C_Worm —
mmozeikoIt gets messed up because you are storing pointers to array on stack. Once CreateRenderer…
If I'm understanding your code correctly, in SwapOrderInIBO you don't update the entities ibo_id,…
It gets messed up because you are storing pointers to array on stack. Once CreateRenderer() funct…
C_Worm —
Im not using depth buffer, here are the shaders, very primitive.... and here's my renderer which …
Runar —
I had the same problem. 4Coder kept crashing either at launch or almost immediately after. It use…
OpenGL renders primitives in order index buffer specifies them. Whoever comes first gets rasteriz…
C_Worm —
Hello, as the title says im trying to sort my game entites by swapping the indices in my index bu…
SpookyGhost, my procedural animation tool for 2D sprites made with the nCine, is now free and o…
I'll be happy to take a look. There is an email address in the README.txt file that you can use.
…
Jason —
That's the thing, it's not some outside dll or anything. There are just some functions that seem …
mmozeikoSo if you want to use it like that, you need to add space when using it with % symbols: %…
The problem is that you setting environment variables with set CmnCompileFlags = xxx syntax. This…
I am on Day 17.
These are the contents of my build.bat:
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7@echo off
set CmnCompileFlag…
Perhaps the line of code you are on contains a call into code without symbols (e.g., user32 or nt…
Jason —
I've noticed that sometimes when working in remedy when I press F11 to step into a function it br…
Hey everyone! This is the first post in a new monthly series where we highlight some of the amazi…
A and B are the same real world transformation expressed in different coordinate systems.
Imagin…
The reason is that an axis is an X, Y, Z Cartesian vector, while a quaternion can be seen more as…
Makes sense to report it on GitHub, thanks.
Well, it is easy to get around the problem with an i…
Linearly interpolating between 2 orientations represented by axis angle results in non-constant a…
Let T be the linear transformation on the vector space V; let { v1, v2 ... vn }
and let { w1, w2,…
Rico —
@ mrmixer
Thanks for the tip! The video is a bit older, I changed my environment already where I …
You can have the command buffers and have the engine expose some functions for other things (hope…
Maybe you'll get a faster answer if you report the issue on github.
If it's a important issue to…
When I run the command line interface and an array of length zero is encountered, it stops output…
Rico —
@ mmozeiko
That with the command buffer is a nice idea! This didn't came across my mind.
Howev…
Rico —
@ Dawoodoz
Thanks for the input!
I assume that the engine and the game dlls are always compile…
Hey, thanks for responding, Loris!
kristoff What you're missing is precisely what the Zig type s…
You can use memory "command buffers" to pass information back to your engine. Without calling any…
Problems might come if the program gets old and a new version of the compiler changes how classes…