I missed the part where Casey talked about that. Is it in day 25? Does anyone have a pointer to t…
Thanks for the answer, Randy. I'm going to bash at least something to play around with to ease th…
I'm almost certain he'll be using some form of aggregation. Since he's allocating memory with a k…
No - we do not know that the audio clock is at all synchronized with the other clocks, so it may …
Yes - I suspect that our eventual platform layer will be completely reusable for basically any ga…
I *might* come up with something like this later next year. I was actually planning to do that ev…
Petri —
I was a designer/producer in a Finnish demo group Halcyon in the 90s. We started with Pascal, the…
Chris —
I've not tried to benchmark this. I'd be very surprised to learn that AWE offers some performance…
Casey touched on this in response to a comment, but the platform layer is intentionally the oppos…
I think this platform layer is reusable already. Basically reusable just means "the fact that th…
You know what would be more in the spirit of Handmade Hero? If someone here (other than Casey) j…
What I am trying to say, is that as long as our timing is right, we dont have to ask for where th…
Hello guys,
I can't get the idea of mixins in C from my head.
Do you have any clue how Casey is…
I think perhaps a more interesting question for me would be: What are the problems that you (Case…
The current platform layer runs at the bottom of the call stack, and calls the game code itself. …
Just starting out working. However, I won't be working a programming related area.
I do know a …
cmuratori The problem is that you have some amount of latency between when you write a sound and …
Actually that is not at all a bad way to do the job. That is, in fact, the entire idea behind a …
I suspect we have a broad range of backgrounds and experience levels in the community. I'm a pro…
It seems like what Casey calls compression oriented programming is a non-TDD version of "Simple D…
I was trying to write my own DirectSound implementation (well still am but this is unimportant to…
It is a very complicated topic that is hard to understand, and I think I even said something on t…
Yes - I just wanted to make sure that the code would work no matter where people were building th…
Works great, now only build the dll project and we have the same setup as Casey.
I have in the l…
For generating "unique" PDB files I was able to use
1$([System.Guid]::NewGuid())
by appendin…
KRB —
This is a good idea, and is something I did when I was learning (specifically: made a 'ship' with…
Bigpet —
Because the "current working directory" (which is what "relative paths" are relative to) and the …
On day 22 Casey got the EXE path using a windows function and then made an concat function to bui…
Oh boy, C++... grab a copy of the standard (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/20…
Yeah started on the same setup but I think I forgot the switches in the dll project. Thanks for s…