We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Casey Muratori
So, basically everyone who is asking questions about this is correct in their assumptions :) But…
»
Livet Ersomen Strøm
midnight_mero Maybe not the place to ask, but has anyone thought of (possibly radical) new approa…
»
Patrick Lahey
ust annoyed at the fact that I can quickly move to a name like calculateCurrentPosition but if I …
»
BlueWolf
@ikerms: Also in Vim: "/\u" to jump to next uppercase "?\u" to jump to previous uppercase (bind i…
»
Nines Baobaberson
Neat series! It looks like it'll be an interesting contrast to HH, sort of like the other end of …
»
Martin Cohen
@ikerms: Qt Creator has that and I'm using it daily. It's a great feature, and I'm adding it to m…
»
Iker Murga
One thing I haven't seen in a text editor yet is the ability to quickly move to the next upper ca…
»
Ianuarius
I don't like HUDs that much, either. That's why it's nice whenever there's an option to not have …
»
BlueWolf
I tried LigthTable and it has some interesting features like built-in variable watches and inline…
»
Nines Baobaberson
Maybe not the place to ask, but has anyone thought of (possibly radical) new approaches to editin…
»
BlueWolf
3) Can't you just open two separate views one the same file? I'm sure such a nice OS as Emacs, ha…
»
Iker Murga
Oh, I just reviewed the section and I _completely_ misunderstood, instead of centering an image t…
»
Nines Baobaberson
I think both Chris Hecker Daniel Benmergui have been mentioned.
»
Flederfalter
Is there actually a technical difference of the .h and .c/.cpp files or it is just for humans? Th…
»
Flyingsand
cmuratori The way I think about things is: 3) I make decisions about what goes into different fi…
»
Casey Muratori
NOTED! - Casey
»
Casey Muratori
A crude analogy: If you and some friends want to play a card game, you have a number of games th…
»
Flederfalter
@itfrombit Yeah, I've seen this project some days ago. It looks indeed interesting, though it is …
»
Casey Muratori
The way I think about things is: 1) I build everything in one go, so the only time I think about…
»
Casey Muratori
I'm not sure I understand your question exactly, but: usually the "safe area" requirements for di…
»
Casey Muratori
It'll probably stay there. It is a perfectly predicted branch (it's ALWAYS false every time afte…
»
Dragonmaster047
Hi I want to get a bit of feedback for my current architecture/code organisation. TL;DR: Just m…
»
David Roguin
I've noticed that in the game update is always a check for memory initialization. I believe it's …
»
Jeff Buck
If we want to make sure we're keeping a clean separation between the game code and the platform l…
»
Jari Komppa
Kladdehelvete I understand that the Size will differ. But how will a pointer look like if I decle…
»
Iker Murga
Given the running theme of "Heroes" on the podcast, and the similarity with awards for pretty muc…
»
Iker Murga
[EDIT: I completely misunderstood the section I was asking about so if you haven't read my questi…
»
Livet Ersomen Strøm
sol_hsa If my memory doesn't fail me, that should tell msvc to pack the members at one byte gran…
»
Ben Hollis
Sure, I understand how unity builds work and how you *can* do them, but what I'm interested in is…
»
Flyingsand
He's also mentioned Fabian Giesen Chandler Carruth
»