I'm actually doing that myself, too! :D Having written Intype () in the past (it's dead now), it's…
=) It's too bad games are sufficiently complex that you can't really start programming from a gam…
I never made games before. I know nothing of them. But now it's been like 3-4-5 days or so, with …
That was the info I was looking for, thanks a lot!
, which naturally only covers people who use steam and have not opted out of the survey, says the…
Hi, Why are we assuming that it's not safe to use sse4 but it IS safe to use sse2? Isn't sse4 kind…
I've a hard time with keeping up, casey is to fast for me :D There are sometimes such things where…
The synth is running on PC. I have a USB midi keyboard hooked to the PC. When playing slow instr…
Dejan —
Thanks! These are good suggestions I hadn't thought of.
And if I wrong in thinking this I would be happy to be corrected. This is just my 2 cents.
Yeah but in that case is it not a computer producing the sound? And then you can queue it, so this…
Tyler —
Might be worth messaging the owners of the repositories and mentioning something like . It offers …
Casey[/quote] Yes!, I was thinking in some kind of place to gather all the relevant threads, in a …
That's funny, because playing synths with 5ms latency "feels" much better than playing them at 30…
6ms, or even 33,33333 ms is WAY faster responstime than the human brain. For playing back recorded…
I use a little bash script to download from youtube: ~/hmh-get.sh: ~/youtubedl "$@" -f bestvideo+…
I may be beating a dead horse here; I tried looking at older threads that talk about the audio stu…
I think you missed static declaration in function body.
That's strange - I can play 1080p and have all the speed options available (up to 2x). This is o…
Casey[/quote] Made Casey's day. Discussion closed. On a more serious note, tags would be way bette…
OK, that makes sense - you just want to be able to use the utility functions. I think we can solv…
Dude this was the funniest thing I read all day :lol: Awesome!Casey
Disclaimer one: I'm sorry this doesn't relate directly to the game or to the code, really, I just …
A good way to optimize between organization (based on current topics of discussion) and having a r…
Just make a simple descriptor that the OS layer can use to enumerate its options to the game. Tha…
Depending on how much you already know this might be useful: It is not specifically about games, …
I include handmade.h in the platform layer in order to get the definitions for:internal, local_pe…
I think there's something to be said for the Unity-style popup which doesn't interrupt the "flow" …
And C++ rules applying means the compiler will generate a constructor and initialize that value to…