There isn't a single solution, as the solution mostly depends on the specific thing you're trying…
The majority of time since the last update was taken by abstracting away calling convention code …
Rafael —
mrmixer
- If you do the dot product of two vectors, the resulting scalar tells you if the two vec…
C_WormBut Let's say we have a OnGameInit() function and OnGameUpdate(), right now im Pushing all …
With the validation layer disabled it's working.
For the batch file, I think it's OK to ask the …
GridThose inner product edge tests can only tell if a point is inside a rectangle but not produce…
Rafael —
mrmixer
I don't know exactly what Casey meant, but I think the idea is to use the inner products …
Okay first of all, please try to disable the validation in the fplVulkanSettings (validationLayer…
the trick is to ensure that eventually there is no need to push anymore.
For example by using a …
C_Worm —
Hey!
I've kind of understood the PushArray() thing casey does.
But Let's say we have a OnGameIn…
I tried the vulkan demo and it's not working on my config (Windows 7 64bit, i7 860, radeon r9 280…
I don't know exactly what Casey meant, but I think the idea is to use the inner products to deter…
Hi there,
I am back and I have another release for you all!
We finally have Vulkan support now …
Rafael —
Hey guys,
Around episode 50 Casey implements line segment intersection collisions for axis align…
If it's working, than it's up to you to decide if it's correct.
One remarks is that you don't ne…
C_Worm —
This would be a more correct way to do it right?
1. copy the entity batch into a separate batch
…
I know it is a late reply, but I like your way of handling it.
C_Worm —
Allright thanks a lot for that!
I realized now that i don't even have to touch the index buffer …
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Guntha —
Hi, just want to add my 2 cents about "for" loops: they're handy and we're used to them because t…
A set of improvements and bug fixes is now available to download from the usual place. Thanks for…
Jason —
Awesome, email sent. Thanks!
C_Worm —
mrmixerIf I'm understanding your code correctly, in SwapOrderInIBO you don't update the entities …
C_Worm —
mmozeikoIt gets messed up because you are storing pointers to array on stack. Once CreateRenderer…
If I'm understanding your code correctly, in SwapOrderInIBO you don't update the entities ibo_id,…
It gets messed up because you are storing pointers to array on stack. Once CreateRenderer() funct…
C_Worm —
Im not using depth buffer, here are the shaders, very primitive.... and here's my renderer which …
Runar —
I had the same problem. 4Coder kept crashing either at launch or almost immediately after. It use…
OpenGL renders primitives in order index buffer specifies them. Whoever comes first gets rasteriz…