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Casey Muratori
I find the STL to be: A. Too verbose, B. Difficult to debug when it goes wrong due to the exces…
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Casey Muratori
We might actually quad-thread the code now that I know the Raspberry Pi will have at least four c…
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Casey Muratori
You can mail me at [email protected] if you'd like to do something like that. Mostly it d…
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Casey Muratori
There's two reasons I use Windows on the stream, and I think I already explained them but I'll ex…
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Matthias
still pretty minimalistic. :cheer: personally, i'd probably want something for physics and text…
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Thomas Frase
All of those mentioned by glaze plus glm for easy and opengl "compatible" vector/matrix math func…
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Timo
* stb_image.c * stb_vorbis.c * SDL * OpenGL
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Matthias
If you were making a game like Handmade Hero without the restriction of not using any libraries, …
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John Lorre
And yet each day I see you using Windows and Visual Studio on the stream. If you really wanted to…
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John Lorre
I always understood Casey that the idea to port to Raspberry is to go as close to the hardware as…
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jeringa
Wasn't there a DnD monster that did that?
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Cap Petschulat
I know quite a few people are following along with HH verbatim, but I've enjoyed working with the…
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Tribuadore
Or as an inside joke, Dormant Doormats laying at the entrance to every doorway.
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Mārtiņš Možeiko
Doom 3 BFG (released in 2012) uses XAudio2: https://github.com/id-Software/DOOM-3-BFG/tree/master…
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Thomas Frase
Whoops, my bad. The Doom 3 source is still quite interesting to look through.
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David Owens II
"The first version of XAudio2, XAudio2 2.0, shipped in the March 2008 release of the DirectX SDK.…
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Thomas Frase
I totally forgot that the source to Doom 3 got released. Interesting stuff. Looked at the audio s…
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Roderic Bos
So we would be using the available left over time per frame for this then, thanks for clarifying.…
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Casey Muratori
The idea is that there is always a relatively low number of entities in the high simulation set -…
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Roderic Bos
Sorry I don't follow. How is it 60 chunks. You can't possibly know how much time the 9 High Tiles…
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Krzysiek
I thought the plan is to optimize for worst case per frame so probably we will be processing 1/60…
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Roderic Bos
I just want to know before we get there, sorry. But will looping over every low entity every 60 f…
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Tribuadore
Thanks for both your replies. It helped me focus on it being my problem, as you confirmed Caseys'…
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Mārtiņš Možeiko
I think money (directly or indirectly) more exchanges hands of AMD/Nvidia and big game developmen…
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Greg
Sorry for turning this into a bit of a semantics battle, but.. mmozeiko Because every platform h…
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Andrew Bromage
Kind of. Imagine an "inline" function which isn't static, which (for whatever reason) the compile…
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Mārtiņš Možeiko
Spirro My interest is in the low level CPU usage to get a graphics display independant of platfor…
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Greg
mmozeiko So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement …
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Mārtiņš Možeiko
Same with inline functions no? You cannot access them outside of translation unit, so compiler ca…
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Andrew Bromage
Actually, "static" does mean something special for the optimiser. Declaring a function "static" m…
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