build a platform layer so that …
Marco —
Hey fellow handmadeheroers, just wanted to share a great free book that I found pretty useful when…
EDIT: You know what, turns out I was wrong. I don't have a lag in drawing anymore, but I actually …
You might also want to ditch the GetCursorPos(), which is based on Windows's central updating of t…
Ok. The 1 frame lag does seem to be the reason for the drag-lag I'm seeing. Re-reading my question…
I have an informal operating system project which I've tentatively called "Homebrew OS". (Suggesti…
I'm fairly certain that, at least on most modern machines, the display mouse cursor is updated at …
I tried to switch this on tonight's stream. Check it out and let me know if it's kosher for your …
Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag t…
I feel your pain here SighPhy. I've often wished I could just plug in those Play and Charge guys …
That would definitely do it, yes :PCasey
people —
I think I've found the problem. In GameGetSoundSamples when the channels are allocated, "real32 *R…
people —
If I remove this assert the game runs normally.
people —
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_mem…
people —
I think that's true for the renderer. But it is not clear to me if each thread of the threaded sou…
That should not be a problem because the memory is coming from the thread's arena, which is unique…
Thank you debiatan, we're excited to have you! Invitation sent.
The guide is a wonderful resource and I use it quite often. I'd like to contribute. I'm on github…
people —
Each of the multithreaded tasks gets it's memory using BeginTemporaryMemory in BeginTaskWithMemory…
No problem! But somebody else will need to remind you this. I work on west coast and watching stre…
Thanks for the info, I've done some more reading up on it today and it actually looks like i will …
Thanks Martins! I will make the change on the next stream (please remind me if you happen to be w…
Yes, code compiles but it is incorrect: }[/code] Value is pointer to 32-bit memory location, but …
Thank you guys for bringing the issue up during Q&A. Now am I able to compile on GCC again :) ...A…
Wireless 360 controllers do not actually work plug-and-play with Windows. Wired controllers work,…
Hi, I would like to know if i have done something wrong. I have a XBox 360 controller with a batte…
Living in europe I am not able to watch the stream live :( Will somebody ask Casey during the stre…
As Casey said, you generate Abstract Syntax Trees. Every time meta-programming is mentioned, there…
But your program will fail because there might be several cycles to follow. And finding such cycl…