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CireNeikual
Hi all, So this last month there were two major developments for AOgmaNeo. First, there is a new …
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Finalspace
Great, for the next version I have an idea of how to make it more robust: I will add a new mode f…
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Rafael
You'll need to figure out on which side of that axis you need to go (probably use the dot product…
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Macoy Madson
I have been working through lately because my graphics programming knowledge lags behind. Last ti…
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Benjamin Pedersen
Sounds annoying. Cool that Linux support is getting close, though. I know some Linux users that mi…
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Benjamin Pedersen
Makes sense, and "Import" might honestly be a better keyword to differentiate it from preprocessor…
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Jens
This post contains information about Windows and Linux, and it might appear that I think one is b…
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Jens
Include (or some variant of it) is very much on the todo-list! I don't think a C-preprocessor "cop…
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Jens
I just noticed this post (I haven't found out how to put on email notifications for HMN, if it's p…
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Simon Anciaux
There isn't a single solution, as the solution mostly depends on the specific thing you're trying …
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Dmitriy Kubyshkin
The majority of time since the last update was taken by abstracting away calling convention code t…
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Rafael
If you do the dot product of two vectors, the resulting scalar tells you if the two vectors point …
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Simon Anciaux
I seems that you don't reuse memory each frame. Once you pushed your vertex and index buffers to …
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Simon Anciaux
With the validation layer disabled it's working. For the batch file, I think it's OK to ask the us…
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Simon Anciaux
Yes. In this case the inner product (also called dot product) is used to tell on which side of a …
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Rafael
So if I understand you correctly, Those inner product edge tests can only tell if a point is insi…
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Finalspace
Okay first of all, please try to disable the validation in the fplVulkanSettings (validationLayerM…
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ratchetfreak
the trick is to ensure that eventually there is no need to push anymore. For example by using a fr…
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C_Worm
Hey! I've kind of understood the PushArray() thing casey does. But Let's say we have a OnGameInit(…
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Simon Anciaux
I tried the vulkan demo and it's not working on my config (Windows 7 64bit, i7 860, radeon r9 280 …
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Simon Anciaux
I don't know exactly what Casey meant, but I think the idea is to use the inner products to determ…
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Finalspace
Hi there, I am back and I have another release for you all! We finally have Vulkan support now in …
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Rafael
Hey guys, Around episode 50 Casey implements line segment intersection collisions for axis aligned…
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Simon Anciaux
If it's working, than it's up to you to decide if it's correct. One remarks is that you don't need…
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C_Worm
This would be a more correct way to do it right?copy the entity batch into a separate batchsort th…
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Benjamin Pedersen
I know it is a late reply, but I like your way of handling it.
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C_Worm
Allright thanks a lot for that! I realized now that i don't even have to touch the index buffer si…
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Simon Anciaux
Thanks !
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Simon Anciaux
player Y is 1;monster Y is 0;tile Y is 2.The vertex buffer has the player first, the monster secon…
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Guntha
Hi, just want to add my 2 cents about "for" loops: they're handy and we're used to them because th…
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