Visibility Jam. July 19-21, 2024. See the results.
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Dan
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Hi all, if you are interested in writing in Zig on the Playdate, I just put out a video to help you get started writing and debugging in it. Let me know if you have any comments or questions!

https://www.youtube.com/watch?v=PV0WbR3KiiQ

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Below is original arcade game for reference

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Porting the arcade Crystal Castles to Playdate

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My re-imagining of the original WozMon for AMD64 machines can now properly quit out of programs and... can run doom!

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Wozmon64: A reimagining of Wozniak's system monitor (a.k.a Wozmon) for AMD64

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Hi all, I just released a port of a PICO-8 game called UPWARD for the Playdate handheld! It's one of the first games written in Zig for the Playdate. I also released the source code under GPL as well

https://danb91.itch.io/upward-for-playdate

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Hi all, if anyone has been interested in developing Playdate games in Zig, I have released a project template along with example code to get your Zig game working on the simulator and hardware

https://github.com/DanB91/Zig-Playdate-Template

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GitHub is now up: https://github.com/DanB91/Dreamcast-Burner-for-macOS. Currently some games are working, but larger games seem not to be. Hoping to fix that soon!

There it is! Probably the world's first successful burn on an M1 Mac of Xenocrisis for Dreamcast!

Got this working earlier this week, but figured I post it. CDI file parsing is going well.

Finally getting key presses from my USB keyboard

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