Neat series! It looks like it'll be an interesting contrast to HH, sort of like the other end of t…
@ikerms: Qt Creator has that and I'm using it daily. It's a great feature, and I'm adding it to my…
One thing I haven't seen in a text editor yet is the ability to quickly move to the next upper cas…
I don't like HUDs that much, either. That's why it's nice whenever there's an option to not have i…
I tried LigthTable and it has some interesting features like built-in variable watches and inline …
Maybe not the place to ask, but has anyone thought of (possibly radical) approaches to editing co…
Can't you just open two separate views one the same file? I'm sure such a nice OS as Emacs, has tha…
Oh, I just reviewed the section and I completely misunderstood, instead of centering an image that…
I think both have been mentioned.
Is there actually a technical difference of the .h and .c/.cpp files or it is just for humans? The…
I make decisions about what goes into different files based on personal preference that has to do …
A crude analogy: If you and some friends want to play a card game, you have a number of games that…
@itfrombit Yeah, I've seen this project some days ago. It looks indeed interesting, though it is a…
The way I think about things is: I build everything in one go, so the only time I think about spli…
I'm not sure I understand your question exactly, but: usually the "safe area" requirements for dis…
It'll probably stay there. It is a perfectly predicted branch (it's ALWAYS false every time after…
Hi I want to get a bit of feedback for my current architecture/code organisation. TL;DR: Just me e…
I've noticed that in the game update is always a check for memory initialization. I believe it's t…
If we want to make sure we're keeping a clean separation between the game code and the platform la…
if the previous variable in the source ended at address... 010 would I get a pointer to 011 for m…
Given the running theme of "Heroes" on the podcast, and the similarity with awards for pretty much…
[EDIT: I completely misunderstood the section I was asking about so if you haven't read my questio…
I understand that the Size will differ. But how will a pointer look like if I declear it as a sta…
Sure, I understand how unity builds work and how you can do them, but what I'm interested in is wh…
If my memory doesn't fail me, that should tell msvc to pack the members at one byte granularity, …
From Episode 1: Mobile Hellgates Koolaid Man enemy (break through any brick wall, ...) Unrelated: …
The thing that makes C++ so powerful and versatile is that you don't need to use all of its featur…