"The first version of XAudio2, XAudio2 2.0, shipped in the March 2008 release of the DirectX SDK.…
I totally forgot that the source to Doom 3 got released. Interesting stuff. Looked at the audio s…
So we would be using the available left over time per frame for this then, thanks for clarifying.…
The idea is that there is always a relatively low number of entities in the high simulation set -…
Sorry I don't follow. How is it 60 chunks. You can't possibly know how much time the 9 High Tiles…
I thought the plan is to optimize for worst case per frame so probably we will be processing 1/60…
I just want to know before we get there, sorry. But will looping over every low entity every 60 f…
Thanks for both your replies. It helped me focus on it being my problem, as you confirmed Caseys'…
I think money (directly or indirectly) more exchanges hands of AMD/Nvidia and big game developmen…
Greg —
Sorry for turning this into a bit of a semantics battle, but..
mmozeiko Because every platform h…
Kind of. Imagine an "inline" function which isn't static, which (for whatever reason) the compile…
Spirro My interest is in the low level CPU usage to get a graphics display independant of platfor…
Greg —
mmozeiko So you are asking about how OpenGL and Direct3D interacts with GPU and how to implement …
Same with inline functions no? You cannot access them outside of translation unit, so compiler ca…
Actually, "static" does mean something special for the optimiser. Declaring a function "static" m…
@mmozeiko Yes, I was using the placement before. However I have been calling it from my "init" fu…
What's wrong with placing vector on stack?
But it can "allocate" wherever you put it. Of course …
These news were discussed in yesterdays pre-stream :)
But yeah, these are pretty nice news. Espe…
@mmozeiko Wouldn't it also allocate memory on stack? It won't be allocating using "new" of course…
Since the Rasbperry Pi is often mentioned in the stream as a potential "minimal hardware" platfor…
@Flyingsand I didn't need any polymorphism so far. I was experimenting with mixins, and was able …
What's the difference between "own members" and "storage for elements"? std::vector only allocate…
@mmozeiko By that I meant, that allocator does not provide means of allocating the vector's own m…
I'm looking forward to reading the VideoCore documentation as I intend to work on a little OS for…
vbo Cool. What CPU-melting way do you speak of?
I was speaking about closed loop after OpenGL bu…
Thank you very much for this post, I will definitly dive into some maths regarding this problem l…
I've adopted data-oriented design for some of my DSP code (audio filters and such), and I'm rathe…
Yes, to first.
Not sure what you mean by second. std::allocator allocate any memory container nee…
I'm using malloc to be as-close-as-possible to big-bloc allocation that Casey does in Handmade He…
Some of games in Humble Bundle are open-sourced as well:
Aquaria - http://blog.wolfire.com/2010/0…