It’s been interesting to catch up on this! I hope you’ve been enjoying the jam overall. I defi…
Terans —
Thank you for your answer, I always thought we had to free the resources at the end.
leddoo —
you know, I think I’m doing these topics a disservice by writing about them without thinking eno…
spx —
to be sure I have also checked with w64devkit 1.10.0 using the latest 0.9.7.2 build (0.9.7.2-20210…
leddoo —
Ok, there are a few things here. Many of them, I care deeply about - not in the way where you are …
There is no need to appologies for that. I'm glad it helped. And your English is pretty good, it's…
leddoo —
Friday: Made some decent progress. Nothing interesting to show. Sadly got stuck on rich text editi…
It's just an opinion: don't think about big picture stuff while programming. High/low level, immed…
Day 5 Not much code written today, but I spent quite some time making sure some math and how the tr…
Also here's another data point. Windbg Preview takes 7GB once symbols are loaded (for Debug Editor…
wakame —
Hi, mrmixer I apologize for the delay in replying. I had a fever after getting the vaccine and was…
Very excited for improvements in this area, just saw this post now after being super frustrated wi…
Symbol loading performance is currently the highest priority task on my list and is a work in prog…
leddoo —
09:15: Setting up the project. 10:05: It was refreshingly easy to get a basic tree with some hover…
leddoo —
Hey, thanks for your feedback! Note: This response turned into more of a reflection on my current …
You never have to delete any resources when program terminates. OS will cleanup everything automat…
Terans —
In Handmade Hero, I don't see where Casey deletes all the allocated textures, so I have two questi…
Day 4 Not as much advance as I hoped for. I started by cleaning up the parser a little, as all the …
Thanks, for writing about your progress, I feel less lonely ^^. I don't know if you are familiar w…
Day 3 I started the day by trying to finish the code for adding similar terms. Mostly I needed a wa…
A brief introduction From Go to Swift, the idea of untyped literals – in particular numbers – h…
1. that line transforms 0xaabbccdd value into 0x000bbdd - because you need only left (0xbb) and ri…
leddoo —
TLDR: Fell into my usual jam trap of not actually working on the project (rabbit holed on gui). Lu…
I don't understand the line row1 = ((row1 & 0x00ff00ff) * 0x00010100) >> 16; Also, the row2 should…
If you keep your tilemap tile types as separate byte array (so 8-bit per tile) then this "pattern"…
One thing that I usually do, is doing this for the entire tilemap. I don't want to check for a spe…
No, I'm using Google Chrome as my browser. I changed the UI display language to japanese and that …
2\*1024\*1024\*1024 is 2147483648 which does not fit into int type. It is int type because 2 is in…
leddoo —
jam log - tuesday: 10:00: Data model is fine for now. Starting with the tui. Step 1: Getting famil…