We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Gavin Williams
I think Windows is a lot better than it used to be, I have been using Windows 8 since day 1 and I …
»
zipzoomzap
big thanks to all of you guys. I think it's just the char pointer types that's throwing me off and…
»
Iker Murga
If you'd like to see Caseys explanation of pointers, watch the intro to C day 3 (link to episode g…
»
Nines Baobaberson
I've been having similar questions and I feel like I'm finally starting to get it a bit of a grasp…
»
Pavlo
That's exactly it. Thank you.
»
Johannes Algelind
Yes on both questions. You seem to get it. Accessing memory through a pointer is essentially the s…
»
Jeff Buck
I ran into this too. There's an easy fix for it, but it's not obvious at all. Create an ~/.lldbini…
»
Pavlo
Apparently, Xcode (v6.1.1) ignores breakpoints inside #include'd files. It sets breakpoints with f…
»
zipzoomzap
the pointer is just a memory address right? That memory address will take us to the memory that co…
»
Johannes Algelind
Note that OnePastLastEXEFilenameSlash is stored in the struct win32_state, and that state is initi…
»
Vadim Borodin
nxsy, thank you! Didn't know about this "Objective-C++" stuff =) chemecse, [application updateWind…
»
Neil Blakey-Milner
We use lots of uninitialised pointers: char *WhateverString If I understand this right, before be…
»
Casey Muratori
That was my experience as well, although I seem to recall not being able to open it for write acce…
»
Kim Jørgensen
Thank you for the explanation, jalgelind. I did not consider that the design would impact cache pe…
»
zipzoomzap
Just going through the code and not trying to turn a blind eye to things I don't fully grasp. We u…
»
Johannes Algelind
First the TileChunkHash will need to be read into the cache in order to get the pointer to the Til…
»
Kim Jørgensen
However, I am not sure what is meant with “you always have to do two dereferences to get to the …
»
Mārtiņš Možeiko
So I tried this with Xbox360 controller. I can read all input correctly, but it doesn't respond to…
»
Kim Jørgensen
Okay Casey. I meant better, because I think that it would simplify the logic for adding chunks. Th…
»
Lars Hamre
In reference to your TODO about hanging on resize events: Try adding the line: [application update…
»
Neil Blakey-Milner
Nice work! In my own OS X platform layer (not for Handmade Hero, but for something I'm playing wit…
»
Simon Anciaux
You're right ! I should have step through the code to check what I was thinking. I'll do that next…
»
Vadim Borodin
Hey guys! I've just finished the first usable version of my platform layer implementation for OS X…
»
Simon Anciaux
I think there still is a problem in the function: when we create a new chunk (the second if) we se…
»
Casey Muratori
I don't think it would be better, because it means you always have to do two dereferences to get t…
»
Patrick Lahey
There is nothing "simple" about emacs or vim :). Since you are already a vim user I'm a…
»
Kim Jørgensen
It would be better to use an array of pointers instead, to avoid the need for checking the X value
»
Sebastian
After switching to signed ints for coordinates, tilechunk.x == 0 is now valid, but hash map uses x…
»
Mārtiņš Možeiko
Ah, there may be difference between Xbox and PS controller. I've tried it only with PS4 controller…
»
Livet Ersomen Strøm
I did not know about this. I havent used Direct3D much, ( a little though, over the years), but I…
»