We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Mārtiņš Možeiko
Yes, to first. Not sure what you mean by second. std::allocator allocate any memory container need…
»
Martin Cohen
I'm using malloc to be as-close-as-possible to big-bloc allocation that Casey does in Handmade Her…
»
Mārtiņš Možeiko
Some of games in Humble Bundle are open-sourced as well: Aquaria - Gish - Lugaru - Penumbra Ove…
»
Mārtiņš Možeiko
If you are OK by using malloc, why do you avoid STL? STL by default uses new/delete operators that…
»
Martin Cohen
Hello guys, Is there anyone else shock-therapy-adopting Casey's style of "C++" (data-oriented desi…
»
Patrick Lahey
The Shadowgrounds games are fun. The source code was release a few years back: Be warned, the co…
»
Vadim Borodin
I was speaking about closed loop after OpenGL buffer flush with no sleeping at all. So called bus…
»
Mārtiņš Možeiko
So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement that part …
»
Mārtiņš Možeiko
Yep, same with me. I also use const, but not because I think it helps optimizations. Is because it…
»
David Owens II
I use const, but for me it's more about semantics. Related consts I put in an enum, but free float…
»
Greg
Sorry I wasn't clear enough. I wasn't asking about which API to use as it was stated in the proje…
»
Mārtiņš Možeiko
Are you asking about software rendering? I can suggest (here's it in single-page ). It's a very o…
»
jeringa
May I humbly suggest that "PacMan" should the first monster :)
»
Gavin Williams
@ Kladdehelvete - Seriously, why are you here ? Why are you interested in game-development ? Let m…
»
Greg
I looked and didn't see a search button anywhere so if I missed it someone please point it out for…
»
Flyingsand
Definitely. I guess one of the few good things I can say about Xcode is that it has pretty good c…
»
Dale Kim
Const is just one of those things that really adds very little in practice, yet brings with it inc…
»
Mārtiņš Možeiko
Well most likely this is the problem. Loading binary blobs in kernel is not good idea in Linux wo…
»
Mārtiņš Možeiko
While you are right with this code (unions, meh), try following code. It will create special place…
»
Livet Ersomen Strøm
(rant ahead. just ignore). Is that just for RT ? Because I really dont care about WinRT. I was …
»
Andrew Bromage
...and one thing you might want to know. Implementing hash tables is something that low-level prog…
»
Nines Baobaberson
I don't miss renaming things, but I'm not often working on or refactoring large codebases. Find+re…
»
Nines Baobaberson
Yeah, that's exactly right. Initially Scan is a char pointer to the beginning of a sequential bunc…
»
Abel
I've only watched until Day 16 for now, so I don't know if this has been properly addressed in new…
»
Casey Muratori
Yeah, sorry about this, but in general while we're experimenting it's hard to keep everything in a…
»
Simon Anciaux
I did a quick test (on the code I wrote which is very close to Casey's): After moving two screens …
»
Sparkletone
This is perhaps slightly off-topic, so apologies if it's over that particular line, but this round…
»
Dale Kim
If you're willing to spend some time reading and listening:
»
Tribuadore
Can anyone tell me if the transitions of entities between high/low frequency are working correctly…
»
zipzoomzap
After stepping through with the debugger, I'm getting it more and more. To clarify something else,…
»