That would definitely do it, yes :PCasey
people —
I think I've found the problem. In GameGetSoundSamples when the channels are allocated, "real32 *R…
people —
If I remove this assert the game runs normally.
people —
I just realized that in BeginTaskWithMemory, that each task is allocated a separate "task_with_mem…
people —
I think that's true for the renderer. But it is not clear to me if each thread of the threaded sou…
That should not be a problem because the memory is coming from the thread's arena, which is unique…
Thank you debiatan, we're excited to have you! Invitation sent.
The guide is a wonderful resource and I use it quite often. I'd like to contribute. I'm on github…
people —
Each of the multithreaded tasks gets it's memory using BeginTemporaryMemory in BeginTaskWithMemory…
No problem! But somebody else will need to remind you this. I work on west coast and watching stre…
Thanks for the info, I've done some more reading up on it today and it actually looks like i will …
Thanks Martins! I will make the change on the next stream (please remind me if you happen to be w…
Yes, code compiles but it is incorrect: }[/code] Value is pointer to 32-bit memory location, but …
Thank you guys for bringing the issue up during Q&A. Now am I able to compile on GCC again :) ...A…
Wireless 360 controllers do not actually work plug-and-play with Windows. Wired controllers work,…
Hi, I would like to know if i have done something wrong. I have a XBox 360 controller with a batte…
Living in europe I am not able to watch the stream live :( Will somebody ask Casey during the stre…
m1el —
As Casey said, you generate Abstract Syntax Trees. Every time meta-programming is mentioned, there…
But your program will fail because there might be several cycles to follow. And finding such cycl…
m1el —
So you're probably trying to implement this: But your program will fail because there might be se…
Doesn't work for me: int main() { int16_t SampleData[] = { 1, -1, 2, -2, 3, -3, 4, -4, 5, -5, 6, …
Figured out a way to un-interleave the sound-data in place with one pass, with a simple algorithm.…
elle —
Oh thank you! ~15 = -16. :)
The macro for alignment is slightly different: (ptr + (alignment - 1)) & ~(alignment - 1). For ali…
elle —
Last episode a question about the (value + 1) & -1 confused me and I turned to my debugger for com…
m1el —
In episode 138, Casey had to implement "un-interleaving" for audio channels, and someone noticed t…
Thanks Raxfale! That may be true... we'll take a look on tomorrow's stream and see.Casey
Right now it builds and it catches the errors. Almost there except I have this really annoying iss…
Worth a quick look, when queuing an asset for work, if task isn't available it seems to me that th…
Here's what I'm using for my HH-inspired game project: FWIW, I did not need to update errorformat …