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C_Worm
mmozeikoIt gets messed up because you are storing pointers to array on stack. Once CreateRenderer…
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Simon Anciaux
If I'm understanding your code correctly, in SwapOrderInIBO you don't update the entities ibo_id,…
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Mārtiņš Možeiko
It gets messed up because you are storing pointers to array on stack. Once CreateRenderer() funct…
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C_Worm
Im not using depth buffer, here are the shaders, very primitive.... and here's my renderer which …
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Runar
I had the same problem. 4Coder kept crashing either at launch or almost immediately after. It use…
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Mārtiņš Možeiko
OpenGL renders primitives in order index buffer specifies them. Whoever comes first gets rasteriz…
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C_Worm
Hello, as the title says im trying to sort my game entites by swapping the indices in my index bu…
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Angelo Theodorou
SpookyGhost, my procedural animation tool for 2D sprites made with the nCine, is now free and o…
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x13pixels
I'll be happy to take a look. There is an email address in the README.txt file that you can use. …
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Jason
That's the thing, it's not some outside dll or anything. There are just some functions that seem …
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Lichinka
mmozeikoSo if you want to use it like that, you need to add space when using it with % symbols: %…
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Mārtiņš Možeiko
The problem is that you setting environment variables with set CmnCompileFlags = xxx syntax. This…
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Lichinka
I am on Day 17. These are the contents of my build.bat: 1 2 3 4 5 6 7@echo off set CmnCompileFlag…
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x13pixels
Perhaps the line of code you are on contains a call into code without symbols (e.g., user32 or nt…
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Jason
I've noticed that sometimes when working in remedy when I press F11 to step into a function it br…
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Ben Visness
Hey everyone! This is the first post in a new monthly series where we highlight some of the amazi…
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Dawoodoz
A and B are the same real world transformation expressed in different coordinate systems. Imagin…
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Dawoodoz
The reason is that an axis is an X, Y, Z Cartesian vector, while a quaternion can be seen more as…
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Benjamin Pedersen
Makes sense to report it on GitHub, thanks. Well, it is easy to get around the problem with an i…
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Abhaya Uprety
Linearly interpolating between 2 orientations represented by axis angle results in non-constant a…
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Abhaya Uprety
Let T be the linear transformation on the vector space V; let { v1, v2 ... vn } and let { w1, w2,…
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Rico
@ mrmixer Thanks for the tip! The video is a bit older, I changed my environment already where I …
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Simon Anciaux
You can have the command buffers and have the engine expose some functions for other things (hope…
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Simon Anciaux
Maybe you'll get a faster answer if you report the issue on github. If it's a important issue to…
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Benjamin Pedersen
When I run the command line interface and an array of length zero is encountered, it stops output…
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Rico
@ mmozeiko That with the command buffer is a nice idea! This didn't came across my mind. Howev…
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Rico
@ Dawoodoz Thanks for the input! I assume that the engine and the game dlls are always compile…
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Jeff Knox
Hey, thanks for responding, Loris! kristoff What you're missing is precisely what the Zig type s…
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Mārtiņš Možeiko
You can use memory "command buffers" to pass information back to your engine. Without calling any…
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Dawoodoz
Problems might come if the program gets old and a new version of the compiler changes how classes…
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