Hi all, So this last month there were two major developments for AOgmaNeo. First, there is a new …
Great, for the next version I have an idea of how to make it more robust: I will add a new mode f…
Rafael —
You'll need to figure out on which side of that axis you need to go (probably use the dot product…
I have been working through lately because my graphics programming knowledge lags behind. Last ti…
Sounds annoying. Cool that Linux support is getting close, though. I know some Linux users that mi…
Makes sense, and "Import" might honestly be a better keyword to differentiate it from preprocessor…
Jens —
This post contains information about Windows and Linux, and it might appear that I think one is b…
Jens —
Include (or some variant of it) is very much on the todo-list! I don't think a C-preprocessor "cop…
Jens —
I just noticed this post (I haven't found out how to put on email notifications for HMN, if it's p…
There isn't a single solution, as the solution mostly depends on the specific thing you're trying …
The majority of time since the last update was taken by abstracting away calling convention code t…
Rafael —
If you do the dot product of two vectors, the resulting scalar tells you if the two vectors point …
I seems that you don't reuse memory each frame. Once you pushed your vertex and index buffers to …
With the validation layer disabled it's working. For the batch file, I think it's OK to ask the us…
Yes. In this case the inner product (also called dot product) is used to tell on which side of a …
Rafael —
So if I understand you correctly, Those inner product edge tests can only tell if a point is insi…
Okay first of all, please try to disable the validation in the fplVulkanSettings (validationLayerM…
the trick is to ensure that eventually there is no need to push anymore. For example by using a fr…
C_Worm —
Hey! I've kind of understood the PushArray() thing casey does. But Let's say we have a OnGameInit(…
I tried the vulkan demo and it's not working on my config (Windows 7 64bit, i7 860, radeon r9 280 …
I don't know exactly what Casey meant, but I think the idea is to use the inner products to determ…
Hi there, I am back and I have another release for you all! We finally have Vulkan support now in …
Rafael —
Hey guys, Around episode 50 Casey implements line segment intersection collisions for axis aligned…
If it's working, than it's up to you to decide if it's correct. One remarks is that you don't need…
C_Worm —
This would be a more correct way to do it right?copy the entity batch into a separate batchsort th…
I know it is a late reply, but I like your way of handling it.
C_Worm —
Allright thanks a lot for that! I realized now that i don't even have to touch the index buffer si…
player Y is 1;monster Y is 0;tile Y is 2.The vertex buffer has the player first, the monster secon…
Guntha —
Hi, just want to add my 2 cents about "for" loops: they're handy and we're used to them because th…