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ratchetfreak
the trick is to ensure that eventually there is no need to push anymore. For example by using a fr…
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C_Worm
Hey! I've kind of understood the PushArray() thing casey does. But Let's say we have a OnGameInit(…
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Simon Anciaux
I tried the vulkan demo and it's not working on my config (Windows 7 64bit, i7 860, radeon r9 280 …
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Simon Anciaux
I don't know exactly what Casey meant, but I think the idea is to use the inner products to determ…
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Finalspace
Hi there, I am back and I have another release for you all! We finally have Vulkan support now in …
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Rafael
Hey guys, Around episode 50 Casey implements line segment intersection collisions for axis aligned…
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Simon Anciaux
If it's working, than it's up to you to decide if it's correct. One remarks is that you don't need…
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C_Worm
This would be a more correct way to do it right?copy the entity batch into a separate batchsort th…
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Benjamin Pedersen
I know it is a late reply, but I like your way of handling it.
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C_Worm
Allright thanks a lot for that! I realized now that i don't even have to touch the index buffer si…
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Simon Anciaux
Thanks !
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Simon Anciaux
player Y is 1;monster Y is 0;tile Y is 2.The vertex buffer has the player first, the monster secon…
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Guntha
Hi, just want to add my 2 cents about "for" loops: they're handy and we're used to them because th…
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x13pixels
A set of improvements and bug fixes is now available to download from the usual place. Thanks for …
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C_Worm
I find it easier to sort the entities before creating the index and vertex buffers, so that actua…
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C_Worm
Thanks, that solved the glBufferSubdata()
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Simon Anciaux
If I'm understanding your code correctly, in you don't update the entities , so after the first s…
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Mārtiņš Možeiko
It gets messed up because you are storing pointers to array on stack. Once CreateRenderer() functi…
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C_Worm
Im not using depth buffer, here are the shaders, very primitive.... and here's my renderer which s…
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Runar
I had the same problem. 4Coder kept crashing either at launch or almost immediately after. It used…
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Mārtiņš Možeiko
OpenGL renders primitives in order index buffer specifies them. Whoever comes first gets rasterize…
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C_Worm
Hello, as the title says im trying to sort my game entites by swapping the indices in my index buf…
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Angelo Theodorou
, my procedural animation tool for 2D sprites made with the nCine, is now free and open source! S…
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x13pixels
I'll be happy to take a look. There is an email address in the README.txt file that you can use. T…
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Jason
That's the thing, it's not some outside dll or anything. There are just some functions that seem t…
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Lichinka
Thanks, this solved the issue. Any ideas why CmnCompileFlags worked just fine? Cmd output for ill…
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Mārtiņš Možeiko
The problem is that you setting environment variables with syntax. This actually sets environmen…
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Lichinka
I am on Day 17. These are the contents of my build.bat: When trying to run it I receive a bunch o…
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x13pixels
Perhaps the line of code you are on contains a call into code without symbols (e.g., user32 or ntd…
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