These news were discussed in yesterdays pre-stream :)
But yeah, these are pretty nice news. Espe…
@mmozeiko Wouldn't it also allocate memory on stack? It won't be allocating using "new" of course…
Since the Rasbperry Pi is often mentioned in the stream as a potential "minimal hardware" platfor…
@Flyingsand I didn't need any polymorphism so far. I was experimenting with mixins, and was able …
What's the difference between "own members" and "storage for elements"? std::vector only allocate…
@mmozeiko By that I meant, that allocator does not provide means of allocating the vector's own m…
I'm looking forward to reading the VideoCore documentation as I intend to work on a little OS for…
vbo Cool. What CPU-melting way do you speak of?
I was speaking about closed loop after OpenGL bu…
Thank you very much for this post, I will definitly dive into some maths regarding this problem l…
I've adopted data-oriented design for some of my DSP code (audio filters and such), and I'm rathe…
Yes, to first.
Not sure what you mean by second. std::allocator allocate any memory container nee…
I'm using malloc to be as-close-as-possible to big-bloc allocation that Casey does in Handmade He…
Some of games in Humble Bundle are open-sourced as well:
Aquaria - http://blog.wolfire.com/2010/0…
If you are OK by using malloc, why do you avoid STL? STL by default uses new/delete operators tha…
Hello guys,
Is there anyone else shock-therapy-adopting Casey's style of "C++" (data-oriented de…
The Shadowgrounds games are fun. The source code was release a few years back:
shadowgrounds
B…
Cool. What CPU-melting way do you speak of?
I was speaking about closed loop after OpenGL buffer…
So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement that part…
Yep, same with me. I also use const, but not because I think it helps optimizations. Is because i…
I use const, but for me it's more about semantics. Related consts I put in an enum, but free floa…
Greg —
Sorry I wasn't clear enough. I wasn't asking about which API to use as it was stated in the proj…
Are you asking about software rendering? I can suggest Michael Abrash's Graphics Programming Blac…
May I humbly suggest that "PacMan" should the first monster :)
@ Kladdehelvete - Seriously, why are you here ? Why are you interested in game-development ? Let …
Greg —
I looked and didn't see a search button anywhere so if I missed it someone please point it out fo…
midnight_mero
One thing I do miss about an IDE is like intellisense or whatever you want to call…
Const is just one of those things that really adds very little in practice, yet brings with it in…
Kladdehelvete It uses binary drivers from NVIDIA.
Well most likely this is the problem. Loading b…
While you are right with this code (unions, meh), try following code. It will create special plac…
DaleKim If you're willing to spend some time reading and listening:
http://robertoconcerto.blogs…