We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Ben Visness
It’s been interesting to catch up on this! I hope you’ve been enjoying the jam overall. I defi…
»
Terans
Thank you for your answer, I always thought we had to free the resources at the end.
»
leddoo
you know, I think I’m doing these topics a disservice by writing about them without thinking eno…
»
spx
to be sure I have also checked with w64devkit 1.10.0 using the latest 0.9.7.2 build (0.9.7.2-20210…
»
leddoo
Ok, there are a few things here. Many of them, I care deeply about - not in the way where you are …
»
Simon Anciaux
There is no need to appologies for that. I'm glad it helped. And your English is pretty good, it's…
»
leddoo
Friday: Made some decent progress. Nothing interesting to show. Sadly got stuck on rich text editi…
»
Simon Anciaux
It's just an opinion: don't think about big picture stuff while programming. High/low level, immed…
»
Simon Anciaux
Day 5 Not much code written today, but I spent quite some time making sure some math and how the tr…
»
BlahBlah
Also here's another data point. Windbg Preview takes 7GB once symbols are loaded (for Debug Editor…
»
wakame
Hi, mrmixer I apologize for the delay in replying. I had a fever after getting the vaccine and was…
»
BlahBlah
Very excited for improvements in this area, just saw this post now after being super frustrated wi…
»
x13pixels
Symbol loading performance is currently the highest priority task on my list and is a work in prog…
»
leddoo
09:15: Setting up the project. 10:05: It was refreshingly easy to get a basic tree with some hover…
»
leddoo
Hey, thanks for your feedback! Note: This response turned into more of a reflection on my current …
»
Mārtiņš Možeiko
You never have to delete any resources when program terminates. OS will cleanup everything automat…
»
Terans
In Handmade Hero, I don't see where Casey deletes all the allocated textures, so I have two questi…
»
Simon Anciaux
Day 4 Not as much advance as I hoped for. I started by cleaning up the parser a little, as all the …
»
Simon Anciaux
Thanks, for writing about your progress, I feel less lonely ^^. I don't know if you are familiar w…
»
Simon Anciaux
Day 3 I started the day by trying to finish the code for adding similar terms. Mostly I needed a wa…
»
Christoffer Lernö
A brief introduction From Go to Swift, the idea of untyped literals – in particular numbers – h…
»
Mārtiņš Možeiko
1. that line transforms 0xaabbccdd value into 0x000bbdd - because you need only left (0xbb) and ri…
»
leddoo
TLDR: Fell into my usual jam trap of not actually working on the project (rabbit holed on gui). Lu…
»
longtran2904
I don't understand the line row1 = ((row1 & 0x00ff00ff) * 0x00010100) >> 16; Also, the row2 should…
»
Mārtiņš Možeiko
If you keep your tilemap tile types as separate byte array (so 8-bit per tile) then this "pattern"…
»
longtran2904
One thing that I usually do, is doing this for the entire tilemap. I don't want to check for a spe…
»
bumbread
No, I'm using Google Chrome as my browser. I changed the UI display language to japanese and that …
»
bumbread
Thank you, this helps.
»
Mārtiņš Možeiko
2\*1024\*1024\*1024 is 2147483648 which does not fit into int type. It is int type because 2 is in…
»
leddoo
jam log - tuesday: 10:00: Data model is fine for now. Starting with the tui. Step 1: Getting famil…
»