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Dan
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&easy-file-transfer
My first status update, though I have been working on it when I could since Monday.

The premise of this program is to try to make it easy and secure to just send some files to someone. Alice wants to send files to Bob. Bob runs the program in receive mode which spits out a code. Then he sends the code to Alice who then runs the program in send mode, passing the code and the files she wants to send. That's about it.

The architecture has a sender, receiver, and broker model where the sender and receiver both connect to a central "broker" via port 443 to communicate. The main purpose of this to get around the issues of P2P like blocked ports.

I originally wanted to have a GUI using the imgui lib i made for BoksOS and spent some time getting that working. But took me an embarrassingly long time to realize I didn't have copy/paste working and felt it would take too long to get that working, so I abandoned that and started on a CLI version. Hope to do a GUI one day!

The screenshots are what I have so far.

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Just posted a fun discussion between me and @allen4th about using an ImGUI API on my OS, BoksOS!

https://www.youtube.com/watch?v=sAzgZjUJ7-M

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Hi all, if you are interested in writing in Zig on the Playdate, I just put out a video to help you get started writing and debugging in it. Let me know if you have any comments or questions!

https://www.youtube.com/watch?v=PV0WbR3KiiQ

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Below is original arcade game for reference

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Porting the arcade Crystal Castles to Playdate

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My re-imagining of the original WozMon for AMD64 machines can now properly quit out of programs and... can run doom!

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Wozmon64: A reimagining of Wozniak's system monitor (a.k.a Wozmon) for AMD64

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Hi all, I just released a port of a PICO-8 game called UPWARD for the Playdate handheld! It's one of the first games written in Zig for the Playdate. I also released the source code under GPL as well

https://danb91.itch.io/upward-for-playdate

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Hi all, if anyone has been interested in developing Playdate games in Zig, I have released a project template along with example code to get your Zig game working on the simulator and hardware

https://github.com/DanB91/Zig-Playdate-Template

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GitHub is now up: https://github.com/DanB91/Dreamcast-Burner-for-macOS. Currently some games are working, but larger games seem not to be. Hoping to fix that soon!

There it is! Probably the world's first successful burn on an M1 Mac of Xenocrisis for Dreamcast!

Got this working earlier this week, but figured I post it. CDI file parsing is going well.

Finally getting key presses from my USB keyboard

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