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Sparkletone
This is perhaps slightly off-topic, so apologies if it's over that particular line, but this roun…
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Dale Kim
If you're willing to spend some time reading and listening: http://robertoconcerto.blogspot.c...…
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Tribuadore
Can anyone tell me if the transitions of entities between high/low frequency are working correctl…
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zipzoomzap
After stepping through with the debugger, I'm getting it more and more. To clarify something els…
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Gavin Williams
I think Windows is a lot better than it used to be, I have been using Windows 8 since day 1 and I…
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zipzoomzap
big thanks to all of you guys. I think it's just the char pointer types that's throwing me off …
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Iker Murga
If you'd like to see Caseys explanation of pointers, watch the intro to C day 3 (link to episode …
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Nines Baobaberson
I've been having similar questions and I feel like I'm finally starting to get it a bit of a gras…
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Pavlo
That's exactly it. Thank you.
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Johannes Algelind
Yes on both questions. You seem to get it. Accessing memory through a pointer is essentially the…
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Jeff Buck
I ran into this too. There's an easy fix for it, but it's not obvious at all. Create an ~/.lldbi…
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Pavlo
Apparently, Xcode (v6.1.1) ignores breakpoints inside #include'd files. It sets breakpoints with …
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zipzoomzap
the pointer is just a memory address right? That memory address will take us to the memory that …
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Johannes Algelind
Note that OnePastLastEXEFilenameSlash is stored in the struct win32_state, and that state is init…
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Vadim Borodin
nxsy, thank you! Didn't know about this "Objective-C++" stuff =) chemecse, [application updateWi…
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Neil Blakey-Milner
zipzoomzap Just going through the code and not trying to turn a blind eye to things I don't fully…
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Casey Muratori
That was my experience as well, although I seem to recall _not_ being able to open it for write a…
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Kim Jørgensen
Thank you for the explanation, jalgelind. I did not consider that the design would impact cache p…
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zipzoomzap
Just going through the code and not trying to turn a blind eye to things I don't fully grasp. We…
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Johannes Algelind
First the TileChunkHash will need to be read into the cache in order to get the pointer to the Ti…
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Kim Jørgensen
However, I am not sure what is meant with “you always have to do two dereferences to get to the f…
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Mārtiņš Možeiko
So I tried this with Xbox360 controller. I can read all input correctly, but it doesn't respond t…
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Kim Jørgensen
Okay Casey. I meant better, because I think that it would simplify the logic for adding chunks. T…
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Lars Hamre
In reference to your TODO about hanging on resize events: Try adding the line: [application upda…
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Neil Blakey-Milner
Nice work! In my own OS X platform layer (not for Handmade Hero, but for something I'm playing w…
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Simon Anciaux
You're right ! I should have step through the code to check what I was thinking. I'll do that nex…
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Fredrik Forsberg
I looked at the loop and I can't see the problem. After creating the new chunk and changing the C…
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Vadim Borodin
Hey guys! I've just finished the first usable version of my platform layer implementation for OS…
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Simon Anciaux
I think there still is a problem in the function: when we create a new chunk (the second if) we s…
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Casey Muratori
I don't think it would be better, because it means you always have to do two dereferences to get …
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