Register
handmade.network»Forums»Work-in-Progress»(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
Jack Mott
112 posts / 1 project

Web Developer by day, game hobbyist by night.

(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
2 years, 7 months ago Edited by Jack Mott on March 25, 2017, 8:03 p.m.
You can do some SIMD with system.numerics.vectors but it is pretty limited. No ceiling, no floor, no convert, no shifting. So you can't speed up perlin/simplex noise any (at least I haven't managed to find a way). Good news - ceiling, floor, and convert are coming! Which would make it possible to do perlin/simplex noise directly in C# a lot faster. Shift left and shift right they are working on but there are some issues with making that happen, so it might not happen.

So yeah I 'm just calling C++

You can see my setup here:
https://github.com/jackmott/prpgcs

FastNoise is the C++ Code

Noise.cs in the C# project is what calls it.
You need to get chunks at a time as calling to C++ from C# has some cost. I'm grabbing 64x64 blocks of noise at a time at the moment, which seems to work fine.I haven't benchmarked an optimum scheme yet.


latest screenshot! working on the UI for talking to npcs:

Tom
25 posts

None

(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
2 years, 6 months ago
I have a framework for game development and general creative coding i've been putting together. I'm not sure what exactly the future plans for it are, but i'd like to share it here anyway.
These screenshots and gifs are from two projects i've made using that framework.
This is a digital companion game

And this is a little graphics-toy, doesn't do much, just looks cool

( credit where it's due: inspired heavily by Sam Chivers )

Digital companion game gif
Tetrahedron game in motion

0xdedededede.....
Lost Astronaut Studios
43 posts / 2 projects

ZeroTypes, Pixitron
lostastronaut.com

Handmade: The Coders Who Say NIH

(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
1 year, 6 months ago
72 posts

innovation through innovation™

(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
1 year, 2 months ago

software development should be a creative exercise, not a technical ordeal
39 posts
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
1 year, 2 months ago Edited by Guntha on Sept. 5, 2018, 11:48 a.m.
A small game I made last week-end during a "game jam" on the website developpez.com, using a custom engine I'm slowly enhancing over time:


The jam's theme was "It's the end of the world!"

Some in-development pictures here.

The game can be downloaded from here.

Sorry, everything is in French :/
39 posts
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
1 year ago
Things got a little bit prettier, new features have been added, and code is deep into refactoring.

Chen
92 posts / 2 projects

Some guy trying to make some video game.

(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
11 months, 3 weeks ago
Took some time during thanksgiving to make a toy Mandelbrot explorer. Simple color mapping looks pretty nice:



Here's the github repo.

I am working on Monter
Simon Anciaux
680 posts
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
11 months, 3 weeks ago
I got an error on Windows 7 because of the SetProcessDipAwarenessContext function which requires Windows 10 at minimum.
39 posts
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
11 months, 1 week ago
Made a lot of structural changes to the engine to allow serializing maps and make features customizable, then I began integrating dear imgui two days ago to create map editing tools.

Here is a first draft of a rocket editor:
39 posts
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
8 months, 2 weeks ago
A tiny sample of what I can currently do with scripting...

39 posts
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
6 months, 4 weeks ago
A dump of recent progress, not in chronological order:

Threaded automatic save/load, including animated "saving" doodle (the only visual part of that feature):


An archive that contains a set of levels, including meta-data about how levels are unlocking each other (this gif is from March 13th):


Medals after completing a level:


The look of a locked level in the main menu:


The settings menu (has been slightly improved since this video was published):


With better colors and a few fixes: