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Mārtiņš Možeiko
These news were discussed in yesterdays pre-stream :) But yeah, these are pretty nice news. Espe…
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Martin Cohen
@mmozeiko Wouldn't it also allocate memory on stack? It won't be allocating using "new" of course…
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Marc Novakowski
Since the Rasbperry Pi is often mentioned in the stream as a potential "minimal hardware" platfor…
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Martin Cohen
@Flyingsand I didn't need any polymorphism so far. I was experimenting with mixins, and was able …
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Mārtiņš Možeiko
What's the difference between "own members" and "storage for elements"? std::vector only allocate…
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Martin Cohen
@mmozeiko By that I meant, that allocator does not provide means of allocating the vector's own m…
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Bl00drav3n
I'm looking forward to reading the VideoCore documentation as I intend to work on a little OS for…
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Flyingsand
vbo Cool. What CPU-melting way do you speak of? I was speaking about closed loop after OpenGL bu…
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Bl00drav3n
Thank you very much for this post, I will definitly dive into some maths regarding this problem l…
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Flyingsand
I've adopted data-oriented design for some of my DSP code (audio filters and such), and I'm rathe…
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Mārtiņš Možeiko
Yes, to first. Not sure what you mean by second. std::allocator allocate any memory container nee…
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Martin Cohen
I'm using malloc to be as-close-as-possible to big-bloc allocation that Casey does in Handmade He…
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Mārtiņš Možeiko
Some of games in Humble Bundle are open-sourced as well: Aquaria - http://blog.wolfire.com/2010/0…
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Mārtiņš Možeiko
If you are OK by using malloc, why do you avoid STL? STL by default uses new/delete operators tha…
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Martin Cohen
Hello guys, Is there anyone else shock-therapy-adopting Casey's style of "C++" (data-oriented de…
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Patrick Lahey
The Shadowgrounds games are fun. The source code was release a few years back: shadowgrounds B…
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Vadim Borodin
Cool. What CPU-melting way do you speak of? I was speaking about closed loop after OpenGL buffer…
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Mārtiņš Možeiko
So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement that part…
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Mārtiņš Možeiko
Yep, same with me. I also use const, but not because I think it helps optimizations. Is because i…
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David Owens II
I use const, but for me it's more about semantics. Related consts I put in an enum, but free floa…
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Greg
Sorry I wasn't clear enough. I wasn't asking about which API to use as it was stated in the proj…
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Mārtiņš Možeiko
Are you asking about software rendering? I can suggest Michael Abrash's Graphics Programming Blac…
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jeringa
May I humbly suggest that "PacMan" should the first monster :)
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Gavin Williams
@ Kladdehelvete - Seriously, why are you here ? Why are you interested in game-development ? Let …
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Greg
I looked and didn't see a search button anywhere so if I missed it someone please point it out fo…
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Flyingsand
midnight_mero One thing I do miss about an IDE is like intellisense or whatever you want to call…
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Dale Kim
Const is just one of those things that really adds very little in practice, yet brings with it in…
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Mārtiņš Možeiko
Kladdehelvete It uses binary drivers from NVIDIA. Well most likely this is the problem. Loading b…
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Mārtiņš Možeiko
While you are right with this code (unions, meh), try following code. It will create special plac…
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Livet Ersomen Strøm
DaleKim If you're willing to spend some time reading and listening: http://robertoconcerto.blogs…
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