We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Class GenericHuman
I cannot help you with the loop problem itself but two things did catch my eye. uint64 and size_…
»
SteelGolem
I'm fine with the regular schedule too!
»
Anssi Lappalainen
Regular schedule IS the fun stuff ;) If you feel like you need to do the fun stuff or postpone a…
»
Keith Nicholson
Happy to stick with the regular schedule, although as it's the holiday you should be allowed some…
»
Roy Eltham
Started programming in 1981, when I was 11. Got my first job in the game industry in 1993 and nev…
»
Tim
I am also for keeping the schedule. During work weeks I'm often unable to view the stream live, e…
»
Martin Cohen
I can't live without the stream, so I'm for a regular schedule. It's a long wait even from Friday…
»
Johan Gustafsson
Regular schedule is fine with me.
»
rich
I am getting warnings (treated as errors with compiler settings) for conversions from uint64 to s…
»
ambiguous panda
Keep on the regular schedule. *cough* when is the 24 hour live stream *cough*
»
Mārtiņš Možeiko
I vote for continue with regular schedule. But please keep videos to 1.5-2h limit. Don't do 2.5-3…
»
Bigpet
I hate this "codergears" website. Their "articles" are mostly devoid of content and only used to …
»
Livet Ersomen Strøm
I want more rather than less. It should be 8 hours a day or we will never finish this game! I bet…
»
Ziad
I think it's nice to work on "fun stuff". Optimization is an important skill to pick up!
»
Class GenericHuman
You are archiving the whole thing and you did say you'll answer questions from previous streams, …
»
royh
For Thanksgiving I could only watch 2 of the streams and had a daunting backlog to catch up with …
»
Andrew Bromage
This is an interesting piece about Oculus Rift and "modern C++". Note that it slightly misunderst…
»
Oni
The regular schedule seems fine, I'm really curious about how you intend to architecture HH. Tha…
»
Andrew Chronister
I say continue on as normal. People (including myself) will probably miss a couple streams due to…
»
John Meyer
Fun sounds good to me. I like fun. I can safely say I am a fan of fun in all its various forms.
»
Casey Muratori
Hey guys! I am trying to figure out what would work best for everyone in terms of the Handmade H…
»
John Meyer
cmuratori That is always going to be true, though, since we always write from the last place we s…
»
Casey Muratori
That is always going to be true, though, since we always write from the last place we stopped wri…
»
Patrick Lahey
Here is frame rate data for a case with popping. It from the day 25 code. My previous output ha…
»
Ruy Calderon
This may be going down the wrong path, and I apologize if so, but are you setting TSine = 0 in Ha…
»
Patrick Lahey
Something very weird is going on. I recorded all of the samples that we place into the sound buf…
»
Erlend
Just watched a couple of video talks about c++ game development and thought it was very interesti…
»
Filip
Thanks, I actually tried that but it doesn't make any difference as far as I can tell. Might be w…
»
Mārtiņš Možeiko
I think on Linux you could use fallocate function to allocate space in file. On OSX fallocate doe…
»
Filip
Another approach is to seek to the end of the file descriptor and then write a single byte to rea…
»