I'm fine with the regular schedule too!
Regular schedule IS the fun stuff ;)
If you feel like you need to do the fun stuff or postpone a…
Happy to stick with the regular schedule, although as it's the holiday you should be allowed some…
Started programming in 1981, when I was 11. Got my first job in the game industry in 1993 and nev…
Tim —
I am also for keeping the schedule. During work weeks I'm often unable to view the stream live, e…
I can't live without the stream, so I'm for a regular schedule. It's a long wait even from Friday…
Regular schedule is fine with me.
rich —
I am getting warnings (treated as errors with compiler settings) for conversions from uint64 to s…
Keep on the regular schedule. *cough* when is the 24 hour live stream *cough*
I vote for continue with regular schedule. But please keep videos to 1.5-2h limit. Don't do 2.5-3…
Bigpet —
I hate this "codergears" website. Their "articles" are mostly devoid of content and only used to …
I want more rather than less. It should be 8 hours a day or we will never finish this game! I bet…
Ziad —
I think it's nice to work on "fun stuff". Optimization is an important skill to pick up!
You are archiving the whole thing and you did say you'll answer questions from previous streams, …
royh —
For Thanksgiving I could only watch 2 of the streams and had a daunting backlog to catch up with …
This is an interesting piece about Oculus Rift and "modern C++". Note that it slightly misunderst…
Oni —
The regular schedule seems fine, I'm really curious about how you intend to architecture HH.
Tha…
I say continue on as normal. People (including myself) will probably miss a couple streams due to…
Fun sounds good to me. I like fun. I can safely say I am a fan of fun in all its various forms.
Hey guys!
I am trying to figure out what would work best for everyone in terms of the Handmade H…
cmuratori That is always going to be true, though, since we always write from the last place we s…
That is always going to be true, though, since we always write from the last place we stopped wri…
Here is frame rate data for a case with popping. It from the day 25 code. My previous output ha…
This may be going down the wrong path, and I apologize if so, but are you setting TSine = 0 in Ha…
Something very weird is going on. I recorded all of the samples that we place into the sound buf…
Erlend —
Just watched a couple of video talks about c++ game development and thought it was very interesti…
Filip —
Thanks, I actually tried that but it doesn't make any difference as far as I can tell. Might be w…
I think on Linux you could use fallocate function to allocate space in file.
On OSX fallocate doe…
Filip —
Another approach is to seek to the end of the file descriptor and then write a single byte to rea…
Yes, as you suspected, I will be showing how to do this when we get to hardware acceleration late…