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Ianuarius —
I don't like HUDs that much, either. That's why it's nice whenever there's an option to not have i…
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BlueWolf —
I tried LigthTable and it has some interesting features like built-in variable watches and inline …
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Nines Baobaberson —
Maybe not the place to ask, but has anyone thought of (possibly radical) approaches to editing co…
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BlueWolf —
Can't you just open two separate views one the same file? I'm sure such a nice OS as Emacs, has tha…
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Iker Murga —
Oh, I just reviewed the section and I completely misunderstood, instead of centering an image that…
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Nines Baobaberson —
I think both have been mentioned.
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Flederfalter —
Is there actually a technical difference of the .h and .c/.cpp files or it is just for humans? The…
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Flyingsand —
I make decisions about what goes into different files based on personal preference that has to do …
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Casey Muratori —
A crude analogy: If you and some friends want to play a card game, you have a number of games that…
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Flederfalter —
@itfrombit Yeah, I've seen this project some days ago. It looks indeed interesting, though it is a…
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Casey Muratori —
The way I think about things is: I build everything in one go, so the only time I think about spli…
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Casey Muratori —
I'm not sure I understand your question exactly, but: usually the "safe area" requirements for dis…
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Casey Muratori —
It'll probably stay there. It is a perfectly predicted branch (it's ALWAYS false every time after…
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Dragonmaster047 —
Hi I want to get a bit of feedback for my current architecture/code organisation. TL;DR: Just me e…
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David Roguin —
I've noticed that in the game update is always a check for memory initialization. I believe it's t…
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Jeff Buck —
If we want to make sure we're keeping a clean separation between the game code and the platform la…
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Jari Komppa —
if the previous variable in the source ended at address... 010 would I get a pointer to 011 for m…
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Iker Murga —
Given the running theme of "Heroes" on the podcast, and the similarity with awards for pretty much…
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Iker Murga —
[EDIT: I completely misunderstood the section I was asking about so if you haven't read my questio…
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Livet Ersomen Strøm —
I understand that the Size will differ. But how will a pointer look like if I declear it as a sta…
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Ben Hollis —
Sure, I understand how unity builds work and how you can do them, but what I'm interested in is wh…
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Flyingsand —
He's also mentioned
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Jari Komppa —
If my memory doesn't fail me, that should tell msvc to pack the members at one byte granularity, …
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Jari Komppa —
Noted.
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Neil Blakey-Milner —
From Episode 1: Mobile Hellgates Koolaid Man enemy (break through any brick wall, ...) Unrelated: …
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Jari Komppa —
The thing that makes C++ so powerful and versatile is that you don't need to use all of its featur…
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Leonid Kapitonov —
Use . Simply download Youtube URL with the program, voilà!
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Patrick Lahey —
C++ is immensely complicated and I find it depressing that it is the industry's go to language for…
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