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Below is original arcade game for reference

Porting the arcade Crystal Castles to Playdate

My re-imagining of the original WozMon for AMD64 machines can now properly quit out of programs and... can run doom!

Wozmon64: A reimagining of Wozniak's system monitor (a.k.a Wozmon) for AMD64

Hi all, I just released a port of a PICO-8 game called UPWARD for the Playdate handheld! It's one of the first games written in Zig for the Playdate. I also released the source code under GPL as well

https://danb91.itch.io/upward-for-playdate

Hi all, if anyone has been interested in developing Playdate games in Zig, I have released a project template along with example code to get your Zig game working on the simulator and hardware

https://github.com/DanB91/Zig-Playdate-Template

GitHub is now up: https://github.com/DanB91/Dreamcast-Burner-for-macOS. Currently some games are working, but larger games seem not to be. Hoping to fix that soon!

There it is! Probably the world's first successful burn on an M1 Mac of Xenocrisis for Dreamcast!

Got this working earlier this week, but figured I post it. CDI file parsing is going well.

New blog post: GBEmu 0.0.3 Released!
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New blog post: GBEmu 0.0.2 Released
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New blog post: The Config File
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New forum thread: Game Jam in Brooklyn, NY
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Forum reply: HMCon 2016 Meetups
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Forum reply: Using Alsa
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Forum reply: Using Alsa
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New forum thread: Using Alsa
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