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Nines Baobaberson
I don't miss renaming things, but I'm not often working on or refactoring large codebases. Find+re…
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Nines Baobaberson
Yeah, that's exactly right. Initially Scan is a char pointer to the beginning of a sequential bunc…
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Abel
I've only watched until Day 16 for now, so I don't know if this has been properly addressed in new…
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Casey Muratori
Yeah, sorry about this, but in general while we're experimenting it's hard to keep everything in a…
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Simon Anciaux
I did a quick test (on the code I wrote which is very close to Casey's): After moving two screens …
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Sparkletone
This is perhaps slightly off-topic, so apologies if it's over that particular line, but this round…
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Dale Kim
If you're willing to spend some time reading and listening:
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Tribuadore
Can anyone tell me if the transitions of entities between high/low frequency are working correctly…
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zipzoomzap
After stepping through with the debugger, I'm getting it more and more. To clarify something else,…
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Gavin Williams
I think Windows is a lot better than it used to be, I have been using Windows 8 since day 1 and I …
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zipzoomzap
big thanks to all of you guys. I think it's just the char pointer types that's throwing me off and…
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Iker Murga
If you'd like to see Caseys explanation of pointers, watch the intro to C day 3 (link to episode g…
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Nines Baobaberson
I've been having similar questions and I feel like I'm finally starting to get it a bit of a grasp…
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Pavlo
That's exactly it. Thank you.
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Johannes Algelind
Yes on both questions. You seem to get it. Accessing memory through a pointer is essentially the s…
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Jeff Buck
I ran into this too. There's an easy fix for it, but it's not obvious at all. Create an ~/.lldbini…
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Pavlo
Apparently, Xcode (v6.1.1) ignores breakpoints inside #include'd files. It sets breakpoints with f…
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zipzoomzap
the pointer is just a memory address right? That memory address will take us to the memory that co…
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Johannes Algelind
Note that OnePastLastEXEFilenameSlash is stored in the struct win32_state, and that state is initi…
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Vadim Borodin
nxsy, thank you! Didn't know about this "Objective-C++" stuff =) chemecse, [application updateWind…
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Neil Blakey-Milner
We use lots of uninitialised pointers: char *WhateverString If I understand this right, before be…
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Casey Muratori
That was my experience as well, although I seem to recall not being able to open it for write acce…
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Kim Jørgensen
Thank you for the explanation, jalgelind. I did not consider that the design would impact cache pe…
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zipzoomzap
Just going through the code and not trying to turn a blind eye to things I don't fully grasp. We u…
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Johannes Algelind
First the TileChunkHash will need to be read into the cache in order to get the pointer to the Til…
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Kim Jørgensen
However, I am not sure what is meant with “you always have to do two dereferences to get to the …
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Mārtiņš Možeiko
So I tried this with Xbox360 controller. I can read all input correctly, but it doesn't respond to…
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Kim Jørgensen
Okay Casey. I meant better, because I think that it would simplify the logic for adding chunks. Th…
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Lars Hamre
In reference to your TODO about hanging on resize events: Try adding the line: [application update…
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Neil Blakey-Milner
Nice work! In my own OS X platform layer (not for Handmade Hero, but for something I'm playing wit…
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