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Marc Novakowski
Ah yes - now THAT would be cool!
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Benjamin Schnur
I'm about halfway through Day 035, and I've run into the following: The program hangs after an i…
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Mārtiņš Možeiko
What do you mean with "pass an array to a pointer"? If you are asking how to assing array to poin…
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Mārtiņš Možeiko
Of course I was joking about HH for Win10 on RPi2. As for RPi port - I don't think that is same …
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Gavin Williams
In my XAudio code I have my buffer data, im trying to get my buffer data into the fillbuffer func…
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David Owens II
Windows has some good backwards compat for the Win32 API. That's been a blessing and a curse. How…
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Gavin Williams
I'm writing XAudio2 code now (Day20) and I have a different experience on Windows 8.1. I had to u…
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Marc Novakowski
Yeah Microsoft has said that Windows 10 for Pi will be VERY pared down (part of their Internet of…
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Casey Muratori
Like a mimic, maybe? http://www.dandwiki.com/wiki/SRD:Mimic - Casey
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Casey Muratori
I find the STL to be: A. Too verbose, B. Difficult to debug when it goes wrong due to the exces…
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Casey Muratori
We might actually quad-thread the code now that I know the Raspberry Pi will have at least four c…
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Casey Muratori
You can mail me at [email protected] if you'd like to do something like that. Mostly it d…
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Casey Muratori
There's two reasons I use Windows on the stream, and I think I already explained them but I'll ex…
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Matthias
still pretty minimalistic. :cheer: personally, i'd probably want something for physics and text…
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Thomas Frase
All of those mentioned by glaze plus glm for easy and opengl "compatible" vector/matrix math func…
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Timo
* stb_image.c * stb_vorbis.c * SDL * OpenGL
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Matthias
If you were making a game like Handmade Hero without the restriction of not using any libraries, …
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John Lorre
And yet each day I see you using Windows and Visual Studio on the stream. If you really wanted to…
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John Lorre
I always understood Casey that the idea to port to Raspberry is to go as close to the hardware as…
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jeringa
Wasn't there a DnD monster that did that?
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Cap Petschulat
I know quite a few people are following along with HH verbatim, but I've enjoyed working with the…
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Tribuadore
Or as an inside joke, Dormant Doormats laying at the entrance to every doorway.
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Mārtiņš Možeiko
Doom 3 BFG (released in 2012) uses XAudio2: https://github.com/id-Software/DOOM-3-BFG/tree/master…
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Thomas Frase
Whoops, my bad. The Doom 3 source is still quite interesting to look through.
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David Owens II
"The first version of XAudio2, XAudio2 2.0, shipped in the March 2008 release of the DirectX SDK.…
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Thomas Frase
I totally forgot that the source to Doom 3 got released. Interesting stuff. Looked at the audio s…
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Roderic Bos
So we would be using the available left over time per frame for this then, thanks for clarifying.…
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Casey Muratori
The idea is that there is always a relatively low number of entities in the high simulation set -…
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Roderic Bos
Sorry I don't follow. How is it 60 chunks. You can't possibly know how much time the 9 High Tiles…
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Krzysiek
I thought the plan is to optimize for worst case per frame so probably we will be processing 1/60…
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