I'm looking forward to reading the VideoCore documentation as I intend to work on a little OS for…
vbo Cool. What CPU-melting way do you speak of?
I was speaking about closed loop after OpenGL bu…
Thank you very much for this post, I will definitly dive into some maths regarding this problem l…
I've adopted data-oriented design for some of my DSP code (audio filters and such), and I'm rathe…
Yes, to first.
Not sure what you mean by second. std::allocator allocate any memory container nee…
I'm using malloc to be as-close-as-possible to big-bloc allocation that Casey does in Handmade He…
Some of games in Humble Bundle are open-sourced as well:
Aquaria - http://blog.wolfire.com/2010/0…
If you are OK by using malloc, why do you avoid STL? STL by default uses new/delete operators tha…
Hello guys,
Is there anyone else shock-therapy-adopting Casey's style of "C++" (data-oriented de…
The Shadowgrounds games are fun. The source code was release a few years back:
shadowgrounds
B…
Cool. What CPU-melting way do you speak of?
I was speaking about closed loop after OpenGL buffer…
So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement that part…
Yep, same with me. I also use const, but not because I think it helps optimizations. Is because i…
I use const, but for me it's more about semantics. Related consts I put in an enum, but free floa…
Greg —
Sorry I wasn't clear enough. I wasn't asking about which API to use as it was stated in the proj…
Are you asking about software rendering? I can suggest Michael Abrash's Graphics Programming Blac…
May I humbly suggest that "PacMan" should the first monster :)
@ Kladdehelvete - Seriously, why are you here ? Why are you interested in game-development ? Let …
Greg —
I looked and didn't see a search button anywhere so if I missed it someone please point it out fo…
midnight_mero
One thing I do miss about an IDE is like intellisense or whatever you want to call…
Const is just one of those things that really adds very little in practice, yet brings with it in…
Kladdehelvete It uses binary drivers from NVIDIA.
Well most likely this is the problem. Loading b…
While you are right with this code (unions, meh), try following code. It will create special plac…
DaleKim If you're willing to spend some time reading and listening:
http://robertoconcerto.blogs…
...and one thing you might want to know.
Implementing hash tables is something that low-level pr…
I don't miss renaming things, but I'm not often working on or refactoring large codebases. Find+r…
Yeah, that's exactly right. Initially Scan is a char pointer to the beginning of a sequential bun…
Abel —
I've only watched until Day 16 for now, so I don't know if this has been properly addressed in ne…
Yeah, sorry about this, but in general while we're experimenting it's hard to keep everything in …
I did a quick test (on the code I wrote which is very close to Casey's):
After moving two screen…